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#1
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Re: Advantage given by succesful autonomous mode
The alliance with the most points during the autonomous period is going to have an advantage because the points scored during auto. mode cant be canceled out or de-scored.
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#2
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Re: Advantage given by succesful autonomous mode
Ahhh... the beauty of an exponential series...
ANY tube you put up there has the potential to double your score. It doesn't matter whether it is the first... in auto mode... or the last. What you do in auto mode doesn't just ADD to what you do in driver mode... it multiplies it. In matches between top alliances it may turn out to be one of the most important auto modes FIRST has devised so far. And I don't think you need to use the camera to score in auto, either. Sensors, obviously... the camera, no. Jason |
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#3
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Re: Advantage given by succesful autonomous mode
Quote:
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#4
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Re: Advantage given by succesful autonomous mode
Quote:
Guy |
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#5
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Re: Advantage given by succesful autonomous mode
Quote:
Also, think outside the box; scoring a keeper is not the only useful thing you can do in autonomous. I'm glad to see the 15 seconds back; since I'm confident we will get the camera working with ease after using it so much last year, I'm looking more to work on what to do after/aside from scoring a keeper... |
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#6
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Re: Advantage given by succesful autonomous mode
Autonomous is close to usless this year, IMO. It's only an automatic row of three if you are teamed with two bots that can set up rings right next to each other w/o conflicting with you or themselves, then it won't do much good.
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#7
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Re: Advantage given by succesful autonomous mode
I think this year's auto mode will still have great value. Maybe not as high as last year's, however.
The Keepers scored in auto mode can be very important in the formation of chains of 6/7/8. I think it's not very feasible to make a chain of 8 without 2 or 3 of them being keepers. Also, "winning" auto mode can set your alliance up with a slight, yet possibly useful, lead. |
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#8
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Re: Advantage given by succesful autonomous mode
I agree with those who say that this year Autonomous is a bit of a let down and reminds me a lot of 2005's except there's no hanging anything to knock down. Unless you're with some great teams, your chances of stacking three in a row in autonomous is extremely low. Today we played around with our 2005 bot to see how easy it is to place a ringer. The first try took about 2.5 mins, the second try it took about 1.5 minutes and there wasn't much improvement after that. Obviously our gripper is not suited for this game, but if its that hard to line up our robot when we have full control, it'll be very tough to do in autonomous. We feel dedicated to try and get it to work, but I bet a majority of teams won't be able to do it. Hopefully I'll be proved wrong.
Another bummer is that there's nothing else you can do in auto mode for points. Drive to the opposite side and try defend someone? That's about it. |
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#9
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Re: Advantage given by succesful autonomous mode
Everyone seems only to be considering the points; what about defense? The cage that houses the spiders can be knocked three feet off it's base, right? Why not knock the cage towards your opponents? That makes it harder for the enemy to score (the cage will interfere), while making it easier for your allies to score. Of course, if you knock it while your allies are trying to score....
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#10
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Re: Advantage given by succesful autonomous mode
Please, a little GP is always in order.
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#11
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Re: Advantage given by succesful autonomous mode
I think the group is correct, that autonomous has been devalued from previous years.
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#12
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Re: Advantage given by succesful autonomous mode
I still reall think that alliances that plan well can make great things out of auto this year. Compatible alliances could, for example, get both the top and middle locations in one colum, esatablish a row of 2 (or maybe even 3...) on any row, and do much other craziness. It might be a bit less important than Aim High, but I still like it.
-Guy |
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