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#1
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off center 6WD help
so my team is letting me start my own drive train project and i decided to try to build a 6 wheel off center drive. can anyone post some specs, tips and how to's so everything goes more smoothly?
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#2
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Re: off center 6WD help
6WD "drop center" or "rocker" isn't too hard. The main thing is to get the drop right and the CG right.
The drop shouldn't be very much. 1/16" -1/4" is sort of the "standard" range, with the majority being around 1/8"-3/16". Occasionally, someone has more. CG is kind of important. You don't really want it dead center, surprisingly enough. This will aggravate the rock, causing undesirable results. Somewhat forward/aft seems to work much better. Other than that, try different combinations of wheels. Sometimes, that can help performance. |
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#3
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Re: off center 6WD help
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EricH is exactly right but I should point out that when he states 'dead center' that really means the CG being directly over the lowered wheels (assuming the lowered wheels are not in the center, 'forward/back'). The closer (forward/back) to your lowered wheels and the higher the CG is the more it will affect the rocking action of the robot. |
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#4
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Re: off center 6WD help
by off center i mean drop the center as said by Eric.
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#5
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I have a question related to 6 Wheel Drive.
It is generic for all 6 wheels. What are the possible ways to drive the wheels through the shaft? |
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#6
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Re: off center 6WD help
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Key: cut a slot in the axle. Cut the same size slot in the wheel hub. Put a small piece of metal (the key) into the slot in the axle and slide the wheel on. Hex: Cut the axle so it's hexagonal. Cut (technically, broach) the inside of the wheel hub into a matching hex pattern and slide them together. [Edit] This could work with other shapes, though hex is the most common.[/Edit] Secure the one you use so it won't slide along the axle. There is also dead axle, where the axle doesn't move relative to the wheel. That has its own tricks. Last edited by EricH : 19-11-2008 at 18:06. |
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#7
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Re: off center 6WD help
A drop between 1/8th and 1/10th of an inch will do you plenty of good, assuming you take a bit of time to see that your superstructure is remotely balanced. Otherwise, you might be better off to shift the center wheel underneath the center of mass for your robot (if you need to find this, CAD is your best bet).
Oh, also: Post pictures once you make it! We all like to ogle them shiny robots. |
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#8
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Re: off center 6WD help
Quote:
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#9
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Re: off center 6WD help
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EDIT: Example of drop not being entirely necessary if you do your design work right: Team 25. Those crazy folks haven't dropped a wheel in years, and they don't bounce... Last edited by CraigHickman : 19-11-2008 at 19:25. |
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#10
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Re: off center 6WD help
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I'll second his recommendation not to put the weight over the center wheels, you'll get a much better performing 6 wheel. As for team 25, yes their bases work, and yes they don't drop the center wheel. But I'm pretty sure I've seen them bounce like crazy while turning before. |
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#11
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Re: off center 6WD help
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Though hey, the idea of Omni's is also an awesome one. No need for drop, no need for rocking, and you can put your weight in the middle. It's like getting cake, and eating it too! |
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#12
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Re: off center 6WD help
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But while eating your cake, you're more easily spun. It can be desirable in some cases, but I wouldn't do it. |
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#13
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Re: off center 6WD help
Think of it this way:
Your center of gravity is right above your middle "dropped" wheel. (I don't much care how far up it is; that's your choice.) So far, so good, right? Now, you accelerate forwards. Your CG is a little bit slower than the drive frame to respond (law of inertia--it takes a little bit to get the motion up there), and you rock onto your back wheels. You'll stay there until you stop. When you stop (accelerating backwards), the CG again takes a bit to figure out, "Oh, I need to stop!" and goes into the front section. You rock onto your front wheels. The rebound sends you onto your back wheels. Repeat until the CG stops moving. But... You may be moving again already, or you may be trying to acquire a game piece. This prevents the CG from settling. Worse, the CG bouncing around could potentially throw off your attempts to pick up the piece. In a typical game where speed in acquiring and unloading is important, this can adversely affect scoring potential. Having the CG on one end or the other WILL NOT stop the rock. It will, however, make it settle much faster. It's like a seesaw-- sure you can balance it on the middle. Give it a light tap, and it leaves the middle. So you have to work to return it to level. Add a little more board to one side to keep one end down, and you don't have to work as hard to return it. Oh, and you can easily have a 6WD that turns without bouncing or drop. Stick omni wheels on one end. ![]() |
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#14
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Re: off center 6WD help
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i second that motion, |
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#15
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Re: off center 6WD help
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Should omni wheels be on the end where CG is greater or less than the other end? The end that has a greater CG would remain on the ground for most of time where as the end with less CG. So the end with omni wheels will help in turning and thus should be on the end with a larger CG. |
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