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#61
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Re: [Official 2008 Game Design] OK, so YOU design the 2009 game...
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I guess I just wish FIRST went with more generic item that can be purchased at local retailers reliably, like in 03 and 04. Lately FIRST has been moving to very specific items in which supply can be a major problem (especially in a game where 120 of the game piece can be on the field at any one time, and getting a dozen of such said piece can be nearly impossible.) Also, I could be wrong, but I remember FIRST marking up the trackball to almost double the price found on *very* similar items from other online retailers. |
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#62
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Re: [Official 2008 Game Design] OK, so YOU design the 2009 game...
Every item you can get from a local store for "cheap". They might not be exactly the same, but general size and grip usually remained the same. Plus FIRST provides example balls when they can in the kits.
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#63
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Re: [Official 2008 Game Design] OK, so YOU design the 2009 game...
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In FIRST's defense, the game piece was supposed to be very easy to obtain. You can't blame FIRST for the company folding. |
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#64
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Re: [Official 2008 Game Design] OK, so YOU design the 2009 game...
Nope. PVC and not really hard to build.
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#65
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Re: [Official 2008 Game Design] OK, so YOU design the 2009 game...
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And the company didn't fold; the company that was supposed to sell them decided not to sell them anymore at the last minute. The company that made them is still going. |
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#66
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Re: [Official 2008 Game Design] OK, so YOU design the 2009 game...
When does the 2010 suggestion thread start?
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#67
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Re: [Official 2008 Game Design] OK, so YOU design the 2009 game...
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Those involved with FIRST will learn all the rules and more or less understand every penalty flag. The team sponsors and other spectators who come for the competition but didn't bone up on the rule book will not. This years game was frustrating for me because the posted score when the final horn sounded was never the final score, sometimes off by many tens of points and possibly changing who won or lost. At times, it seemed like a random number generator was involved..... A game that can remove that confusion is way ahead. I'm not sure if has been a FIRST objective in the past to have a game with scoring clarity. Did they publish a game design rubric? That's the starting point. |
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#68
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Re: [Official 2008 Game Design] OK, so YOU design the 2009 game...
I almost want to go through TBA and figure out how off the real time scoring was. I mean, it was never accurate, but if it showed more than a 15 point differential it seemed to pick the winner.
I think I'm alone in liking the suspense, though. I think the minute you have to wait for the referees to count every moon rock makes the moment they reveal the final score that much better. And "imperfect score keeping suspense" is way better than "too many penalty suspense", right? So I take it the next game the GDC makes will probably be one where you can know the exact score very easily. Last edited by Chris is me : 24-06-2009 at 13:11. |
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#69
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Re: [Official 2008 Game Design] OK, so YOU design the 2009 game...
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