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Unread 18-03-2009, 22:55
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2009 High Scores

WEEK 1
Midwest:
Qualification 29: 151

WEEK 2
Finger Lakes:
Final Match 2: 131

WEEK 3
MI - Cass Tech:
Qualification 42: 139

Any Predictions for Future High Scores?
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Last edited by Gaurav27 : 18-03-2009 at 23:04.
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Unread 19-03-2009, 00:25
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Re: 2009 High Scores

I'm betting the 151 score won't be broken until Champs, if it is. I'm still amazed that it happened at a Week 1 Regional. Midwest would be the place for it though... that was some sick competition.

ps: 151 was with a 10 point penalty
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Unread 19-03-2009, 00:27
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Re: 2009 High Scores

1) The standing 151 from Midwest goes untouched this week.

2) Bold(?) Prediction: 151 is surpassed in Week 5 at GTR. 1114 or 1503 is involved in the match, and at least two super cells are scored by the high-scoring alliance.

3) All high scores this year will be scrutinized with no concrete resolution on their validity. Videos (if available) will be reviewed, but the EXACT score will never be 100% confirmed by the CD community or anyone else for that matter. All high scores from this year will be "debatable," with a certain amount of skepticism about whether the alliance "actually got that score."
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Unread 19-03-2009, 11:08
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Re: 2009 High Scores

Quote:
Originally Posted by SlimBoJones View Post
3) All high scores this year will be scrutinized with no concrete resolution on their validity. Videos (if available) will be reviewed, but the EXACT score will never be 100% confirmed by the CD community or anyone else for that matter. All high scores from this year will be "debatable," with a certain amount of skepticism about whether the alliance "actually got that score."
I am curious as to why you think this. As far as I know, after each match, the scoring volunteers count the number of balls in each trailer to confirm or change the number they had in the system.
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Unread 19-03-2009, 11:57
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Re: 2009 High Scores

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Originally Posted by RMiller View Post
I am curious as to why you think this. As far as I know, after each match, the scoring volunteers count the number of balls in each trailer to confirm or change the number they had in the system.
True. Every scorer is assigned to a trailer. After each match, each scorer unloads the trailer that he/she scored, counting all the way. They then confirm/update their scores.

At least, that's how L.A. worked.

The only reason I can see for a score to be debatable would be penalties, and those are usually pretty accurate

Or are you thinking of the FMS/control system?
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Unread 19-03-2009, 16:21
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Re: 2009 High Scores

Quote:
Originally Posted by RMiller View Post
As far as I know, after each match, the scoring volunteers count the number of balls in each trailer to confirm or change the number they had in the system.
This is exactly how it'll work. Granted, nobody's perfect, so you might see a match here and there where it'll be +/- a ball, but for the most part we should now see accurate scores.

However, the live score will most likely NEVER be accurate after the first 30 seconds or so. Do not rely on the live score on the screen. Score your hardest, remind your outpost HPs to watch their fingers... and hope for the best.
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Unread 19-03-2009, 19:10
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Re: 2009 High Scores

I think we will see less of the 130 and up scores. As the year goes on, I think defense will start playing a larger roll. Also, at states and nationals, there probably won't be any open trailers as there have been early on. As the robots get better, it becomes harder to score.
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Unread 19-03-2009, 19:42
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Re: 2009 High Scores

Quote:
Originally Posted by chmp09 View Post
I think we will see less of the 130 and up scores. As the year goes on, I think defense will start playing a larger roll. Also, at states and nationals, there probably won't be any open trailers as there have been early on. As the robots get better, it becomes harder to score.
I agree with this sentiment. AS this competition goes on I think the scores will actually go down, unlike usual. This has an interesting implication if it proves to be true. As scores go down it becomes easier to get a G14, and so alliances that rely on super cells might have a harder time over all.

Can't say anything for certain, but it's an interesting thought.
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Unread 19-03-2009, 20:00
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Re: 2009 High Scores

I totally agree that the scores will become lower. It doesn't surprise me that the 151 score was in week one, because that is when no one is really playing defense. All the robots that are bad realize that, and their goal in each match is to shutdown the good robots.

I also think that the difference between the two alliances will decrease dramatically in Atlanta.
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Unread 20-03-2009, 08:07
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Re: 2009 High Scores

Quote:
Originally Posted by Herodotus View Post
AS this competition goes on I think the scores will actually go down, unlike usual.
Yes, it appears as though defense and good driving are much more effective in preventing high scoring than in previous years. This seems primarily due to the fact that the goal is actively moved by the robots.
This is a stark contrast with Overdrive, in which almost no defense was permitted.
I believe that maneuverability of a robot is crucial this year, and at events like the MI states and Champs, robots will be much more maneuverable and it will take a lot more driving skill to effectively pin and score on a trialer.

On that note, it is very likely that the scores will continue to decrease as the season progresses, so 151 will probably be the year's high score.
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Unread 20-03-2009, 13:13
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Re: 2009 High Scores

When you think about the fact that each trailer only (reliably) holds 20-25 balls, it makes sense that we only see a high score of 151. Actually, my prediction is that we'll never see a score above 172 under the current scoring setup ... not even at IRI.
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Unread 20-03-2009, 14:00
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Re: 2009 High Scores

Quote:
Originally Posted by JesseK View Post
When you think about the fact that each trailer only (reliably) holds 20-25 balls, it makes sense that we only see a high score of 151. Actually, my prediction is that we'll never see a score above 172 under the current scoring setup ... not even at IRI.
I agree that scores will mostlikely go down because of the reasons already stated.

172 points is a lot. The only reason we had that high score is because the 1) we were with the Beast 2) I think one bot didn't show up and 3) one bot wasn't functioning. Its nice to say we hold the highest score even if the odds were in our favor.

And just because I'm bored of computer concepts...if i did my math correctly by having 24 moon rocks in each oppenents trailer and every super cell was scored you could get 204 points...if my math is correct
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Unread 20-03-2009, 16:45
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Re: 2009 High Scores

[edit nevermind I can't do math either, so I guess your right]

24*3*2 + 4*15 = 204 pts

So you guys are only 74% there. You guys have a few weeks till the championship so get to work on achieving the last 26%!



... now back to work

Last edited by Chris27 : 20-03-2009 at 16:53. Reason: hey I never claimed to be a Mathematician
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Unread 20-03-2009, 17:01
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Re: 2009 High Scores

180 seems like the highest of the highest. 60 points for 4 super cells, plus 120 points for 20 moon rocks scored in each of the three trailers.

151 is a very incredible score and while I don't doubt that teams could reach 160 or 170, I find it unlikely that teams can break far past the 151 mark - probably ending in the range of 151-156
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Unread 21-03-2009, 00:34
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Re: 2009 High Scores

Quote:
Originally Posted by A-train View Post
I agree that scores will mostlikely go down because of the reasons already stated.

172 points is a lot. The only reason we had that high score is because the 1) we were with the Beast 2) I think one bot didn't show up and 3) one bot wasn't functioning. Its nice to say we hold the highest score even if the odds were in our favor.
All 3 robots on the opposing alliance were there, and driving, after reviewing video of that match.

2 of them didnt have an auto mode however

Plus that 151 was still actually a 161 in total points, 10 point human player penalty

According to our scouts(all 12 of them); we(1625) put in 37 balls(woot), 71 put in 21 balls, and 2741 gets props for a supercell, and human players did the rest.
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