|
|
|
![]() |
|
|||||||
|
||||||||
| View Poll Results: End of match autonomous mode? | |||
| Great idea |
|
12 | 18.75% |
| It would be a good challenge |
|
29 | 45.31% |
| horrible idea |
|
4 | 6.25% |
| Nightmare |
|
19 | 29.69% |
| Voters: 64. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
|||
|
|||
|
end of match autonomous mode
How awesome would an autonomous mode be at the last 30 seconds of the match
|
|
#2
|
||||
|
||||
|
Re: end of match autonomous mode
I think this would be a great idea. It would truly add to the challenge of the game. In my opinion I think this would make things more interesting, There would be no official starting box or spot so it would make the programming more challenging and the match outcome may become more exciting.
|
|
#3
|
||||
|
||||
|
Re: end of match autonomous mode
This could separate the men from the boys if you will. If there are X number of points for getting on your home ramp or whatever. The boys will run while they can still operate the robots. The men will keep playing and let the robots sort it out. I like it.
Note: this message is not intended to be derogatory towards men, women, boys, girls, or elephants. |
|
#4
|
|||||
|
|||||
|
Re: end of match autonomous mode
I think it depends highly upon the game. Let's consider:
Stack Attack: It's possible to determine when you're on the top of the ramp--it could be done, and those who'd have to park early would have fun trying to stay in place. FIRST Frenzy: Raising the Bar: Given the hard nature of getting to the bar and hanging upon it, I wouldn't expect the result to be that great. Triple Play: If the vision system was more successful that year, it could have been done. In practice...not so much. Aim High: Definitely. Rack 'N' Roll: Depends on your function--if you were trying to get one last ringer, your first autonomous routine could just repeat. If you're trying to get on an unknown ramp in an unknown position, forget it. |
|
#5
|
|||||
|
|||||
|
Re: end of match autonomous mode
I'm not sure it would be a great idea. It would be a super challenge, no doubt about it. I'm afraid it could be a very dangerous idea, depending on what task was to be accomplished in auto. When auto is first, the robots are separated by alliance and in [at least somewhat] defined positions. Even so, we had a couple of dramatic head-on crashes when Red's auto was run down the left side and cut in behind the rack, and Blue's auto was run down the right side and cut in. When you don't even know where your opponent's robots will be when auto cuts in, what do you do to avoid crashes? I also wonder a little about how the controls work. Suppose you're driving forward when auto kicks in - would you continue to drive forward unless you had made the first command in your autonomous program "stop motors"?
|
|
#6
|
||||
|
||||
|
Re: end of match autonomous mode
I like autonomous at the beginning, but at the end not so much. I really like the excitement and suspense that builds those last few seconds of the match, and what with many autonomous modes consisting of half (or fewer) or the robots moving it may be anticlimactic.
~Allison PS - The poll needs a choice between "good challenge" and "horrible idea." I'm not particularly a fan, but calling an idea (or at least this particular one) horrible seems a bit hostile. ![]() Last edited by Allison K : 13-12-2007 at 15:03. |
|
#7
|
|||||
|
|||||
|
Re: end of match autonomous mode
I would have liked the option to choose both "good challenge" and "nightmare".
|
|
#8
|
||||
|
||||
|
Re: end of match autonomous mode
Please consider the challenges so many teams had performing Autonomous at the beginning of the match. An end-of-match autonomous could be so challenging that many teams won't even try. FIRST would like to promote as many teams as possible to try such tasks.
For the 2008 season, I hope FIRST will look at post season variations of thier rules and encourage teams to try Autonomous at the beginning of the match. For example, the Post Season 2007 Autonomous gave the 15 point bonus for Keepers at IRI and other venues. |
|
#9
|
|||||
|
|||||
|
Re: end of match autonomous mode
Wait until more teams have something more than a "Mars Rock" auto mode at the start of the match. Right now, it's not a good idea. Maybe in a few more years, enough teams will have managed a decent beginning auto mode to trigger a new challenge involving an end-of game auto mode.
|
|
#10
|
||||
|
||||
|
Re: end of match autonomous mode
Personally, I'm waiting for this to happen. I've been putting it in the game suggestions thread for two years now.
