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#1
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pic: The new driver station
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#2
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Re: pic: The new driver station
Edit: Oops, for some reason I thought they were using the B-type USB plugs when I saw this photo. There are indeed four regular (A-type) USB plugs. ![]() Last edited by artdutra04 : 04-21-2008 at 02:02 AM. |
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#3
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Re: pic: The new driver station
It looks like there are two stacked on top of eachother to me.
EDIT: Here, it is very visible in this pic: http://first.wpi.edu/driver_station_usb.jpg ~DtD Blue Valley Robotics Last edited by DtD : 04-21-2008 at 02:02 AM. Reason: Image |
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#4
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Re: pic: The new driver station
I'd guess a Dashboard computer occupies the other Ethernet jack?
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#5
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Re: pic: The new driver station
According to the FIRST rep during the mentor Q&A, you're allowed to use a laptop to hook into the driver's station during the match. Any joystick that the DS can't read, the laptop probably can read. I don't remember if he said it is in the current plan that the drivers are allowed to use the laptop directly though. The possibilities for driver control are almost endless...
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Re: pic: The new driver station
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Re: pic: The new driver station
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#8
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Re: pic: The new driver station
Now put a nerf gun on the thing and we'll get full keyboard and mouse support. That'll be fun
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#9
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Re: pic: The new driver station
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I'm a fan of creating a custom GUI in Java that not only displays whatever feedback but also provides advanced situation-based options for robot control. Then the Java would output commands via ethernet to the controller. Using Java3D you could even integrate whatever animations you've made in 3dsMax or Autodesk into the GUI. Or you could use Matlab toolboxes that dynamically calculate GA's or other such "AI" based upon sensor feedback and output new PID coefficients for whatever functions. After a couple of iterations, who knows, an AI may even be able to "learn" the different styles of each driver. Bah, I'm just rambling. It's nice to have a vision though. Last edited by JesseK : 04-21-2008 at 10:32 PM. |
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#10
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Re: pic: The new driver station
Wow... if the dashboard capabilities had enough throughput, mount a tri-axial turret on the top, with a camera on the end of it. basically turn the laptop into an FPS, mouse moves the turret in 2 axes, q and e in the 3rd axis, wasd to move the holonomic drivebase, and you feed the camera out onto the laptop screen... crosshairs in the middle of the screen, adjusted so that clicking the mouse fires a (ball, tshirt, whatever) perfectly for the crosshaired target... Cool.
EDIT: On second thought, your turret only needs 2 axes... though q and e could be used to rotate the drivebase. |
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#11
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Re: pic: The new driver station
Gotta love Gameport to USB adapters.
It will take more than a new control system to make me give up my old 2 button CH Flightsticks. |
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Re: pic: The new driver station
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#13
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Re: pic: The new driver station
Yeew, those header pins are nasty - can you say protective cover needed...
The USBs will also need some retention means to keep them in place when a robot hits the wall. All the talk of writing your own Java is great - except for the novice and other teams with little programming support. All in all, the FIRST hardware and software gets better each year, so no worries here. |
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#14
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Re: pic: The new driver station
From what they said at the mentor info session, a dashboard computer can be connected via one of the USB ports, and there was a certain packet size that could be sent bidirectionally between the control station and the laptop.
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#15
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Re: pic: The new driver station
Quote:
The lower of the two Ethernet ports is for connecting to a laptop dashboard. It can also be used to "daisychain" several Driver Stations together so they can use the same WAP. The USB ports are only inputs for joysticks/ wheels/ gamepads etc. I don't have any info about the amount of info available through the dashboard port however... |
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