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| View Poll Results: What do you think? | |||
| I Love It |
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117 | 30.71% |
| It's Ok |
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202 | 53.02% |
| I Hate It |
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66 | 17.32% |
| I Still Don't Get It |
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22 | 5.77% |
| Multiple Choice Poll. Voters: 381. You may not vote on this poll | |||
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#1
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Re: 2008 Game- Overdrive
Yea no cims is what they say i like how spheres have been the game for 3 years in a row haha.
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#2
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Re: 2008 Game- Overdrive
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#3
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Re: 2008 Game- Overdrive
What? I can't believe some of you think that the Defense last year was a bad idea. I personally thought lasts years game was awesome, it was more like a real sport. You got to see robots really going at each other, breaking some parts, which led to fun frustration in the Pits later
If you ask me, I like this years game, but i wanted to see something more "head-to-head". Maybe its because i play hockey.. Good ol' checks. |
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#4
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Re: 2008 Game- Overdrive
I am confused about rule <G36> which states that "HOME STRETCH Height Restriction – ROBOTS in the HOME STRETCH of the opposing
ALLIANCE can not be more than 6 feet tall. A PENALTY will be assigned for each infraction." This would make it impossible to get your trackball from the overpass (which is 6.5 feet tall!) which runs over the other teams HOME STRETCH, can you please tell me what I am missing here? |
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#5
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Re: 2008 Game- Overdrive
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#6
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Re: 2008 Game- Overdrive
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I'm sure you'll see a correction in update #1. If you listened to Woody's game introduction and you think this game is one dimensional, stiffling of creativity, or lacking strategy or defense, you're on the wrong side of fulfillment. Go back and reread the rules and really think about it. Not to get off topic, but going back to Woody's speech. Did anyone else catch at least a dozen references to myth busting? Could it be that Adam and Jamie (and Tory, Grant & Kari) might grace us with an appearance in Atlanta?!?!? ![]() |
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#7
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Re: 2008 Game- Overdrive
I have to say that I feel the overall game is very good with many different levels of complexity for all skill levels.
-Drive around -Drive around with ball -Drive around with ball and hurdle Personally, I kind of wish that one of the balls was on the ground, one in the air incase rookies ever end together or no-one can get a ball off that round, it will be very boring since there isn't going to be any difference and they will just have to sit there and lose. Other then, I am happy with everything but the 'hybrid' mode. I feel like it does nothing over autonomous and will be abused by teams hoping to make it act like a teli-operated period. I am also slightly worried that these remotes will be unreliable during competition, and teams will be tricked into counting on something that doesn't work. 1 remote well aimed in a workshop will be much different then 6 remote during a competition. P.S. Doesn't Plexiglas block IR light, meaning that remotes wouldn't work behind the safety shields? |
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#8
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Re: 2008 Game- Overdrive
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#9
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Re: 2008 Game- Overdrive
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in response to the P.S: the robocoach stations have a sort of playground grating instead of plexi so that IR can transmit |
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#10
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Re: 2008 Game- Overdrive
The manual says there are 2 sims. arent there any in the kop?
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#11
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Re: 2008 Game- Overdrive
So... our team's connection dropped as Woodie was introducing the game. We heard "the 2008 game, FIRST..." and it went black and silent. It came back at "good luck!" That was a major disappointment, and we were so confused when "Who Wants to be an Engineer?" came on, because we hadn't seen anything. Besides the initial confusion, here's my reaction to the game (though I'm sure I'll grow to love it more than I can imagine right now) :
Things I don't like: - no real defensive opportunities (who doesn't love our famous New England defense? I'm going to miss it at the Connecticut Regional this year) - can only drive counter-clockwise; I feel like the tracklike structure and the rules about obstructions limit your movement and your motion a lot - game pieces are hard to manipulate- I can't lift the trackball myself because it's too large and slippery for me to wrap my arms around, so how can I expect it to be realistic for the robots to do? - game pieces are heavy and bouncy; they hit with a lot of force (knocked a team member over earlier) and can potentially cause a lot of damage to a robot if they crash into it - only four signal choices for the remote in hybrid period- we had sixteen autonomous modes last year, so even though we can now control it as we go, four options feels limiting - return of weight classes? I saw this one in the inspection sheet, but I haven't seen it in section 8 yet - success in hybrid period doesn't seem to carry that much weight relative to the scoring in teleoperated period - you have to drive around in circles so much to be able to score... - it seems like a lot of potential strategies involve working with the alliance partners, but you never know if that will be possible (what their capabilities are) - the field is still taller than me... so I can't remove game pieces from the top )': Things I do like: - hybrid period instead of autonomous - spherical playing pieces- I told my team so! - it's very different from past games, so it should be a real challenge - it seems like it will foster a lot of teamwork within the alliance - trained referees! so they will make more fair and more consistent calls... and I won't have to break the rules and start arguing with the head ref (I'm the drive Coach) - doesn't incorporate a green target light and a camera- the remote control should be pretty cool - offers a lot of opportunities for changing strategies, and on-the-fly math while I'm coaching The funny thing is, the list of things I like weighs a lot more heavily with me, even though it's much shorter |
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#12
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Re: 2008 Game- Overdrive
I've uploaded a zipped copy of the decrypted manual to Rapidshare for anyone having trouble getting it off the FIRST site.
EDIT: I have been informed that the manual is copyrighted and those hosting it last year were asked to remove it. After being informed of this I decided to take down my mirror of the file. Last edited by Vikesrock : 05-01-2008 at 13:20. |
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#13
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Re: 2008 Game- Overdrive
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#14
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Re: 2008 Game- Overdrive
In the past, FIRST has given a release for copies of the manual to be made for team use. I'd look around and see if this is still the case somewhere in one of the PDF files, if so, that would give you clearance to mirror it in my opinion...
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#15
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Re: 2008 Game- Overdrive
I wish there was more interaction with the other alliance... I liked rack n roll because there was so much defense...
Im not too fond of the track idea...but my focus on strategy keeps my mind away from dwelling over my disappointment |
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