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| View Poll Results: Would you support a longer autonomous period? | |||
| Yes |
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93 | 46.73% |
| No |
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76 | 38.19% |
| Maybe...I'll have to think on that one. |
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30 | 15.08% |
| Voters: 199. You may not vote on this poll | |||
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#1
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Re: Autonomous Longer????
You didn't have your robot done until halfway through your competition?
Otherwise you shoulda just told him/them to crack down and skip lunches. ![]() |
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#2
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Re: Autonomous Longer????
I'd love to see something like 90 seconds of autonomous followed by 90 seconds of teleoperation. Or maybe 75/75 or 60/60 if 3 minutes is too long.
Or have an autonomous period at both the start and the end of the match. --AJY |
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#3
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Re: Autonomous Longer????
In my opinion, teams that thought the autonomous mode wasn't worth it this year, especially those that see it as only 2 points, really didn't examine the strategy and potential game play well enough. A keeper is worth anywhere between 2 and 132 points. It doubles the value of the row(s) it is in, just like any other game piece. And with this exponential scoring, a single piece plays a MASSIVE role in closely contested matches. http://www.chiefdelphi.com/forums/sh...9&postcount=16
Given the maximum potential score of the game (assuming nobody has found a way to elevate 3 robots, and that no tubes were de-scored and then re-scored elsewhere) is 656 points, the possible 132 point swing of each keeper is massive. In that 656 point configuration (2 rows of 8, 1 row of 5, 5 rows of 3, 3 rows of 2, 2 robots elevated), the value of the 3 keepers ranges from 40 points (6.1%) to 396 (61.3%) depending on placement. Autonomous potentially worth MORE THAN HALF of the max score, I don't think that's an worthless autonomous. Sure, that situation will likely never happen (I don't think a "max score" has happened since 2001), but let's put it into a more realistic scenario. Redabot is an excellent scorer when left alone, but struggles when defense is applied. BlueAlliance is comprised of rampbots who play defense (and/or fail to score ringers). Redalliance has no ramps/lifts/platforms to score any bonus points. Redabot gets held to a single ringer until the last 30 seconds, when BlueAlliance goes back to score their "guaranteed" 60. During that time, Redabot quickly puts up 3 more tubes, but then the clock expires. One of the Blueabots doesn't make it up the ramp (or falls off, or is supported by a ringer, or is touching the wall, or..), giving the blue alliance 30 points. The Red Alliance has 16. If a keeper had been scored, the final score would have been 32-30 in favor of the other alliance. Well, what if the blueabot didn't fall off? Well, it would have only taken 1 more tube for red to have a 64-60 victory. Look at the experiences of teams like 1902, 67, and 1114, and see the results they had when they scored and missed keepers. In GLR SF 2-2, if 1114 hits their keeper on the bottom, it would have extended their bottom row to 3, and inhibited the blue alliance from scoring a row of 6 on the bottom. If that happens, it suddenly switches from 68-56 Blue, to a 64-36 Red (the would also have been under a red tube), from -12, to +28, a swing of 40 points. 1902 has already attested how a keeper allowed them to reach the finals, and missing one kept them from winning the regional. Keepers are valuable people, it's sad so few teams saw that. |
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#4
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Re: Autonomous Longer????
Quote:
Also, even if you're looking at just raw tube value (not the potential value if you put up all the other tubes on the field), autonomous still has the potential to score your alliance up to 24 points; there are 3 keepers per alliance, and 9 ringers on the opposite end of the field, all of which can be legally scored in the autonomous period. I would greatly like to see some of the teams scoring keepers consistently go pick up tube to prepare for tele-operated mode, or even try to score that tube (most teams are done scoring keepers in less than 10 seconds anyways). I know we'll be trying it, and for teams that are beyond us and already had keeper scoring working, this would probably be easy work for their programmers. |
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#5
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Re: Autonomous Longer????
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Plus, keepers are almost exclusively placed on the near side of the rack (or at least, they would be for a basic autonomous mode). For a team that is capable of scoring reliably, this might save them 10 seconds, but they'll need much more than that to score on the opposite side coping with increased defense and decreased visibility. I think it is less of an active decision to ignore autonomous, and more of a question of effort allocation: If you've got an arm that you can expect to score 4 ringers per match, and even assuming that a keeper will make it 5 per match, the effort to mount all the autonomous sensors, write, and test autonomous mode might be more than the effort required to simply upgrade the arm or arm user interface. Moving from a driver-controlled arm to a PID-controlled arm is probably worth quite a few ringers per match, and might take the same effort as making an autonomous mode (it's also easier to test). I suppose with a LOT of good scouting information or SOAP-watching you could determine the expected value of a keeper and determine what the real-world expected value of autonomous is. That'd be an interesting project. Last edited by Bongle : 26-03-2007 at 16:57. |
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#6
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Re: Autonomous Longer????