I'm a firm believer that it would be a great idea, but at the same time, a complete and total nightmare, with highly entertaining consequences. I'd imagine that the way it would work would be a relatively simple challenge, that would only be scored if it happened during the autonomous period. That way, teams could have relatively simple dead reckoning programs, that they could line up with. However, you'd have to jockey for that lined up position, and if you are prevented from lining up (or you just plain run out of time), then highly entertaining antics could ensue. It would probably be a complete nightmare for teams, but great for the audience. It's worth noting however, 30 seconds is way too long, I'd do 15 if the task involved moving significant distances and was hard to line up, 10 if it was easier. I'm gonna do what Billfred did to show you what I mean: Stack Attack: Well, if you don't know how this game was played, essentially, both alliances fought to end up on one slippery platform in the center of the field (there were ramps leading up to it on both sides) at the end of the match. Just lining up your robot and ramming up and over it would be highly entertaining to the audience seeing as it has a couple of good options: A) Your robot gets air from moving to far, and missing an opponent. B) You have a spectacular collision with another robot and one or both you go careening off the other side. FIRST Frenzy: Raising the Bar: If you made only autonomous hangs count, then it'd be pretty boring if teams got lined up right. If they came from the floor everyone (with the notable exception of 190) would've fallen over. Triple Play: Triple Plays autonomous would've been really hard to make autonomous. Pretty boring I think. Aim High: Well, this would alter the game significantly, but autonomous ramping would've been fun to watch. Rack 'N' Roll: Oh my. The GDC could've made this one easy (aka, ramps can only be lifted in autonomous) or impossible (only robots lifted in autonomous count, robots can not go behind the line until autonomous starts) I think though, if the game is designed with the end of match autonomous mode in mind, it would be very sweet. |
|
#11
|
|||
|
|||
|
Re: end of match autonomous mode
Quote:
I don't think it is that bad of an idea. It would add many new elements to the game as well and pose some interesting challanges for programmers. The only problem I would see with doing this is a team not where they need to be at the end of the operator control to start autonomous and something going horribly wrong from there. Otherwise I think it would be kind of cool. -Sam |
|
#12
|
||||
|
||||
|
Re: end of match autonomous mode
Just wait until one of the GDC guys gets a look at this thread
They are really going to screw with our heads with this material.I think it can defiantly be done if designed into the game, but as it has been mentioned, it would be very anticlimactic considering many teams can not or chose not to have an autonomous. While not practical, it would be very interesting to see in a exhibition match. |
|
#13
|
|||
|
|||
|
Re: end of match autonomous mode
I think it is a very interesting idea. If the robot does not utilize the vision system, it would add a whole new range of comlplexity for the drivers. They need to make sure they are in exactly the right spot, which could be complicated. It would be very cool, and very difficult
|
|
#14
|
|||||
|
|||||
|
Re: end of match autonomous mode
Quote:
And, yes, we have noticed that this has been suggested for at least the past two years in the "So you design the game" threads. And thought of by some others for several years before that. ![]() -dave |
|
#15
|
||||
|
||||
|
Re: end of match autonomous mode
Depending on the game, I can only see this as disastrous for most teams. There are a few teams that shine in auto mode, and they will most likely continue to succeed, but everyone else will still be left in the dust at the robot beauty pageant.
Many robots are damaged at the end of the match. How could a team guarantee a functional auto mode when they are unsure of the condition of their robot? Sure, greater technology could be used to navigate to/around field obstacles, but it leaves many at a great disadvantages. It seems to be that there is a certain line of difficulty that teams draw; once FIRST creates a game element to reach that point, many teams simply give up on the additional challenge. If FIRST wants to encourage more teams to develop advanced software or utilize autonomous, making the challenge harder is not the way to go. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| End of Autonomous Mode | CrazyCanuck809 | Rules/Strategy | 5 | 10-01-2007 14:04 |
| pic: End of final match | Ken Platteschor | Extra Discussion | 1 | 19-06-2005 19:01 |
| Release of tetra at match end by referee. | Leav | Rules/Strategy | 8 | 11-02-2005 15:09 |
| End of match tethering | DirtyBird213 | Rules/Strategy | 2 | 15-01-2004 20:29 |
| End of Match Score | SkitzoSmurf | Rules/Strategy | 1 | 10-01-2004 14:02 |