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| View Poll Results: Best Way to Score | |||
| Robot Crossing Lane Marker (Hybrid) |
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64 | 35.75% |
| Robot Crossing Opponents Finish Line (Hybrid) |
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44 | 24.58% |
| Robot crossing Alliance Finish Line |
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32 | 17.88% |
| Trackball Removed From Overpass (Hybrid) |
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67 | 37.43% |
| Trackball crossing Alliance Finish Line under overpass |
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27 | 15.08% |
| Trackball hurdles over overpass |
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126 | 70.39% |
| Trackball on overpass at the end of the match |
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48 | 26.82% |
| Multiple Choice Poll. Voters: 179. You may not vote on this poll | |||
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#1
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Re: Best Way to Get Points
Considering this...it might still be more points if u hurdeled the ball even with regaining control... because its so early...i think we might be overestimating how many times we could go around the track with a ball Last year for a majority of the matches...u were only able to get 2-3 tubes up and u were lucky if they were in a row...it all came down to the end (atleast during the regionals) So what if people arnt able to keep control of a ball often enough to go around 7 times... the 3 up and over is sounding good IF you are able to get the ball with it bouncing off walls and on/off robots Defense is starting to sound like making a clear path for the ball to bounce now instead of keeping the other team from going around... |
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#2
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Re: Best Way to Get Points
Today our team discussed what would be more effective for scoring points.
It seemed like we would go for hurdling the trackball and during hybrid be able to knock at least one and possibly two trackballs so then you also are crossing 3 lines |
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#3
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Re: Best Way to Get Points
If you want a bot that wins especially a regional. then you will need a complete package, hybrid and hurdle,
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#4
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Re: Best Way to Get Points
I think that a good robot is going to need speed and the ability to hurdle balls. Personally I'd like to use a two-speed transmission with a ~15 fps high speed a 7fps low speed. 7fps would still be fast and stable enough to carry a track ball and 15fps is way more than enough to make quick laps around the feel while still remaining turnable
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#5
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Re: Best Way to Get Points
Quote:
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#6
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Re: Best Way to Get Points
I believe that you will see bots going faster than that ... but not successfully.
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#7
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Re: Best Way to Get Points
Yeah I agree with you there. Despite the numerous rules that try to limit contact, I forsee many teams attempting to go as fast as possible around the track and most will eventually bump into something.
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#8
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Re: Best Way to Get Points
Quote:
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#9
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Re: Best Way to Get Points
My team was at first wanting to get screaming speeds like 15 fps, but we realized that we would also need maximum maneuverability, so we quickly toned it down.
Hurdling is going to end up being the dominating strategy - I don't see an alliance of three bots who rely on doing a bunch of laps winning a regional. |
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#10
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Re: Best Way to Get Points
i dont know what your mock-up team is strategy is but, ours is based on a defensive strategy. we herd the trackballs and play defense, nothing more
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#11
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Re: Best Way to Get Points
Reading through these posts got me to thinking. If a team were playing simply to "win", knocking over an opponent trying to hurdle would be well worth the 10 point penalty that it would incur.
I'm wondering if perhaps they shouldn't increase the penalty for this infraction. Knock one of their hurdlers over, even unintentionally, and you odds of winning increase astronomically, even with a measly 10 point pen. |
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