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#1
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3ds max team number logo
This past week I have been working on 3ds max to create a team number logo for various things like shirts buttons and stickers. The shape will be the same, but the materials and perspective angles may change. Here is what I have so far.
![]() If you click on the image it will take you to one in 1920x1200, so it may take a while to load. My team mates wanted gears to replace the 8. I don't really like that idea, because it just seems too ordinary and unimaginative or something. I tried to make them look best I can, and less tacky. I used ambient occlusion maps to fake shadows, and an hdri map for fake reflections. I does also reflect itself and the floor too. The material I used in this render is what I call soft aluminum. I made it using various settings in the Arch and Design material. Anyways, hope you guys like it, and I wouldn't mind some feedback on it. If you have any questions, I will try my best to answer them. |
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#2
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Re: 3ds max team number logo
Looks great! I agree that the gears are not very original, though I wouldn't call them tacky. I think they look great, but not very eight-ish. I thought you were team 125 until I read the post. Perhaps you make the holes in the center larger, so it'll look more like a regular eight with teeth around the edges.
If you want to include the gears in a different way, maybe you could make a more reflective material and then throw in some gears where they'll show a little bit on the numbers. |
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#3
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Re: 3ds max team number logo
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#4
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Re: 3ds max team number logo
I would agree I thought you were 125 initially. Maybe make the bottom a tad smaller top a tad bigger and I agree make the center holes larger.
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#5
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Re: 3ds max team number logo
I have remodeled the gears, and I have 3 variations.
The orginal gears had 12 teeth and 18 teeth. The hole radius on both was 10 units. ![]() These gears have 18 teeth and 16 teeth with a hole radius of 15 units. The extruded part of the hole is 10 units across on both of them. My opinion, is they look almost the same size. ![]() These gears have 18 teeth and 14 teeth with a hole radius of 15 units. The extruded part on the top gear is 5 units across, and the extruded part on the bottom gear is 10 units across. ![]() These gears are also 18 teeth and 14 teeth, but the hole sizes are different. The top gear has a hole radius of 10 units while the bottom gear has a hole radius of 15 units. The extruded part of the gear on both is 10 units across. Which set do you think will be more pleasing to the eye? |
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#6
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Re: 3ds max team number logo
I'll re-echo the 125 comment.
Right now it looks like a circle hovering above another, because the eye is drawn to the holes. Perhaps you could overlap the gears to make it more eightish?? For example, make it look more like a transmission: The bottom could be a small gear on top of a large gear, and the top gear could mesh with the small gear. I think that the closer you can get to having the (hubs?) intersect, the better. |
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