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Unread 04-01-2007, 15:48
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Post sneak peaks of your teams AVA entry

Its about that time of year again when all of the animators wind up the gears in creativity. I’m sure everyone is interested in what other teams are doing so this thread is a good place to post your teams progress.

Obviously you don’t want to post your whole idea for your animation, some people may steal it. But feel free to post; single frame renders of a particular part of the animation, concept art, and maybe some unique textures or models that your team has created.

Good luck to all of the animation teams out there!
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Unread 08-01-2007, 21:31
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Re: Post sneak peaks of your teams AVA entry

I didn't think that our team was going to do an animation this year because it's only at nationals and we may not be able to go this year. But since we got a $15,000 donation from them we had better make and animation. We have no idea what we're going to do this year though since Autodesk hasn't released the topic.
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Unread 15-01-2007, 17:07
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Re: Post sneak peaks of your teams AVA entry

Hmm...i might consider posting something here. I'll have to decide what first tho lol. I'll wait and see what others might have too.
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Unread 15-01-2007, 22:30
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Re: Post sneak peaks of your teams AVA entry


A small cutout from yesterday's test renders. Nothing fancy.

Now it's your guys' turn, eh?
-Team 1747 Animation Team.
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Unread 15-01-2007, 22:31
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Re: Post sneak peaks of your teams AVA entry

Quote:
Originally Posted by Ryo Chiba View Post

A small cutout from yesterday's test renders. Nothing fancy.

-Team 1747 Animation Team.
TETRIS! lol thats the first thing that came to mind.
now i'm wondering how does tetris tie into "Thinking Green"?
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Unread 15-01-2007, 22:32
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Re: Post sneak peaks of your teams AVA entry

Hmmm... looks like Tetris.
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Unread 16-01-2007, 00:38
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Re: Post sneak peaks of your teams AVA entry

Hey everyone, I went throught the test renders and dug out some I deemed good enough to show you all. I put them all in a little montage with some music enjoy.

Sneak Peak at team's 1625 animation
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Unread 16-01-2007, 21:58
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Re: Post sneak peaks of your teams AVA entry

Quote:
Originally Posted by BuddyB309 View Post
Hey everyone, I went throught the test renders and dug out some I deemed good enough to show you all. I put them all in a little montage with some music enjoy.

Sneak Peak at team's 1625 animation
Excellent, excellent character animation. I really enjoyed it. Although, a bit too much pupil motion. I find it distracting. But then again, it might not even be in your animation! Can't wait to see it in the flesh, Pete.

So, is anyone else going to post exciting things? It's so much fun.
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Unread 16-01-2007, 23:23
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Re: Post sneak peaks of your teams AVA entry

Quote:
Originally Posted by Ryo Chiba View Post
Excellent, excellent character animation. I really enjoyed it. Although, a bit too much pupil motion. I find it distracting. But then again, it might not even be in your animation! Can't wait to see it in the flesh, Pete.

So, is anyone else going to post exciting things? It's so much fun.

BAM!! another exciting thing! this is another test render only completed a few hours after the previous ones enjoy.
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Unread 18-01-2007, 11:57
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Re: Post sneak peaks of your teams AVA entry

That eyeball guy is awesome looking. How did you get the lighting so soft? Also, how did you make the eyball? Is the pupil an keyed cylinder? it looks amazing.
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Unread 18-01-2007, 19:28
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Re: Post sneak peaks of your teams AVA entry

Quote:
Originally Posted by Nomingo View Post
That eyeball guy is awesome looking. How did you get the lighting so soft?
mental ray with final gather, I then just plopped a sky light in the scene. (if you dont know what I mean look the terms up in the users reference by hitting F1 in 3ds max)

Quote:
Originally Posted by Nomingo View Post
Also, how did you make the eyball? Is the pupil an keyed cylinder? it looks amazing.
The eyeball consits of two parts. The eyeball, iris and pupil are all one shere. The part where the iris is on the sphere is concave. Because normal irises are concave in the eye.

The other part is the cornea, which is a half sphere over the iris and the pubil. its only job is to refect a specualr.

The eye must have a specualr on it at all times, so I set up a omni light on it to do just that. And I told the omni light to only effect the eyeball and to only cast specular
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Unread 19-01-2007, 11:44
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Re: Post sneak peaks of your teams AVA entry

Wow, that was really creative. That mental ray stuff with final gather is really cool and realistic looking. I usually prefer just ink n paint because I like to avoid photorealism but that seems and easy way to make everything look realer.
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Unread 02-02-2007, 20:17
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Re: Post sneak peaks of your teams AVA entry

Quote:
Originally Posted by BuddyB309 View Post
mental ray with final gather, I then just plopped a sky light in the scene. (if you dont know what I mean look the terms up in the users reference by hitting F1 in 3ds max)
In other news, Buddy nearly melted his render farm.

I got a shiny new dual-core laptop. I used raytraced shadows, GI, final gather, raytraced reflections/refractions, HDRI environment, motion blur, 3D grass, glow, architectural materials, area raytraced shadows, AND supersampling all while maintaining 20sec/frame render times.

Last edited by Mazin : 02-02-2007 at 22:21. Reason: I'm awesome.
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Unread 16-01-2007, 12:31
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Re: Post sneak peaks of your teams AVA entry

Quote:
Originally Posted by Ryo Chiba View Post

A small cutout from yesterday's test renders. Nothing fancy.

Now it's your guys' turn, eh?
-Team 1747 Animation Team.
Nice models, are they resting on a reflective floor? I would make the floor a little less reflective (maybe add some fall off to the reflection) and that would make it look better. Also I can see an error on one the 'T' shape on the left. There is a vertical line where two faces didn't match up. (or it could be my monitor) Good job though cant wait to see how it turns out.
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Life? I have a life. It is sitting at my computer and Animating. AND DRAWING!!! WEEEEEEE!!!!
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