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#1
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Shooter vs Dumper Trade Study
So what are the pros and cons of either design and why is one better than the other?
I'll start: To me, shooting assumes you can't get to a trailer to score and you need to score from a distance (I guess because of the limited drive capabilities). But having 3 trailers to score in seems like there will always be one nearby. Also shooting seems like it will take too long and have more chances for jamming. Also in Aim High hitting a stationary target was hard enough, so how do you hit a smaller moving target with non-uniform objects (broken balls) consistently? A dumper assumes you can get up close to a trailer, scores all at once and less mechanisms to jam. Doesn't care about ball shape. I realize there's hybrids but ultimately it seems you still fall into one of these categories. Yes/No? |
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#2
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Re: Shooter vs Dumper Trade Study
I personally think that effective dumpers will score a majority of the points and dominate the game. Unless you have a shooter like Wildstang in 2006 of course.
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#3
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Re: Shooter vs Dumper Trade Study
A short range turreted shooter will allow you to score when you are close to the goal, and from either side of your robot. A dumper probably requires you to be lined up and right next to the goal. Since the goals will probably be driving away from you, using the finest evasive maneuvering techniques, you'd have to be really lucky to be able to dump a load of balls in a functioning robot's trailer.
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#4
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Re: Shooter vs Dumper Trade Study
There are times during game play where a dump is very viable..and easy.
When another team is unloading into the airlock, the trailer is stationary. When another team is at the outpost getting the empty cell, the trailer is stationary. When another team is pushed up against a wall by two robots, the trailer is stationary. A dumping bot of sorts only needs to get to a trailer goal once or twice in a match to make a big difference. |
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#5
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Re: Shooter vs Dumper Trade Study
[quote=Swampdude;800801]So what are the pros and cons of either design and why is one better than the other?QUOTE]
So why not build something that does both effectively? ![]() |
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#6
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Re: Shooter vs Dumper Trade Study
How about a shooting dumper??
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#7
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Re: Shooter vs Dumper Trade Study
Advantage to a shooter is that presumably, it can act as a dumper simply by slowing the spinning of its power mechanism (wheels, etc).
Based on our tests so far, it appears that tracking and auto-targeting opponent's trailers' is possible: -We successfully wrote code that can distinguish an opponent's trailer -The same code can give you distance and heading information within a few % points of the true value. -By tracking the change in distance and heading, you can determine both the position and velocity of an opposing team's trailer, and thus lead it by an appropriate amount. But: -The enemy trailer will pretty much never be moving at a constant velocity -There appears to be fairly substantial slowdowns in the camera code. It's not really real-time, more like 500ms-behind-real-time. We don't know how much this can be fixed, that'll be tonight's meeting's topic. -The balls are irregular, and will become even more irregular as regionals proceed. Thus, muzzle velocities will be unpredictable. -'Camping' and shooting will not be effective: you'll be a sitting duck for dumpers. Handling the accelerations that your robot is undergoing as well as the accelerations of your target will make your shooting much less accurate When we were doing our original analysis, we essentially decided that shooters will have more opportunities to score, but will convert fewer of those opportunities into actual points. Last edited by Bongle : 01-14-2009 at 01:52 PM. |
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#8
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Re: Shooter vs Dumper Trade Study
In my opinion a shooter robot will be more reliable than a dumper robot.
While a dumper robot can score massive points when given the opportunity, it is relying on the mistakes from the opposing alliance to be able to make a dump. A robot with a shooter will need to use the camera to track the trailers to be a threat. If the camera is used successfully and the shooter is geared correctly so it can score a lot of balls very quickly, then it will dominate. I think the combination of a good shooter and a good dumper in an alliance will be very powerful. |
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#9
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Re: Shooter vs Dumper Trade Study
There is a hybrid option that really doesn't fall into these two categories though. A shooter doesn't have to use a turret and camera (and may not want to since it restricts you to one ball at a time), but could instead pursue a similar strategy to a dumper of getting close to an opponent's goal and unloading a large amount of balls into it. Being a shooter allows you to power the balls (instead of relying on a gravity dump) and gives you a few foot range rather than requiring your robot to be right next to the opponent.
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#10
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Re: Shooter vs Dumper Trade Study
How about a turreted shooting dumper?
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#11
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Re: Shooter vs Dumper Trade Study
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#12
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Re: Shooter vs Dumper Trade Study
Quote:
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#13
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Re: Shooter vs Dumper Trade Study
It seems to me that the biggest constraint of dumping balls into a goal is the size limit of the robot <R11>. Without being able to exceed the perimeter, dumpers would have to be right next to a goal and be relatively unmolested to score a high percentage of balls. Still, a team that figures out a way to dump a load reliably and fast would be a force.
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#14
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Re: Shooter vs Dumper Trade Study
Quote:
A powered dumper seems to be the way to go. |
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#15
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Re: Shooter vs Dumper Trade Study
Quote:
Shooter Pros:Fast, Unlimited Range (Close or Far), Reliable Cons:May be inacurate, requires a lot of practice, complex Dumper Pros rop all at once, accurate is used correctlyCons:Needs to stay in the 28*38, needs to be right next to the opponent's trailer I might forgotten something but after looking at all of these as unbiased as possible im leaning toward going with a shooter mechanism (thinking of a softball/tennis ball shooter powered by globes and an archimedes screw or conveyor system to get the balls in place) Either way yall go good luck! |
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