Which than comes to the question of "Why are there so few proficient teams?" and that leads to the question of the game design.
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#7
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Re: Autonomous Longer????
Or manipulator design....
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#8
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Re: Autonomous Longer????
I would love to have a longer autonomous time period. Mainly so our robot can get to the other side of the rack and score but our robot just isn't fast enough. But we're going to try and just score on the rack and if we can't get it dialed in, our robot is just going to hurry to the other side so we can start grabbing the tubes off the wall. But the 15 sec does test the strengths of the programmer. When the robot scores within the 15 seconds perfectly, feels pretty good. Plus with the 15 sec., at least try, or be very creative.
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It wasn't intended but it was so cool to watch it happen. http://www.chiefdelphi.com/forums/sh...&highlight=862 Last edited by LightWaves1636 : 24-03-2007 at 20:41. Reason: grammar check |
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#9
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Re: Autonomous Longer????
I agree. I am a programmer myself and I find it hard to do something in a time as short as 15 seconds. Our programming mentor, when he first found out how much time we had, told us that it probably was not worth the time. we attempted anyway.
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#10
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Re: Autonomous Longer????
I am in favor of a longer autonomous mode. Use one of these http://www.chiefdelphi.com/forums/sh...threadid=56061 and have more tasks for the robot to accomplish in aoutonomous!
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#11
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Re: Autonomous Longer????
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From our perspect this year.... Auto mode was not worth 6 weeks of work for 2 points and a keeper...and we gave up the arm idea anyway early in the season. Auto mode last year was worth 30 points plus a 10 point bonus. SWEET. The amount of time for auto mode to us doesn't really matter, but what it means to the match play does. It's gotta be worth it or gain an advantage. Both last year and this year seem good for timing. Last year we had an auto mode with camera, and it worked pretty good. This year, we don't have one. So now we just sit still. We might come up with something later, but for now we sit for the whole time frame. If we had 15 seconds last year, I think we could have done more auto correcting to get the aim better, but we did it in the time required. I like it the way it is. |
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#12
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Re: Autonomous Longer????
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#13
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Re: Autonomous Longer????
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#14
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Re: Autonomous Longer????
I've said all this before and I'll say it again and I'll keep on saying it....
The only drawbacks are I've seen and heard from teams that they don't plan the time or invest the time and effort to develop autonomous routines prior to shipping the robot. Then they get to a regional decide they would like some autonomous, but only get 5 minutes on a pratice field or a few minutes between rounds to develop it which just isn't enough time to develop, test and debug a sofisticated and complex autonomous routine. Even with that being said I still believe the autonomous period should be lengthened slightly with more options and opportunities than a single task or two. I suggest allowing for multiple different challenges with some harder than others. Some can be done with simple dead reckoning; others will require the use of different sensors or combinations of different sensors to meet the challenge. The greater the challenge the greater the bonus. This way teams that don't yet posse the technical knowledge and skills for the more complex tasks have a chance to learn those skills and succeed through the simpler ones. Using the success of the simpler ones as building blocks for the future. The teams that do posse the technical knowledge and skills are now presented with a challenge that will push the limitis and test those skills. By doing it in this way, everyone is given a challenge and a chance to succeed, as well as being given motivation to improve thier knowledge, skills and performances to meet greater challenges over time. So I also suggest make it a three tier scoring autonomous challenge... a 1, 3, 5 or a 2, 4, 8 scale or similar for the easy, moderate and difficult task respectively. This program in my opinion is designed to enhance and challenge the students. Not everything should be made easy, simple or plug n play. It's the learning, the challenge, the knowledge gain and the creativity that comes from it that is important. |
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#15
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My two cents worth,
I like the idea of having low/med/high difficulty objectives in the autonomous mode. This rewards/challenges the programming team and makes it an integral part of the team (this year, why bother with auto when only worth "golden" two points - the mechanical drivetrain team trumphed the programming team for "robot time" at the regionals - should have gone home and not spent two vacation days in preparation for limited "robot time")? I was part of a small team and as a result had no operating robot until the regionals and very little "robot face time". Lesson learned: Only more experienced teams that finish robot early , before regionals, can really utilize the programming skills necessary for autonomous operation. Lastly, in 2005 competition with Tetra's, at the end of auto mode you could continue to score with the Tetra, so having possession and positioning a tetra for quick scoring in tele-operated mode was useful. My recommendation is that this feature be re-introduced into the 2008 game play. This year the auto tube was worthless and needed to be discarded. |
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