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#46
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Re: **FIRST EMAIL**/Updated Alliance Pairing Algorithm
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Maybe we should be thankful we weren't against the same teams twice like last year. But, I wouldn't mind going 45 min or 1 hr 30 on occasion, so we could see a wider variety of the competitors on the field. |
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#47
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Re: **FIRST EMAIL**/Updated Alliance Pairing Algorithm
As the scorekeeper for the Waterloo Regional, I was pretty happy with the scheduling algorithm considering what a small event it was (30 teams). The seedings at the end of the qualification round really seemed to reflect team quality well.
One thing that I noticed - not sure if it's a negative or not - is that the algorithm seems to optimize the number of other teams each team is paired with, possibly at the expense of optimizing the number of opponent teams. For example, at Waterloo, where each team played 11 qualification matches, each team had 22 different alliance partners (the maximum possible), while having a number of opponents ranging between 20 and 25. So no team was paired together with the same team twice, while having a repeated opponent anywhere between 8 and 13 times. |
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#48
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Re: **FIRST EMAIL**/Updated Alliance Pairing Algorithm
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I still dont understand why we cant play against and with ALL different teams if there are only 8 matches in a field of 60++ teams. If they have to extend play time in order to do this (due to matches not evenly spaced apart), then I think its the lesser of two evils. Why go to a regional with a large no. of teams only to see the same few ones over and over again. |
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#49
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Re: **FIRST EMAIL**/Updated Alliance Pairing Algorithm
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Which would you rather have? Play eleven robots twice or two robots eleven times? Admittedly those are the extremes and the likely result is somewhere in between ie. 6 robots three times and 3 robots twice, but you get the idea... |
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#50
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Re: **FIRST EMAIL**/Updated Alliance Pairing Algorithm
You know whats kinda funny about all this, FTA and the Scoring table can talk live w/ other fields operating that week to ask for help in general. While the FTA don't touch the score table during competition, I'm fairly certain they are trained how to operate the software since they have to sit and make sure the matches generated are correct.
I know our FTA guy sat there w/ a book, laptop and something to pull his hair out. Although unlike my many other FTA friends he actually was running numbers down to the decimal to make sure all was right . They were working real hard on thursday to get er done and even help up a match or 2 in the process. I don't see why they can't just calculate the schedule and have it run in the back round that way it doesn't delay the match.... anywaysLI's pairing algorithm wasn't too bad... may have a couple of repeats but wasn't noticeable at all. Seemed fairly random in LI. |
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#51
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Re: **FIRST EMAIL**/Updated Alliance Pairing Algorithm
The algorithm used in the Hawaii one was pretty good.
We saw an opponent twice only twice during qualifying matches, considering there was only 37 teams here, and both of those teams happened in our last match. Considering the small size and 10 matches, I'd say its pretty random and spread out. Cool! ![]() |
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#52
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Re: **FIRST EMAIL**/Updated Alliance Pairing Algorithm
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The schedule generating algorithm makes something like 5 milliion schedules and compares them against each other accoring to various criteria. The processor is pretty well maxed out while this is going on. We wouldn't want it to miss scores because it was too busy doing something else now woud we? |
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#53
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Re: **FIRST EMAIL**/Updated Alliance Pairing Algorithm
Is the software/source for the scheduler available? I had read the white paper that purports to be its basis, but am looking for the real thing now.
Thanks, rnd |
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#54
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Re: **FIRST EMAIL**/Updated Alliance Pairing Algorithm
The software is available in the link here: http://www.chiefdelphi.com/forums/sh...1&postcount=34 but the source is not available.
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#55
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Re: **FIRST EMAIL**/Updated Alliance Pairing Algorithm
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Thank you man you save me hahaha jkjk ![]() |
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