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| View Poll Results: Autonomous Strategies | |||
| Get empty cell from outpost |
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22 | 9.91% |
| Track an opponent trailer, with cam, and shoot |
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86 | 38.74% |
| Randomly dodge, or evaid |
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59 | 26.58% |
| Go to the Payload Specialist to get ammo |
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11 | 4.95% |
| Just have your robot end in a good start position for teleop |
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28 | 12.61% |
| Other (Please tell what it is) |
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16 | 7.21% |
| Voters: 222. You may not vote on this poll | |||
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#31
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Re: Autonomous Strategies
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#32
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Re: Autonomous Strategies
We are a rookie team but the basis of our idea is be able to select one of three things
1. Drive to the center of the arena and spin! (Donuts anyone) 2. Drive to our alliance corner (fetal position) 3. Activate our wings and fly away (Farva defense) |
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#33
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Re: Autonomous Strategies
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These resemble conditions where you may not preload your own robot: 1. scouting shows opponents have not even a "run away" automode. 2. your team has good throwers, can throw 20 balls in 15 seconds. 3. your robot does not have autonomous scoring capability Therefore, no preload; let your human players throw all 20 balls in the first 15 seconds. Followup driver strategy is to recover loose balls, move the empty cells |
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#34
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Re: Autonomous Strategies
I want to know who honestly thinks they're going to be precise enough with a camera this year to make some balls in the trailers. its going to be fairly difficult to complete that task.... i'd say focus on everything else rather than autonomous
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#35
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Re: Autonomous Strategies
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#36
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Re: Autonomous Strategies
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1st level is the average regional eliminations. Where most teams do not have an auto mode and even moving can be hard for some. 2nd level is the final rounds of the regional, where most do well and most have some sort of auto mode. 3rd level is the division level finals at Atlanta. Where all do well and all have auto mode. In 2007 we had the privilege of winning our division and going onto Einstein. That is where you see the exceptional teams do exceptional things, like shoot in auto mode. Not many can do it, maybe less than 1 out of 100, but things like that get you to Einstein. Where in the first level it might now be worth trying to shoot at opponents, better shots later. But at the 3rd level that might be your best chance to shoot and make it. Just some thoughts, I do appreciate this discussion. |
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#37
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Re: Autonomous Strategies
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#38
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Re: Autonomous Strategies
Someone suggested earlier that you make multiple autonomous modes, which is a great idea because if the camera strategy, for example, doesn't work the way you wanted it to, then you can always switch to another, tested, autonomous and see if you get results that are actually ones, that you are looking for.
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#39
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Re: Autonomous Strategies
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Regrettably, the same cannot be said for our Payload Spec1al1st. |
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#40
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Re: Autonomous Strategies
So, what is the ultimate auto this year? 7 balls in? We like to give programers something to shot for. No pun intended.
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#41
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Re: Autonomous Strategies
I believe the most effective autonomous mode this year will be the one that results in no moon rocks being scored in the trailer your robot is pulling. There isn't anything the robot can do in the first fifteen seconds that can't be done later in the match, so scoring seven moon rocks quickly isn't imperative.
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#42
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Re: Autonomous Strategies
All of this randomizing will give new meaning to the question "So why did it do that in autonomous?".
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#43
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Re: Autonomous Strategies
our team plans to adopt a few differnet automous modes. The main one is to go track a oppnents trailer with a cam and shoot
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#44
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Re: Autonomous Strategies
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#45
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Re: Autonomous Strategies
No ball in trailer? Sounds impossible. I don't think it would be so much your auto mode but lack of good ps shooting. OK, maybe alittle of both.
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