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#16
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Re: Your game predictions - Car Nack Style
At least once during the regular season, a robot will accidentally fire a trackball into the stands. The crowd will respond by using it as a beachball. The footage will appear in most highlight reels.
At least once during each regional, a robot will turn too early and recross its own finish line. |
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#17
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Re: Your game predictions - Car Nack Style
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Quite the contrary... defense will be most prevalent in the first week, as teams discover that their manipulators don't work. This game will look a lot like 2005 in a lot of ways for many teams. Last edited by jgannon : 31-01-2008 at 13:41. |
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#18
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Re: Your game predictions - Car Nack Style
Quote:
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#19
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Re: Your game predictions - Car Nack Style
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#20
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Re: Your game predictions - Car Nack Style
unless you are on your opponents side of the field with no chance of getting to your finish line.
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#21
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Re: Your game predictions - Car Nack Style
I agree with slot of these predictions saying that it will be a very auto heavy game with low scoring. But I do believe that there will be hurdleres who can average 3-4 hurdles a game. But thse bots will give up the advantage of being able to place at the end, but then again there will be the beatty, simbotics, poofs, ect. That can place and hurdle like mad.
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#22
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Re: Your game predictions - Car Nack Style
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3: To hurdle you have to be at your own finish line and the trackball must have crossed the opponents finish line. To place, the trackball does not have to cross the opponents finish line nor does it have to be placed above your own finish line. I just think that you have more chance of being in position to place at the end than hurdle. |
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#23
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Re: Your game predictions - Car Nack Style
Moved over from the other thread:
I have been waiting for Car-Nack to appear. The season just does not seem complete without the annual prognostications of our resident oracle. But whilst we wait to receive enlightenment from upon high, I will offer up a little prediction of my own: At least once during the season, a Trackball will leap over the extended guard rails, escape the field, and take out the entire scoring table (computers and all) before anyone can react and corral it. -dave (I knew Car-Nack. I worked with Car-Nack. And you, sir, are no Car-Nack) . |
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#24
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Re: Your game predictions - Car Nack Style
the robot(s) that can effectively do the following will be successful:
1. grab/suck from the ground 2. hurdle 3. move with ease WITH the ball in possession around the field. We will see many robots that will: 1. try and race around the track 2. have ability to knock balls off the overpass I dont believe that teams that race to do laps will beat hurdlers. Autonomous and defense are the wildcards. Lose badly in autonomous, and you probably loss the match. |
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#25
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Re: Your game predictions - Car Nack Style
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Except the last one. I predict that teams with the ball on top will lose 75% of the time. |
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#26
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Re: Your game predictions - Car Nack Style
I think people are low balling the average score here...
Defense is going to be huge in weeks 1 and 2 and start to fizzle out as teams tune their mechanisms. I also agree that hurdling is a more effective use of time than placing the ball at the end. |
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#27
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Re: Your game predictions - Car Nack Style
--> No less than 25% of robot manipulators will be damaged beyond repair due to falling trackballs
--> There will be an average of 2 flags per match that need to be replaced due to trackball damage or the fact that the flag is taller than the bottom of the trackball on the overpass in hybrid mode --> 40% of the bots that successfully knock off a ball in hybrid mode will have knocked off their opponents' ball instead of their own --> The best drive train by the end of the championships will have been deemed any drive train that utilises a differential --> There will be rampant IR interference at the championships as more teams learn how to better use their 4 hybrid commands --> Placement of a trackball on the overpass at the end of a match this year is synonymous with ramping last year -- it's an end-game decision, not a goal --> There will be an average of at least 20 matches per regional where no trackballs are knocked off of the goals for the entirety of hybrid mode, regardless of how many attempts are made --> There will be an average of at least 1 match per regional where no trackball leaves the overpass for the entirety of the match due to launcher-only or racing-only style robots, either due to lack of design or damage to said would-be manipulators |
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#28
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Re: Your game predictions - Car Nack Style
This is a completely design-dependant statement. There are those designs that easily could have 1 thing different happen in order to stop a hurdle and instead place a ball in the same amount of time it takes them to hurdle. The difference for those designs is still 4 points instead of 2. It might seem small, but percentage-wise it's still significant enough to design for and consider for your strategy.
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#29
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Re: Your game predictions - Car Nack Style
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#30
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Re: Your game predictions - Car Nack Style
couldnt agree more here. Not enough of a "runway" to get up to speed and so much going on.
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