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View Poll Results: Best Way to Score
Robot Crossing Lane Marker (Hybrid) 64 35.75%
Robot Crossing Opponents Finish Line (Hybrid) 44 24.58%
Robot crossing Alliance Finish Line 32 17.88%
Trackball Removed From Overpass (Hybrid) 67 37.43%
Trackball crossing Alliance Finish Line under overpass 27 15.08%
Trackball hurdles over overpass 126 70.39%
Trackball on overpass at the end of the match 48 26.82%
Multiple Choice Poll. Voters: 179. You may not vote on this poll

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Unread 06-01-2008, 22:29
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Re: Best Way to Get Points

Quote:
Originally Posted by nuggetsyl View Post
7 laps with ball 28points

3 over bar 3 laps 30 points

Considering this...it might still be more points if u hurdeled the ball even with regaining control... because its so early...i think we might be overestimating how many times we could go around the track with a ball

Last year for a majority of the matches...u were only able to get 2-3 tubes up and u were lucky if they were in a row...it all came down to the end (atleast during the regionals)

So what if people arnt able to keep control of a ball often enough to go around 7 times... the 3 up and over is sounding good IF you are able to get the ball with it bouncing off walls and on/off robots

Defense is starting to sound like making a clear path for the ball to bounce now instead of keeping the other team from going around...
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Unread 06-01-2008, 20:42
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Re: Best Way to Get Points

Today our team discussed what would be more effective for scoring points.

It seemed like we would go for hurdling the trackball and during hybrid be able to knock at least one and possibly two trackballs so then you also are crossing 3 lines
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Unread 06-01-2008, 21:16
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Re: Best Way to Get Points

If you want a bot that wins especially a regional. then you will need a complete package, hybrid and hurdle,
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Unread 06-01-2008, 21:22
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Re: Best Way to Get Points

I think that a good robot is going to need speed and the ability to hurdle balls. Personally I'd like to use a two-speed transmission with a ~15 fps high speed a 7fps low speed. 7fps would still be fast and stable enough to carry a track ball and 15fps is way more than enough to make quick laps around the feel while still remaining turnable
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Unread 06-01-2008, 21:28
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Re: Best Way to Get Points

Quote:
Originally Posted by thefro526 View Post
I think that a good robot is going to need speed and the ability to hurdle balls. Personally I'd like to use a two-speed transmission with a ~15 fps high speed a 7fps low speed. 7fps would still be fast and stable enough to carry a track ball and 15fps is way more than enough to make quick laps around the feel while still remaining turnable
Wow that seems fast. Have you ever had a robot that went 15fps?
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Unread 06-01-2008, 21:37
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Re: Best Way to Get Points

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Originally Posted by Doug Leppard View Post
Wow that seems fast. Have you ever had a robot that went 15fps?
I believe that you will see bots going faster than that ... but not successfully.
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Unread 06-01-2008, 21:47
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Re: Best Way to Get Points

Quote:
Originally Posted by Daniel_LaFleur View Post
I believe that you will see bots going faster than that ... but not successfully.
Yeah I agree with you there. Despite the numerous rules that try to limit contact, I forsee many teams attempting to go as fast as possible around the track and most will eventually bump into something.
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Unread 06-01-2008, 21:47
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Re: Best Way to Get Points

Quote:
Quote:
Originally Posted by thefro526 View Post
I think that a good robot is going to need speed and the ability to hurdle balls. Personally I'd like to use a two-speed transmission with a ~15 fps high speed a 7fps low speed. 7fps would still be fast and stable enough to carry a track ball and 15fps is way more than enough to make quick laps around the feel while still remaining turnable
Wow that seems fast. Have you ever had a robot that went 15fps?
No fastest I've ever driven a robot is like 12 or 13 fps. I know its theoretically possible and it would only be driven at 15fps high speed for short bursts in strait lines. The turns would probably be taken at the 7 Fps low speed or lower.
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Unread 06-01-2008, 21:50
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Re: Best Way to Get Points

My team was at first wanting to get screaming speeds like 15 fps, but we realized that we would also need maximum maneuverability, so we quickly toned it down.
Hurdling is going to end up being the dominating strategy - I don't see an alliance of three bots who rely on doing a bunch of laps winning a regional.
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Unread 09-01-2008, 13:22
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Re: Best Way to Get Points

i dont know what your mock-up team is strategy is but, ours is based on a defensive strategy. we herd the trackballs and play defense, nothing more
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Unread 09-01-2008, 13:26
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Re: Best Way to Get Points

Reading through these posts got me to thinking. If a team were playing simply to "win", knocking over an opponent trying to hurdle would be well worth the 10 point penalty that it would incur.

I'm wondering if perhaps they shouldn't increase the penalty for this infraction. Knock one of their hurdlers over, even unintentionally, and you odds of winning increase astronomically, even with a measly 10 point pen.
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