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#1
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Re: Multiple IR Key codes to activate four hybrid operating modes
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A: cycles through positions on the overpass B: sets position (where our ball is) C: cycles through starting positions in the home stretch D: sets starting position that way the robot will know where it is and where the ball is, and can conduct itself appropriately. What is the CD opinion on that? |
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#2
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Re: Multiple IR Key codes to activate four hybrid operating modes
Why not just have a physical four-position switch on the robot connected to two digital inputs and use those to specify the position of the robot? You'll know it when you place it, and you have the freedom of using the fourth position to do whatever you want.
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#3
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Re: Multiple IR Key codes to activate four hybrid operating modes
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) so I'm inspired to play it how I think they want us to.We did do something similar to that last year with our various autonomous modes though. |
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#4
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Re: Multiple IR Key codes to activate four hybrid operating modes
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For example, using the number buttons, Drive straight: 241 Turn left: 134 Whack ball: 423 Stop: 123 The signal that the remote sends when you push one button is coded already, somehow, isn't it? I see no rule preventing you from changing the coding scheme. Might be a Q&A question...with emphasis that the intent of this method is to improve safety by reducing communication errors ![]() |
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#5
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Re: Multiple IR Key codes to activate four hybrid operating modes
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#6
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Re: Multiple IR Key codes to activate four hybrid operating modes
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#7
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Re: How many RoboCoach Commands?
Not at all! The message is what comes out the other end...and I am still only selecting one of 4 commands, which is what the rules allow.
Note that I specified the message in each case: For the message "Drive straight", the signal is: 241 For the message "Turn left", the signal is: 134 For the message "Whack ball", the signal is: 423 For the message "Stop", the signal is: 123 I have modified the SIGNAL to be 3 characters, but I have NOT changed the number of MESSAGES. The are still only 4 messages. =================================== To show you what would be illegal, consider this example of a use of a larger number of coded messages, with a smaller signal: The message "drive" uses a first digit of 1 The message "turn" uses a first digit of 2 The message "manipulate ball" uses a first digit of 3 The message "stop" uses a first digit of 4. Now, we get to the illegal part: For a first digit of 1, the second digit of 1 means "slow" For a first digit of 1, the second digit of 2 means "medium" For a first digit of 1, the second digit of 3 means "fast" For a first digit of 2, the second digit of 1 means "right" For a first digit of 2, the second digit of 2 means "left" For a first digit of 3, the second digit of 1 means "pop off overpass" For a first digit of 3, the second digit of 2 means "pick up" For a first digit of 3, the second digit of 3 means "drop" For a first digit of 4, the second digit of 1 means "with manipulator down" For a first digit of 4, the second digit of 2 means "with manipulator up" See how in this illegal example, we use only the 4 digits, and the signal is only two characters long, but it is decoded into ten different MESSAGES! |
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#8
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Re: How many RoboCoach Commands?
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Last edited by jtdowney : 09-01-2008 at 08:54. |
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#9
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Re: How many RoboCoach Commands?
My thoughts are like this for the moment.....
Let's say you have 16 selectable autonomous/modes for your Robot. Each one of those modes uses only 4 commands, but the 4 commands mean different things depending on the selection setting. In each round the ROBOCOACH would have a card that list each of the 4 commands used in that mode, or 16 cards of 4 commands each. So in theory you only have 4 commands for any given match, but up to 64 commands available to choose from or 16 command sets to choose from. To me this seems completely doable and within the rules. I do think that some clarification from the rules committee is needed. |
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#10
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Re: How many RoboCoach Commands?
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#11
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Re: How many RoboCoach Commands?
Thank for all the answers. I think it is abvious that the FIRST rules do not want us to have more than four methods and four buttons, one for each button. Thankfully, our design only needs three, and one as an emergency stop.
As I said earlier, were just going to use the Operator Interface for buttons instead of the remote during TeleOperate. |
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#12
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Re: How many RoboCoach Commands?
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Last edited by David : 06-01-2008 at 23:53. |
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#13
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Re: How many RoboCoach Commands?
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for more information i would suggest looking into this topic http://www.chiefdelphi.com/forums/sh...&highlight=R65 specific rules are listed in my previous post on this matter http://www.chiefdelphi.com/forums/sh...4&postcount=25 |
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#14
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Re: How many RoboCoach Commands?
I was thinking about this today too. Something else occurred to me. Theoretically there could be 16 command (possibly more), if you were to combine them. However with the interference issues, it would need to be less.
I have no comment on this with regard to the rules, but it makes sense if your needs require more than just 4 commands. |
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