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#1
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Re: Crab Steering on Regolith
<R06>
...The ROVER WHEELS must be used in a “normal” orientation (i.e. with the tread of the wheel in contact with the ground, with the axis of rotation parallel to the ground and penetrating the wheel hub)... The floor is a plane. The axis is a line. A plane is parallel to a line if they will never touch if their length was extended to infinity. This means the axis which the wheel is driven about must always be in a horizontal orientation. The purpose of this is to disallow tilting of the wheel. Therefore, R06 does not identify crab steering as an illegal system. On another note, I also thought that crab steering would work, but for a different reason. In a car, drivers are told to turn with a skid when driving in slippery conditions. This way, the tire can grab and begin rotating with the direction of travel. I do not think that any type of steering will prevent sliding but I think rotating the wheels in the direction of the slide will allow the robot to regain traction faster. But this paragraph was just my thoughts, nothing which is absolute fact. As was mentioned earlier, no statement starting with "I think" should be considered as true without further investigation. |
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#2
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Re: Crab Steering on Regolith
Quote:
And on a note pertaining to the actual thread.... I think (haha) that a crab drive has its advantages and disadvantages in any situation. In this years game, however, I think that the difficulty in controlling is already going to be such that it discourages a crab or swerve drive. Granted, we haven't leaned towards crab drive in the past, but this year while brainstorming we didn't even consider it. I'm sure some team out there will pull it off, but it'll take a pretty skilled drive team. I do encourage you to try however; that team might be yours. ![]() |
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#3
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Re: Crab Steering on Regolith
Quote:
Quote:
Joey |
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#4
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Re: Crab Steering on Regolith
But before the Q&A starts during the first two critical days of strategy and design, a team needs to have guidance on wishy-washy rules. Knowing others' interpretations of those rules helps them get a general idea of the general consensus of the rule. I'm not saying they should stick with this interpretation of the rule throughout build season (they should certainly confirm it with updates and such), but an unofficial interpretation of a rule that prevents a standpoint in design is better than an official rule that causes many conditions to be built into designs and strategies.
In any case, this isn't the thread for this discussion. I apologize for taking up space. ![]() |
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#5
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You are forgiven
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#6
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Re: Crab Steering on Regolith
My team was actually looking to use a crab/swerve drive for the first time this year. Upon seeing that we would be pulling a trailer, I began wondering how that would affect changing direction. Going forward was obvious, you are just pulling. But if you go left or right to avoid a robot or get where ou want to be, would the trailer cause the robot to do kind of an awkward rotation while it moved? And the trailer would jack-knife when trying to go backwards, would that cause the robot to want to follow it somewhat?
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#7
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Re: Crab Steering on Regolith
I'm also very interested in some sort of crab drive for several reasons.
First of all, using a style of steering such as a tank drive, requires skidding to turn, automatically meaning you lose something like 20% of your traction. By utilizing a crab-drive style steering it could allow you to turn without skidding more easily. It would also allow for a lot of flexibility, since just because you have the capability of turning each wheel, it doesn't mean you have to. I can see where multiple drive setups could be tested by modifying the way the controls operate. Three main ideas that have crossed my mind so far are a conventional car steering, a simulated tank-drive, and also a monster-truck type steering. All things that could be played around with. I think that flexibility could be a very useful this year, as it may aid drivers to a great extent in being able to attain good control. |
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#8
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Re: Crab Steering on Regolith
I totally agree. they just want you to use the "flat" part of the wheel.
Quote:
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#9
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Re: Crab Steering on Regolith
The only rule I'm aware of which could limit it is R06, and as I read it I don't see any problems with your idea.
However, you won't get more stopping force from that since the friction with the ground would still be equal. My guess would be that you'd have better luck either running the wheels in reverse, or at least equal results by using encoders and some simple programming to prevent the wheels from moving when you want to stop. Quote:
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#10
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Re: Crab Steering on Regolith
horizontal axis of rotation just means that you have to put the wheels flat on the ground. the horizontal axis is your axle so you can spin your axle on a horizontal plane .
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