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#1
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G<38> Signal To Pass Rule
<>
Last edited by aaeamdar : 06-01-2008 at 17:38. Reason: Kept reading manual. |
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#2
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Re: G<38> Signal To Pass Rule
As far as I understand you have 6 seconds to move, if you don't then you get penalized.
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#3
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Re: G<38> Signal To Pass Rule
Quote:
Joey |
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#4
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Re: G<38> Signal To Pass Rule
the real question to ask is Define: Light Bump... lol
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#5
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Re: G<38> Signal To Pass Rule
Less than a high-speed ram.
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#6
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Re: G<38> Signal To Pass Rule
haha define "high speed" lol
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#7
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Re: G<38> Signal To Pass Rule
this is just a hunch, actually more of a side thought.
does anybody think this whole thing is going to be very much dictated by how we play the game. The first week i mean. I am somewhat worried about giving up too much torque for speed. |
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#8
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Re: G<38> Signal To Pass Rule
We are chuckling about the 'Gentle Bump' signal also ... but after looking high and low for a rule using that wording, there is no corresponding rule that says the bumpee has to pay any attention to the signal!
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#9
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Re: G<38> Signal To Pass Rule
Quote:
Quote:
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#10
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Re: G<38> Signal To Pass Rule
You will have robots flying everywhere to get through the laps as many times as possible. I am assuming that a robot can get hit at 16 fps (not intentionally). Make your robot robust.
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