|
|
|
![]() |
|
|||||||
|
||||||||
| View Poll Results: What is the best strategy for scoring points? | |||
| Pinning/Blocking Robots |
|
47 | 38.84% |
| Scoring through robot shooter |
|
44 | 36.36% |
| Human Scoring |
|
14 | 11.57% |
| Transporting Cells (to give to other teams or human player) |
|
7 | 5.79% |
| Other (Specify in comment) |
|
9 | 7.44% |
| Voters: 121. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Best Stragtey
Hey just a poll for what people think is the best strategy they have found through practice or observation.
|
|
#2
|
||||
|
||||
|
Re: Best Stragtey
Stay out of the trouble spots on the field. You should be able to win most of your matches if you pick your scoring opportunities, scout your oposition, and play smart.
|
|
#3
|
||||
|
||||
|
Re: Best Stragtey
Ive got to agree, keeping your trailer empty, even if it means you wont score as much is just as important as outscoring your opponents, unless you have a disabled bot on your team, or a liability.
|
|
#4
|
|||||
|
|||||
|
Re: Best Stragtey
Just making sure your partners understand the basics of the game (what the PS can and cannot do, and that they shouldn't drive into the opposing corners without good reason) is enough to help you win a lot of matches during qualifications.
|
|
#5
|
|||||
|
|||||
|
Re: Best Stragtey
Make sure you and your partners show up for your matches and know the rules.
You'd be amazed how many team struggle to do just that. |
|
#6
|
||||
|
||||
|
Re: Best Stragtey
Other:
Be prepared for alliance selections. This would mean that you have a list that has been prepared carefully and with forethought, written legibly and in an orderly fashion. Scribbles on scraps does not make for a list of potential alliance partners. Edit: I realize this thread is for game play strategy. I think this list is a part of that. |
|
#7
|
||||
|
||||
|
Re: Best Stragtey
What is my bot? Who are my partners? Who am I playing against?
I can't answer any strategy questions until I know those. |
|
#8
|
|||
|
|||
|
Re: Best Stragtey
Quote:
I was trying to get a good picture of the thoughts of others since I am the only veteran drive on the team and might not even be driving this year, I wanted to get a plan together before next week and VCU |
|
#9
|
||||
|
||||
|
Re: Best Stragtey
I'm a little shocked by the current survey. It seems people still think shooters are "better" than the high speed dumpers. I can't say why, since I'm not aware of any shooter that's played so far that has been consistent from more than a foot or two away (dumping) except on very very limited occasions (read as luck).
I'm in no way biased - we made a shooter as well. However, unless the shooters in the field drastically improve, it seems that dumpers are currently the way to go, as long as they have sufficient ball capacity and a good floor pickup. |
|
#10
|
|||||
|
|||||
|
Re: Best Stragtey
In the absence of separate "shooter" and "dumper" poll options, I'm assuming that people from both camps are voting for the "robot shooter" option on the assumption that it covers both cases.
But yes, I agree - there is no question that short range, high volume scoring (call it what you may) has been the most effective design/strategy thus far this season. |
|
#11
|
||||
|
||||
|
Re: Best Stragtey
Quote:
|
|
#12
|
||||
|
||||
|
Re: Best Stragtey
Quote:
By that measure, I'm not sure why people would pick a shooter over a dumper. All data points to dumpers currently being the best choice. |
|
#13
|
|||
|
|||
|
Re: Best Stragtey
Quote:
Certainly 3 robots will never win if all three of their strategies is defense... And if that is the case, then you are relying on human player scoring as a second strategy. We had a lot of success in dc utilizing all of those strategies: 1 robot picking up and scoring, 1 robot running empty cells, 1 robot defending the top scorer, and all 3 human players putting moon rocks and super cells in the trailers when it counts! (we lost in the finals because we just couldn't evade the other alliance quite well enough) |
|
#14
|
|||
|
|||
|
Re: Best Stragtey
Quote:
|
|
#15
|
|||
|
|||
|
Re: Best Stragtey
Quote:
The way the alliance selection works, the expected average seeding for all teams should be 12.5 or better and the first seed picking 2 and 17 could average as low as 6.7, even less if teams below 17 were still available. Even the 12th seed (in the 8th alliance) can do no worse than picking 14 and 24 for an average of of 16.3. As it turns out, the average seed of alliances in the Florida regional was 19.3 and the lowest were 12.3 and 12.7. The highest were 29.7 and 25.6. 9 Teams ranked 14 -24 (average 16.1) were left unpicked while 8 teams from 25 - 47 (average 35.2) I would have expected teams ranked 14 - 20 to be picked, especially over teams ranked (36 - 47 etc). Several alliance captains appeared completely unprepared. Going by name recognition, low team number, loudest shouts in the stands, color of t-shirt, etc. is not likely to be a successful strategy. Seeding for sure is not the sole reason for picking a partner. The alliance must be balanced as well. And there are often mechanical breakdowns or other reasons which explain poorer performance. But, if this were the case we would see teams with higher average ranks doing better in the eliminations. After 9 matches, the seeding is likely to reflect much more than the luck of the draw - things like pinning ability, consistency, human player ability, driver ability, penalty avoidance, etc. I think the alliance selection at Florida left a lot on the table. The teams that have a possibility of doing 6 wins or better have to be prepared for alliance selection immediately following the last match. Your first pick can always be a team ranked 14th or higher and your second pick can always be 24th or better. You will never be able to pick a team ranked higher than you. Don't worry about them. They won't be on your list. You should know which robots ranked below you that are complementary to you. Unless you have a good reason otherwise, you may want to pick the lowest seed that is complementary. IMHO alliance selection should account for 1) proven performance against the field (an objective measure based on final seeding rank), 2) balance for the team (shooting/defense/empty cell) and 3) experience (often reflected in lower team number). For lunacy, it appears to me that the most successful alliances consists of an excellent shooting bot and a good defensive bot that can reliably play defense on the opponents best scoring bot and pin opponents for easy human scoring. During the early phase of the game, pinning for human scoring is essential. In the latter phase, when humans run out of moon rocks, neutralizing the opponents top dumper (or equivalent shooter) is essential. In all phases, penalty avoidance is essential. Teams that draw penalties or waste moon rocks on poor targets are usually reflected in the standings. Just my $0.02 |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Best Autonomous | BornaE | Programming | 46 | 15-05-2007 17:59 |
| Best Matches (best fought not score) | ne0x0n | General Forum | 13 | 01-04-2005 12:40 |
| Best Strategy | kevin.fort | Rules/Strategy | 2 | 08-01-2005 18:06 |
| Best of... | Tom Bottiglieri | General Forum | 1 | 07-03-2004 17:49 |
| Best robot. | Gope | General Forum | 74 | 26-08-2003 16:41 |