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#61
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But technically you are only sending out four commands, in different orders to different things For example if you press #1 while the arm is down, and it goes up, and then you hit it again, and it goes down, wouldn't that be considered two commands? |
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#62
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Re: 2008 game confusion thread
yes and i believe is not allowed...
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#63
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Re: 2008 game confusion thread
a question my team was wondering about witch we think is a yes is that if the balls are never removed from the overpass will they still count for the 24 points (12 each)?
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#64
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Re: 2008 game confusion thread
Quote:
Quote:
http://www.chiefdelphi.com/forums/sh...4&postcount=25 |
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#65
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Re: 2008 game confusion thread
I did notice that they cleared up any maximum size confusion by changing the max size from 72" x 72" to an 80" diameter.
Code:
<R16> Once the MATCH has started, the ROBOT may assume a PLAYING CONFIGURATION that exceeds the size dimensions specified in Rule <R11>. While in the PLAYING CONFIGURATION, the ROBOT may expand up to a maximum horizontal dimension of 80 inches (e.g. all parts of the ROBOT must fit within an imaginary 80-inch-diameter upright cylinder). There are no height limits for a ROBOT in its PLAYING CONFIGURATION at any time after the start of the MATCH other than those specified in Rule <G36> about not exceeding the maximum permitted height while in the opponent’s HOME STRETCH. |
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#66
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Re: 2008 game confusion thread
Although it clarifys, I really dislike that rule. If you are an arm robot, you probably will make the long deminsion your sides for front/back stability. So, your robot is 38 inches long plus several inches of pool noodle. The balls are 40", so assuming that your gripper is 25" long (in order to get past the center of the ball), your arm can only extend out of the front of your robot ~15". To me, that seems like it unnecessarily stifles some arm designs.
Last edited by lukevanoort : 06-01-2008 at 12:45. Reason: forgot the un |
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#67
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Re: 2008 game confusion thread
I have a question regarding <G28>
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#68
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Re: 2008 game confusion thread
Inadvertandly running into Trackballs in normal play with no intent to herd (control) them. It is basically to prevent one from getting a penalty for herding while in poseession if herding is not the intent, but you hit a trackball.
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#69
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Re: 2008 game confusion thread
Still, an official definition would be nice. Add it to the list of things to ask!
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#70
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Re: 2008 game confusion thread
Thanks! I can't believe I didn't see that, but it makes a lot of sense now. Of course, once the official Q&A forums are up we'll get FIRST's definition, but this is great for now. Thank you so much.
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#71
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Re: 2008 game confusion thread
There are a huge number of threads that are covering this issue, and I'm not sure which one to pick, so I'm going with this one. I'm hoping this will help whoever wins the race to ask about these when the Q&A opens up. (Or I may just be indulging a tendency to overanalyze things.)
I am assuming that the home stretch is the area from the alliance station wall to the team colored stripe/color coded piping side of the overpass (i.e. the end of the finish line), meaning the entire structure of the overpass is within the corresponding home stretch. I'm finding two visible and one implied apparent rule violations in the game animation. The one that I've been seeing a lot of comment on is at 1:51. The red forklift robot in the blue homestretch extends its forks well above the overpass to knock down the red trackball during hybrid period. This appears to be a violation of G36 and is the one that keeps getting mentioned in discussion. Quote:
The other one that bothers me is at about 2:57. Blue gripper robot in the blue home stretch breaks the plane of the lane divider and the red finish line in a clockwise direction to descore the red trackball on the overpass during teleoperated mode. If I'm not misinterpreting it, this appears to be a double violation of G22: Quote:
Quote:
a) Knocking the ball off by carefully but energetically striking the very small area of the ball below the 6' mark (bouncing it out of the overpass in an uncontrolled direction) b) Carefully but energetically striking the very small area of the ball extending into the non-home-stretch portion of the opponent's lane (sending the ball clockwise). c) Striking the ball with a thrown trackball (of your own color, since you probably have to take possession (G29) to throw it, and you wouldn't want to miss and hurdle your opponent's trackball anyway) launched from below the 6' mark. If successful, this would result in a fairly crowd-pleasing elastic collision that would send trackballs flying in two directions at high speed. ![]() I suspect the intent of G36 was to reduce the ability to deflect the other alliance's hurdling attempt, but I'm not pleased with the side effects. |
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