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#1
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Re: Our Team Needs Help on the Drive!
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#2
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Re: Our Team Needs Help on the Drive!
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2. See (1). What do you expect the doubled wheels to do for you? 3. See (1). What do you expect the crab wheels to do for you? 4. I believe that what the GDC is trying to do with this years game is to force teams to do the physics and math and understand all of the forces at work. They have effectively created an environment for which past rules of thumb and past experiences and intuition may not apply. But the laws of physics still apply. Use them to engineer your robot. As you get to understand the physics insights will start to appear. OK, you have a couple of potentially viable configurations. Put the trailer in the picture. Stick the cg in some realistically attainable envelope and start calculating with the cg in the center of that envelope. What net force will the robot have? What turning moments will the robot have? Move the cg to the corners of that envelope and recalculate. Does it still work? The traditional steps in evaluating design concepts are: 1) Does it work well on paper. If not, it still might work in the real world but it's usually not worth the risk. Engineers don't build things that don't work on paper (unless the're software engineers ) 2) If it works well on paper, confirm that your assumptions and calculations are valid and that it is likely to work in the real world as well. 3) Is it feasible to complete in the allotted time, i.e. detail design, build, test, etc. 4) Does it meet all the requirements of your application (i.e.) your selected strategy? 5) Is it likely to be competitive? (in the commercial world this is often a life or death parameter. In government nobody cares. In FIRST everybody is a winner.) It's still early. Do the math. If you need help with the physics or math just ask. |
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#3
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Re: Our Team Needs Help on the Drive!
[quote=dtengineering;794539]And we're thinking of something like:
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__ __ |[]\_______/[]| |[] []| |[] []| --------------- Of course, building in the wide direction does present other challenges, but also presents other opportunities. We've never built a "wide" robot before, but this year's game has inspried us to try something new. Jason QUOTE] This is the exact design that we are thinking of. We used this design on our 2006 'bot, and it worked great. Though the wheel layout was different in '06, I think that the new wheel layout will prove worthy. Now to see how it "slides" on the new floor... |
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#4
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Re: Our Team Needs Help on the Drive!
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#5
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Re: Our Team Needs Help on the Drive!
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2. You need to power every wheel touching the ground this year. Depending on how your weight is displaced, you will be giving up tons of traction by not powering wheels. For example if you have around 20% of your weight over the middle of the bot, you could be losing upwards of 20% of your traction, which is a lot in this game. 3.Ill tell you right now why. The latteral coefficient of friction is nearly twice that of the normal CoF. |
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#6
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Re: Our Team Needs Help on the Drive!
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5) How would you then get power to the 2 front wheels? 6) Is there another way to model this layout to have that U cutout, but still have a set of front wheels, that are powered? 7) Still not sure as to what drive our team should consider |
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#7
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Re: Our Team Needs Help on the Drive!
I would first stop thinking about half the robot. You will need to think about the trailer joined to the robot. It doesn't matter much what your half a robot can do. It will matter a lot how your complete robot (w/trailer) behaves on the regolith.
The two halves of the robot pivot horizontally on the trailer hinge pin. Study this carefully. You are friction limited. The force available to move forward or backward or change orientation depends only on the Normal force (weight) on your driven wheels. You've decided on an 8 wheel vehicle (2 on the trailer). You should have an explanation of why need each and every one of them. The 6 wheel drive you illustrate may not even be able to turn with normal wheels on carpet. It depends where the center of gravity is. Until you are prepared to do the math and physics, your best bet is to stick with the wide kit bot configuration and drive both wheels on each side. The longer wheelbase is your friend. You may want to buy another pair of wheels and build at least a dummy trailer that you can test with. The last thing you want this year is a toaster that doesn't move because it will end up being a scoring disaster. I would suggest that you get a simple and reliable drive working so that your drivers can practice while you work on mechanisms and software. Don't bite off more than can chew. Good Luck! |
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