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#1
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Getting Familiar with Programming in WindRiver
This is my second topic on the WindRiver IDE platform. Hopefully though, this topic will be able to be more broad on understanding the specifics of code.
Anyway... I've been trying to understand the sample code and trying to make sense of the Sample Code for a few days now (I've finally installed WindRiver) and I still can't get the gist of it. There's a number of issues surrounding this problem, most of it having to do with getting used to OOP but more importantly, learning what all the new function names, keywords and operators do (for example: what the heck is '->'?). If someone can upload the sample code (if not I'll do it a bit later...) and kinda explain some of the things in the code (like what certain functions do and what certain keywords mean), I think it'll immensely help not only me, but other people trying to understand what's in the sample code. Thanks, - Daniel |
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#2
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Re: Getting Familiar with Programming in WindRiver
Here's the sample source code...
Code:
#include "WPILib.h"
/**
* This is a demo program showing the use of the RobotBase class.
* The SimpleRobot class is the base of a robot application that will automatically call your
* Autonomous and OperatorControl methods at the right time as controlled by the switches on
* the driver station or the field controls.
*/
class RobotDemo : public SimpleRobot
{
RobotDrive *myRobot; // robot drive system
Joystick *stick; // only joystick
DriverStation *ds; // driver station
public:
RobotDemo(void)
{
ds = DriverStation::GetInstance();
myRobot = new RobotDrive(1, 2); // create robot drive base
stick = new Joystick(1); // create the joysticks
GetWatchdog().SetExpiration(100);
}
/**
* Drive left & right motors for 2 seconds then stop
*/
void Autonomous(void)
{
GetWatchdog().SetEnabled(false);
myRobot->Drive(0.5, 0.0); // drive forwards half speed
Wait(2000); // for 2 seconds
myRobot->Drive(0.0, 0.0); // stop robot
}
/**
* Runs the motors with arcade steering.
*/
void OperatorControl(void)
{
GetWatchdog().SetEnabled(true);
while (IsOperatorControl())
{
GetWatchdog().Feed();
myRobot->ArcadeDrive(stick); // drive with arcade style (use right stick)
}
}
};
START_ROBOT_CLASS(RobotDemo);
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#3
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Re: Getting Familiar with Programming in WindRiver
I'm pretty sure you'll know most of it already, but just in case for someone else who is trying to get used to c/c++ itself, i'll explain from the very beginning
Code:
#include "WPILib.h"
/**
* This is a demo program showing the use of the RobotBase class.
* The SimpleRobot class is the base of a robot application that will automatically call your
* Autonomous and OperatorControl methods at the right time as controlled by the switches on
* the driver station or the field controls.
*/
class RobotDemo : public SimpleRobot
{
RobotDrive *myRobot; // robot drive system
Joystick *stick; // only joystick
DriverStation *ds; // driver station
public:
RobotDemo(void)
{
ds = DriverStation::GetInstance();
myRobot = new RobotDrive(1, 2); // create robot drive base
stick = new Joystick(1); // create the joysticks
GetWatchdog().SetExpiration(100);
}
/**
* Drive left & right motors for 2 seconds then stop
*/
void Autonomous(void)
{
GetWatchdog().SetEnabled(false);
myRobot->Drive(0.5, 0.0); // drive forwards half speed
Wait(2000); // for 2 seconds
myRobot->Drive(0.0, 0.0); // stop robot
}
/**
* Runs the motors with arcade steering.
*/
void OperatorControl(void)
{
GetWatchdog().SetEnabled(true);
while (IsOperatorControl())
{
GetWatchdog().Feed();
myRobot->ArcadeDrive(stick); // drive with arcade style (use right stick)
}
}
};
START_ROBOT_CLASS(RobotDemo);
class RobotDemo : public SimpleRobot <---You're declaring(and defining below) the class called "RobotDemo" which is derived from class called "SimpleRobot", and you'll access to public members of "SimpleRobot" class. { <--- you're now defining the class RobotDrive *myRobot; <---you're declaring RobotDrive type pointer variable called "myRobot" Joystick *stick; <--- you're declaring Joystick type pointer variable called "stick" DriverStation *ds; <--- you're declaring DriverStation type pointer variable called "ds" public: <---you're adding public members RobotDemo(void) <---you're declaring and defining constructor { <--- you're now defining the constructor ds = DriverStation::GetInstance(); <--- variable "ds" equals whatever value "GetInstance()" function under class called "DriverStation" returns myRobot = new RobotDrive(1, 2); <--- you'll assign memory for pointer variable called "myRobot", and the size of that memory will be "RobotDrive(1,2)" stick = new Joystick(1); <--- you'll assign memory for pointer variable called "stick", and the size of that memory will be "Joystick(1)" GetWatchdog().SetExpiration(100); <--- you'll set the watchdog timer expiration to 100ms } <--- you're done defining the constructor void Autonomous(void) <--- you're declaring void type function called "Autonomous" taking no parameters { <--- you'll now define the function GetWatchdog().SetEnabled(false); <--- you'll disable the watchdog timer myRobot->Drive(0.5, 0.0); <--- execute "Drive(0.5,0.0)" using arrow operator(->) to access its(myRobot pointer's) member function Wait(2000); <--- execute function called "Wait", taking one parameter, which value you put is 2000 myRobot->Drive(0.0, 0.0); <---- execute "Drive(0.0,0.0)" using arrow operator(->) to access its(myRobot pointer's) member function } <--- you're done defining function void OperatorControl(void) <--- you're declaring void type function called "OperatorControl" taking no parameters { <--- you're defining the function GetWatchdog().SetEnabled(true); <--- you're setting watchdog timer while (IsOperatorControl()) <---repeat while loop until "IsOperatorControl()" equals 0 { <--- define while loop GetWatchdog().Feed(); <--- feed the watchdog timer myRobot->ArcadeDrive(stick); <---execute "ArcadeDrive" function(and parameter it takes is stick variable) using arrow operator(->) to access its(myRobot pointer's) member function } <--- you're done defining while loop } <--- you're done defining function }; <--- you're done defining class START_ROBOT_CLASS(RobotDemo); <--- you're calling function called "START_ROBOT_CLASS" with parameter "RobotDemo" |
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#4
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Re: Getting Familiar with Programming in WindRiver
I was wondering if windriver has something similar to MS's intellisense. I love using it in VS and was hoping to use it with WR
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#5
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Re: Getting Familiar with Programming in WindRiver
Eclipse, the platform Workbench is built on, has intellisense for C/C++ development. It isn't nearly as good as Visual Studio in my opinion but still there.
