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#31
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Re: No-show teams and trailers
It seems like it would be fairly easy to detach the tongue from the trailer, it's only held in by a few easily accessible bolts (at least that's how it appears in the provided technical drawings.
I think the best solution would be to detach the tongue and attach a caster to keep the platform upright. |
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#32
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Re: No-show teams and trailers
Quote:
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#33
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Re: No-show teams and trailers
It will be interesting to see if the answer comes tomorrow on Q&A. Even if the tongue has no sharp edges, robots can run up on it or in a worst case scenario, the trailer gets tilted back for a second and a robot gets impaled on the tongue. The suggestion above, to remove the tongue for safety, seems to me to be workable. Removing the entire trailer, as has been pointed out, is apparently unworkable from a game dynamics viewpoint.
Perhaps the best solution, ultimately, will be to introduce a special tongueless trailer with a third wheel (no caster necessary, I think), just for the case of no-show robots. That means building extra trailers or modifying existing ones in realtime during the competitions. Last edited by Rick Wagner : 15-01-2009 at 15:03. |
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#34
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Re: No-show teams and trailers
Quote:
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#35
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Re: No-show teams and trailers
I wonder if the surrogate robots will have autonomous modes and what they will be.
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#36
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Re: No-show teams and trailers
Surrogates are usually nothing more then a stand in team (without the penalty issue of <G14>)
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#37
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Re: No-show teams and trailers
That could work. Would the no-show team still play their payload specialist? I suppose so.
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#38
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Re: No-show teams and trailers
Yup. Full team. Just would not get the ranking points or W/L record.
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#39
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Re: No-show teams and trailers
I don't know about having surrogate teams (outside of the normal ones). It's kind of like, "Hey could you guys fill in for team XXXX right away?" You're really going to irritate some people.
I also don't see this being too much of an issue. 90% of matches have two full alliances. The other 10% are mainly due to broken robots. Stick the robot onto the field, get it away from its launch pad, and disable it or drive around doing nothing. |
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#40
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Re: No-show teams and trailers
There is generally a fair number of teams willing to be a surrogate alliance member, just to get a little more practice and a little more exposure.
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#41
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Re: No-show teams and trailers
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Not to mention how it would screw up the scoring software, or the team/match list for the MC, or.... It's just not going to happen. There's far too many difficulties involved compared to just leaving a trailer out there. |
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#42
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Re: No-show teams and trailers
And they've never been used. Ever. Except in the official surrogate matches or as a backup in the eliminations. (OK, and in practice matches.)
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#43
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Re: No-show teams and trailers
Leaving the no-show robot's trailer out there would have two benefits: first, it would emphasize the importance of getting your robot ready on time. Second, it will lead to some interesting autonomous modes and driver team play in "rescuing" the lonely trailer from its starting position.
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#44
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Re: No-show teams and trailers
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At least two problems with this. First, you pull the broken robot out of its pit for 20 minutes or so, making it less likely it would get fixed for the following match. Second, a broken robot hurredly patched back together to sit on the field could be an illegal robot (they forgot to include something). Now Brokenbot has just caused their alliance a penalty, and maybe a yellow card (see <S04>). |
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#45
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Re: No-show teams and trailers
Update 5 is out today but this issue is still not addressed.
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