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#1
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does anyone know why batteries and controls must be shipped? i can't come up with one good reason. it only hurts teams that can't build two of every thing. is first going to tag the controls when crate is opened? if not , just bring another set with you. batteries-non spillable right. why all the signs? might as well mark it -not fragile. and another thing oh sorry . these days are getting to long. starting to ramble.
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#2
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Re: batteries,controls, why ship
Well I have wondered the same thing about the controls but as for the batteries, while they are nonspillable, if the crate is dropped or damaged during shipping the batteries can still be broken. I remember one team coming home last year to find thier robt seran wrapped to a pallet, thier original crate was no where to be found.
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#3
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Re: batteries,controls, why ship
It may hurt the team on not being able to work on it after the ship date. But it also seems that the teams that cant work on a robot after ship date are getting a disadvantage. They are trying to make it a 6 week build season down to every point. This is the only thing i can think of as to why they did this.
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#4
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Re: batteries,controls, why ship
I think its to keep teams from practicing after ship.
![]() Though the teams that will suffer the most are the rookie teams without spare controllers. |
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#5
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Re: batteries,controls, why ship
I just posted that question to the Q & A.
Of all the rules this year I think this one takes the prize. What do other teams think? After we collect your thoughts I will see that FIRST gets this result. |
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#6
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Re: batteries,controls, why ship
As a rookie team I could see this as a disadvantage. Luckily we only need one of our controllers and will be keeping the other one with us after ship so we can still practice.
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#7
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Re: batteries,controls, why ship
I can totally see why they would have a rule like this, to keep things as fair as possible. Yet the GDC has members from many walks of teams, so I don't see how they think this keeps things fair, as those with the money to build extra robots, still will, and then will lay down even more to build another OI (or those teams who have previous controllers laying around will put those together), and more batteries (which are more a neccessity than a nice thing to have).
I don't expect a reason from the GDC, but I don't need one. It's in the rulebook, so we have to follow it. When they ask for input on next year, we can weigh in on how we feel that this rule is superflous, and only detracts from the chances of success of a lesser funded, lesser experienced team succeeding on the field. This year it will especially hit hard, as driver skill has never been more important. Your only vantage point on the opposite side of the rack is the robot. If it can't, then your drivers need lots and lots of practice to keep scoring. Personally, I'm off to start drilling holes in the crate so we don't have to pay overage with all this extra stuff in there. **That's a joke, just so we're all on the same page. |
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#8
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Re: batteries,controls, why ship
Quote:
I've given up on thinking about the rational behind the rules. I plan to ride the waves, not make them. No use going away mad. |
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#9
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Re: batteries,controls, why ship
I don't see any reason why we need to ship the batteries. Keeping your batteries and bringing them with you to a competition does not give any team any advantage. It just adds 26+ pounds to the crate and adds to your shipping charges. The "battery shipping" was brought up earlier in the electrical portion of this forum.
http://www.chiefdelphi.com/forums/sh...ad.php?t=52705 |
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#10
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Re: batteries,controls, why ship
i understand the intent of rule, but can you or can you not bring second controller to comp? if no, good rule. if yes, then what is the point?
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#11
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Re: batteries,controls, why ship
This rule takes the prize. Im not sure what would be the point of shipping your controller.
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#12
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Re: batteries,controls, why ship
Quote:
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#13
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Re: batteries,controls, why ship
Quote:
Team Update 9 Quote:
This is -different- from years past, but is the rules for 2007. -Nate Last edited by ntroup : 07-02-2007 at 11:32. |
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#14
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Re: batteries,controls, why ship
I really think this is an inconvenience, but I can't really see it as much of a disadvantage. The teams with the resources and ability to build multiple 'bots will still do so. They will also be the teams with controllers from previous years and batteries from previous years, so the teams that could practice before can still practice now, while those of us without those resources won't have a practice bot anyway.
My 1 disappointment with this rule is this--since we have a small team (5 or 6 members that show up on a (semi)regular basis) every minute in the shop is focused on actually completing our robot. My original intent was to use the weeks between ship date and our regional to design and build a killer control console. Oh well--a cardboard box full of controls it is, then. |
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#15
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Re: batteries,controls, why ship
Quote:
I don't see any problem with this rule. |
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