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Unread 02-01-2008, 18:03
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Re: **FIRST EMAIL**/FRC Game Hint #3

Why would they have two sources of radiation (light + IR)? That would make the game needlessly complicated. Then again, that seems to be the style these days- lots of different modes of play.

But I personally think that two different types of light is a bit much.
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Unread 02-01-2008, 18:16
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Re: **FIRST EMAIL**/FRC Game Hint #3

Quote:
Originally Posted by 2008 Decryption Test
2008 Games Hint #2
42.349905
-71.076072
342.242026

2008 Games Hint #3
Vet hurdling FIRST tetra
Emphasis Mine

Games? More than one game? Multiple unique scoring methods throughout the whole game? Perhaps something a la FIRST Frenzy? (Please? :-P) Just a little something I noticed...might be nothing more than a typo, but who knows.
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Last edited by DanDon : 02-01-2008 at 18:30.
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Unread 02-01-2008, 18:20
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Re: **FIRST EMAIL**/FRC Game Hint #3

Quote:
Originally Posted by DanDon View Post
Emphasis Mine

Games? More than one game? Multiple unique scoring methods throughout the whole game? Just a little something I noticed...might be nothing more than a typo, but who knows.



o man that would be intense!!!!
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Unread 02-01-2008, 18:27
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Re: **FIRST EMAIL**/FRC Game Hint #3

do i taste another FIRST Frenzy?
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Unread 02-01-2008, 18:29
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Re: **FIRST EMAIL**/FRC Game Hint #3

vet hurdling? war vet...hurdling...throwing.

maybe we have to shoot tetras at square targets?
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Unread 02-01-2008, 18:39
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Re: **FIRST EMAIL**/FRC Game Hint #3

could 'Vet hurdling FIRST tetra' just be the password to decrypt the game manual... or is that too simple?
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Unread 02-01-2008, 18:41
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Re: **FIRST EMAIL**/FRC Game Hint #3

Quote:
Originally Posted by steadfasttuna View Post
could 'Vet hurdling FIRST tetra' just be the password to decrypt the game manual... or is that too simple?
lol i dont think they would do that
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Unread 02-01-2008, 18:41
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Re: **FIRST EMAIL**/FRC Game Hint #3

tooo simple it is a 128 bit password. last year it was ridiculously long
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Unread 02-01-2008, 18:43
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Re: **FIRST EMAIL**/FRC Game Hint #3

Quote:
Originally Posted by GBIT View Post
tooo simple it is a 128 bit password. last year it was ridiculously long
2005 and 2006 were ludicrously long as well.
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Unread 02-01-2008, 18:43
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Re: **FIRST EMAIL**/FRC Game Hint #3

my interpretation of the hint:
A whole new meaning to "human player"
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Unread 02-01-2008, 18:42
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Re: **FIRST EMAIL**/FRC Game Hint #3

Vet= the robots will be cat powerd
hurdling= over some at center like 2003 but more like a wall
FIRST=For Inspiration and Recognition of Science and Technology
tetra=pvc
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Unread 02-01-2008, 18:56
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Re: **FIRST EMAIL**/FRC Game Hint #3

Isn't there an obelisk around Copely Square? What shape is the top?
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Unread 02-01-2008, 22:53
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Re: **FIRST EMAIL**/FRC Game Hint #3

Quote:
Originally Posted by DanDon View Post
Emphasis Mine

Games? More than one game? Multiple unique scoring methods throughout the whole game? Perhaps something a la FIRST Frenzy? (Please? :-P) Just a little something I noticed...might be nothing more than a typo, but who knows.
I like this idea and think you are on to something. I think it is more than just a typo. I dont remember the exact words, but Dave said something along the lines of They have the answers right in front of them, but dont believe it because it doesnt fir with their ideas. Not a direct quote, sorry I dont remember where I saw it. the s in gameS hint # 2 and 3 has gone unnoticed until this post, and could be a huge part. In case you didnt notice the IR sensor just says Game Hint #1, no S after game. This may imply that the IR sensor will be used at all times during the game, while you need to choose game to play. Or the IR sensor may tell you what game to play, so you must have robots that can manipulate different shapes, or to do different things with the same shapes

Edit: Sorry the quote I wanted didnt copy. what DanDon noticed was that when you go to the decrypted hints. It says
Games hint #2 and Games hint #3.
notice the S in games
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Last edited by Laaba 80 : 02-01-2008 at 23:11. Reason: more info
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Unread 02-01-2008, 18:18
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Re: **FIRST EMAIL**/FRC Game Hint #3

I just can't see the IR becoming an important part to the game. Think of it from an audience's point of view. IR light is invisible. (given) unless they're going to display what's going on with the IR on say the large screen, the audience is going to be left... well... blind (pun intended)

I just try to envision what the game will be like from the audience's standpoint. You know, some family out one Saturday looking for something to do and happen to stumble across your local regional. They walk in and have absolutely no clue what is going on. The game needs to be visually appealing. Also, it needs to be easily caught onto for said wandering family. That doesn't mean that it's essential for them to know ins and outs of it, but generally be able to catch on in a short period of time.

Si or no?
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Unread 02-01-2008, 19:46
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Re: **FIRST EMAIL**/FRC Game Hint #3

Quote:
Originally Posted by Ross340 View Post
I just try to envision what the game will be like from the audience's standpoint. You know, some family out one Saturday looking for something to do and happen to stumble across your local regional. They walk in and have absolutely no clue what is going on. The game needs to be visually appealing. Also, it needs to be easily caught onto for said wandering family. That doesn't mean that it's essential for them to know ins and outs of it, but generally be able to catch on in a short period of time.

Si or no?
I think the audience was underestimated by some last year when Rack 'n' Roll was unveiled. As we expand and grow and more audiences are reached, we are developing a fan base of people who are catching onto what FIRST is about. In my opinion, the GDC is very aware of what our expanding audience will find entertaining and exciting. At the least, they are hopeful. The audience will 'get it', I'll just bet. (I met some folks that 'happened by' in Atlanta last year and they thought the game was amazing.)
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