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#1
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Re: GDC you have failed us.
swamp_child.
If you look back a few months in CD media, you'll find some pics of 973's KingKrab, and a linked youtube video. I'm not showing off, just establishing myself and my team now fully understand crabs, we have built a crab, and it's a good crab (I'd like to think). Will we be using a crabdrive this year? Nope. The crabdrive's advantage is largely negated by the trailer, you must not have seen a video of a skid-steer pulling a trailer, as it didn't look much different. A crab will be a little better at manuevering during initial turns I imagine, but not substantially better overall. On top of that, A crab is substantially heavier than a skid-steer. Advanced Teams may be able to make a crab weigh as little as the average team's skid-steer, but not as light as a that same team could build a skid steer. Not to mention the limits on ball pickup, the combination of the physical shape of crab modules, their mounting system, the bumper rules, and the size limitations will make a crab less than ideal for ball pickup. And then, aside from all that, you shouldn't criticize the GDC for rules that are merely affecting gameplay. As far as I know, they don't get paid, and if anything only get grief from their family and spouses for the long hours they must put it. On top of that, it must be $@#$@#$@#$@# near impossible to design a game, you may disagree, but you should try it once. I imagine 100k people lawyering your rules, complaining about the rules or just saying how boring it is will prove you wrong. |
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#2
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Re: GDC you have failed us.
Quote:
Last year, I tried rewriting part of Section 8 to remove a circular definition. I had help, and I got the intended result. It took a while, though. I still think someone could find a loophole. This year, the GDC removed said circular definition with a single change that made it darn near bulletproof. I will give you all a challenge if you are complaining about the GDC and their rules/rulings. Are you ready? Design and submit a complete game, including at least an outline of sections 6, 7, and 8, to the "YOU design the 2010 Game!" thread(s) when those are released. You currently have about 4 months, if history is correct. I think that's about how long the GDC has to do more than that, once they really get down to work, but they have experience, so it's still pretty fair. Try to include all the elements you can in your consideration: rookies, veterans, control system capabilities, fields, robots, etc. We'll leave out any restrictions that are outside of teams and FIRST's control. Good luck. |
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#3
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Re: GDC you have failed us.
Every year we see posts like this in the first week saying how bad the game will be, or how unfair that rule will be... and then everyone goes out and has a good time.
Teams will note that it has been mentioned several times that a clean, waxed linoleum floor (gee... don't suppose there are any of those available in schools...) will be a quite suitable stand in for the playing field material. Aside from that, you are right... the great teams in FRC will probably continue to be great teams. That is because they have great people who embrace the challenge rather than whine about it. And thank goodness there are powerhouse teams out there... they set a great example and inspire the rest of us to greater heights. Jason |
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#4
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Re: GDC you have failed us.
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(P.S.: I do, in fact, have some game ideas. I didn't post them because I didn't really come back to this board until the game hint... err... what's the opposite of exodus? Err, anyway, you get what I mean... but no, I don't think I could do better then the GDC! I would change a few things... >_>) |
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#5
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Re: GDC you have failed us.
Are you seriously kidding me?
This game, by far, is too leveled, if anything...but that's a story for another thread here. |
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#6
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Re: GDC you have failed us.
You can look at it however unleveled you want. A team has the capacity to use such and such over teams that don't have that capacity, etc etc etc. There is no way to truly make the playing field level unless they give you specific amounts of materials, and make you have to use those exact materials. Then everyone would complain about the GDC restricting us too much, which I believe happens to be another thread topic...
You can complain as much as you want, you may get a few game updates here and there, but all your complaining is wasting time you could spend designing or figuring out a way of solving the problem. The thing about veteran teams having more knowledge. Many veteran teams are willing to share their past designs with other teams to help out rookies. If this is a reason for why teams don't perform well, how does this explain "the amazing phenomenon" of rookie teams outperforming veteran teams? |
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#7
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Re: GDC you have failed us.
I am not so sure the issue is about leveling the playing field, which is what this thread is about so far.
If anything, with a new control system and tougher constraints, the gap will widen with a few elite teams. I'd bet, this will be evident at CMP. |
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#8
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Re: GDC you have failed us.
Just because a rookie team is a rookie to FRC, doesn't mean they may not know what to do. As stated by Billfred, a good amount of first-year teams have done very well.
A sigh of relief went through the room as we heard that these KOP wheels were mandatory. Everybody knows that this will "level the playing field", even if not completely. In my honest opinion, a few of the previous games weren't really all that "difficult" to everybody. Sure, some teams had the time, resources, or creativity to do very well in the competition. But just because you were in the program since 1998 (I know it started in '92) doesn't mean that you're automatically a powerhouse team. I agree with whomever stated that this time would be better spent developing a solution instead of complaining about the problem. Last edited by synth3tk : 06-01-2009 at 23:58. Reason: i don't know FIRST very well... |
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#9
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Re: GDC you have failed us.
Its 1992.
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#10
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Re: GDC you have failed us.
lol, That's besides my point, but thanks for the fact.
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#11
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Re: GDC you have failed us.
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#12
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Re: GDC you have failed us.
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I have seen more interaction between the students and mentors and engineers this year than in the past. There has been more mathmatical equations being put on our boards that I dare say being used in the math classes. Based on this, I would say that the GDC has hit a homerun with this years challenge. I think that this year's game will leave a defining moment on a lot of student's futures. |
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#13
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Re: GDC you have failed us.
Billfred also forgot to mention rookies like 254 and 2056, showing up and winning their first 6, and 4 regionals ever competed in, respectively.
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#14
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Re: GDC you have failed us.
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#15
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Re: GDC you have failed us.
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