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#6
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Re: Getting Familiar with Programming in WindRiver
this is a little off topic, but where/ what version of wind river should i download?
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#7
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Re: Getting Familiar with Programming in WindRiver
A version of WindRiver is included with the control system and it is tailored to FIRST and WPILib.
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#8
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Re: Getting Familiar with Programming in WindRiver
To koreabell:
Thanks for taking the time to actually go down the code step by step. I've been a bit busy over the holidays and I've only gotten to read what you wrote now. To everyone: One thing I noticed so far in the code, is the use of an "Arcade Joystick". Is that referring to "tank-drive" type steering or to single joystick control of the robot? Also, is it possible to use a different type of steering mechanism, for example a steering wheel, to control the robot? If so, what other resources would I need and how will I be able to implement it in the source code? Thanks for your time. I look forward to reading your replies. - Dan |
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#9
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Re: Getting Familiar with Programming in WindRiver
Quote:
under class "RobotDrive", there's definition for every function related to driving mechanism Here's description for "ArcadeDrive" function Quote:
Description for "TankDrive" function Quote:
in the code you should call function by doing something like this Code:
RobotDrive::TankDrive(Left,Right); //basic tank drive function under RobotDrive Class Code:
variable->TankDrive(Left,Right); and you can use steering wheel for controlling robot but, programming will be same since throttle stick or pedal will have/return y-axis value and the steering wheel will have/return x-axis value Last edited by koreabell : 28-12-2008 at 20:53. |
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#10
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Re: Getting Familiar with Programming in WindRiver
Hey thanks again for the help. I really appreciate it.
I'm looking through the WPI C Programming Reference and things are slowly getting processed so that's a good thing. I think I have an idea on how I'll implement control by steering wheel. But I have a more technical question ask you. I've noticed that the new Driver Station Unit has 4 USB ports available for use. It's it okay to plug in any USB Human Interface Device into the DSU and program or do I have to configure it? Also, is there a way to directly obtain values from the joysticks for programming use? Thanks again for everything. |
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#11
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Re: Getting Familiar with Programming in WindRiver
When you're initializing joystick, you have to put which port the joystick is plugged in to as parameter
on the sample code you'll see this Code:
stick = new Joystick(1); // create the joysticks if for some reason it doesn't work, then it can be joystick driver software problem, which can be solved by copying driver file to USB Memory Stick(Mass Storage Device) and then plugging into driverstation. I do not know the procedure of installing driver software since we didn't get new controller yet, but I heard that it can be done on both on-line and off-line workshops also as I searched through some beta testing teams' codes, I found out that they were using Header & Source file for the joystick so I think it can be done via programming manually instead of installing device drivers. (I didn't analyze that files so i might be wrong but it looked like those files are in charge of joysticks teams are using) and to obtain values from joystick, if you read Joystick class under C programming reference, there are a lot of functions like GetX, GetY, GetZ, etc you can use that to get values of joystick axis, buttons, and stuff like that |
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#12
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Re: Getting Familiar with Programming in WindRiver
All this is very helpful information.
So, is this saying that there is a possibility of say, I plug in a random USB steering wheel into USB port 1 on the DSU, upload the driver files from a USB thumb drive (found off of the manufacturer's website) and then program using the various functions and classes using the WindRiver IDE? Hopefully someone releases some precompiled header files so that we have steering control instead of joysticks. |
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#13
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Re: Getting Familiar with Programming in WindRiver
Quote:
last year we tried to make steering wheel to drive our robot, and i remember it returning x-axis value of 127 on idle position, 0 when turning wheel all the way to left, 255 when turning wheel all the way to right or vice versa (can't remember exactly) now, if you plug in mouse or something like that other than joystick-type HID, it'll be a different story and I'm not even sure whether it'll work or not, but as long as you plug in joystick-type HID, then you'll do fine programming Last edited by koreabell : 29-12-2008 at 06:07. |
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#14
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Re: Getting Familiar with Programming in WindRiver
Quote:
Also, keep in mind that the Driver's Station is Linux based so if there were a way to use drivers, then they'd have to be for that platform. |
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#15
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Re: Getting Familiar with Programming in WindRiver
Quote:
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