Go to Post I truly love zipties. They're so elegant - permanent, yet disposable. Strong, yet flexible. Ubiquitous, yet somehow.... special. - Kris Verdeyen [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #1   Spotlight this post!  
Unread 06-01-2009, 13:30
GaryVoshol's Avatar
GaryVoshol GaryVoshol is offline
Cogito ergo arbitro
no team
 
Join Date: Aug 2005
Rookie Year: 2000
Location: Royal Oak, MI
Posts: 5,732
GaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond repute
BUMPER PERIMETER

I haven't seen this discussed much yet. This year we have a new definition, the BUMPER PERIMETER:
Quote:
BUMPER PERIMETER – the polygon defined by the outer-most set of exterior vertices on the ROBOT (without the BUMPERS attached) that are within the BUMPER ZONE. To determine the BUMPER PERIMETER, wrap a piece of string around the ROBOT at the level of the BUMPER ZONE - the string describes this polygon. The BUMPER PERIMETER may extend up to, but cannot exceed, the maximum ROBOT volume constraints defined in Rule <R11>.
Then we have
Quote:
Originally Posted by <R08>
K. BUMPERS must protect a minimum of 2/3 of the BUMPER PERIMETER. Teams are encouraged to maximize the area of the ROBOT protected by BUMPERS. But up to 1/3 of the BUMPER PERIMETER may be unprotected to provide flexibility in design options.

L. The BUMPERS must be fixed to the BUMPER PERIMETER.
Teams need to be very careful about how they design their frames. If you have concave sections of the frame, you cannot attach bumpers to that section. In the extreme, consider a robot frame in the shape of a Maltese Cross:
The Bumper Perimeter forms an octagon connecting all the vertices - and the frame touches the Perimeter only at those vertices. There would be no legal way to connect Bumpers to the Bumper Perimeter. Beware!
__________________
(since 2004)
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Bumper Qs Woody1458 General Forum 13 29-01-2009 16:41
bumper noodles lopz056 General Forum 3 24-01-2008 21:13
bumper coolguybigt Technical Discussion 4 27-02-2007 16:40
Bumper or No? WebWader125 Technical Discussion 19 11-01-2006 01:28
Bumper Sticker Carolyn Duncan Chit-Chat 14 11-07-2001 16:45


All times are GMT -5. The time now is 22:43.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi