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#1
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BUMPER PERIMETER
I haven't seen this discussed much yet. This year we have a new definition, the BUMPER PERIMETER:
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The Bumper Perimeter forms an octagon connecting all the vertices - and the frame touches the Perimeter only at those vertices. There would be no legal way to connect Bumpers to the Bumper Perimeter. Beware! |
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#2
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Re: BUMPER PERIMETER
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Suppose you had a chassis like this: Are you saying that you cannot put bumpers on the inside (i.e. the concave) part of the chassis? Or (and I do apologize for the crudeness of my drawings here), You're saying that the bumpers in green are legal and the bumpers in red are illegal? Because the way I had read the rule was that the bumpers in green were necessary and legal but the bumpers in red were superfluous but legal. Or am I misreading you entirely and you're simply making sure that teams know they need to protect 2/3rds NOT of the outside of their robot, but rather 2/3rds of the imaginary line described by the vertices of their robot? Last edited by Petey : 06-01-2009 at 13:43. |
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#3
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Re: BUMPER PERIMETER
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Bumpers on the inside are allowed, but will not count as standard bumpers, as they are not mounted to the BUMPER PERIMETER, and as such will not cover 2/3 of robot. Also not that you can't just attach the bumpers at the vertices and have them along the imaginary line that is the BUMPER PERIMETER, as they wouldn't be supported along the entire back side and violate letter M of the bumper rules. |
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#4
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Re: BUMPER PERIMETER
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In other words, if the rear of your robot is concave in the way I diagrammed above, and you kept the trailer nestled in close, would it be against regulations because the bumpers within the concave shape are not "real" bumpers because they lie within and not along the perimeter? This seems like a very confusing rule! Last edited by Petey : 06-01-2009 at 14:09. |
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#5
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Re: BUMPER PERIMETER
Yes, which pretty much destroys any attempt to protect the trailer. Yay for offense!
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#6
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Re: BUMPER PERIMETER
The green bumpers in the above illustration could count as standard bumpers, with all the benefits and requirements of such: Not included in weight and size, must cover 2/3's of the Bumper Perimeter, etc. The red bumpers would not count as standard bumpers, and must be included in size and weight. Nor would they have to follow all the bumper build rules in <R08>. (Actually, a small corner of each red bumper is outside the bumper perimeter, and would have to be trimmed off.)
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#7
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Re: BUMPER PERIMETER
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#8
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Re: BUMPER PERIMETER
Instead of a recess on the rear to help protect your trailer, what if you made a hexagonal cutout on the front that would that act as a guide to help your robot more accurately dump into an opponents trailer? Is this allowable? We couldn't find any specific rules against it... you aren't attaching to the trailer, only "fitting" up to it momentarily to dump your moonrocks. Bumpers could line the recess, but they wouldn't count as legal "bumpers" and lessen chances of inadvertant attachment or damage to the trailer. Does anyone know if this would be legal? There is a rule that robots must contact bumper to bumper, but what about the trailer?
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#9
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Re: BUMPER PERIMETER
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You still would not be allowed to contact the upper structure of the trailer, under the liberal <G29> interpretation found in Team Update 1. |
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#10
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Re: BUMPER PERIMETER
Rules update 2 seems to confirm the legality of this, but they note that the bumper rules limit the size of the opening 26" centered on the front of a "wide" robot (minimum 6" bumper on each side of opening).
From update 2, section 8: Quote:
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#11
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Re: BUMPER PERIMETER
There are still major interpretation issues that need to be addressed by the GDC ASAP.
Namely, the GDC wants us to only put bumpers on the BUMPER PERIMETER, and yet corners must be protected on both sides. This would preclude a LOT of the designs I have seen on Delphi this year. |
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#12
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Re: BUMPER PERIMETER
They did address it, in their round-about way.
It appears that half of the robots in the game animation are illegal, because they don't have BUMPERS on both sides of every corner of the ROBOT PERIMETER. |
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