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#1
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Hey everyone! I whipped up a little scouting sheet that you're all welcome to use for the competition. If you have any suggestions or requests, feel free to let me know and I'll try my best to accommodate. Apologies if the font doesn't want to cooperate with your word processor. Enjoy!
-Peter Microsoft Word 2008: http://www.mediafire.com/file/hijkmc...ing Sheet.docx Microsoft Word 2003-2007: http://www.mediafire.com/file/m2yjdj...ting Sheet.doc JPEG: http://www.mediafire.com/file/n5yn0m...ting Sheet.jpg |
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#2
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*** UPDATES 3/24 ***
Hey Everyone. I've received a few suggestions regarding changes to the scouting sheet. The following changes have been made: 1) The "TRANSMISSION TYPE" category has been replaced by a "DRIVE EFFECTIVENESS" scale (1-10). 2) A row for recording the number of moon rocks in the robot's trailer has been added. If there are any more suggestions, please feel free to leave it in a reply or message me. Thanks! Enjoy! Microsoft Word 2007: http://www.mediafire.com/file/gcj2ty4hng2/Scouting Sheet_Updated.docx Microsoft Word 1997-2003: http://www.mediafire.com/file/k1yylzm2jke/Scouting Sheet_Updated.doc Image attached below. |
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#3
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Re: Scouting Sheet
from the graphs I've done, the # of balls in the trailer has no predictive power. Did you find differently?
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#4
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Re: Scouting Sheet
Team 399 used this criteria as an indication of the driver's ability and skill of not getting scored on. If the team is consistently having low cell count in their trailer, it was a good indication [for us] that their driver and coach were watching this and tried to avoid it. We saw a correlation of # of cells in trailer to our qualitative indication of speed and maneuverability. The higher the speed and maneuverability rating, the less balls we saw in the trailer. We liked this stat as we went into alliance selection in Colorado. Just one opinion on why to have this stat.
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#5
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Re: Scouting Sheet
thank you for these scouting papers, ours are nice but they are long, and hey need to be simplistic. i mean comon our robot is SIMIPLE we should go SIMPLE all they way. but hey thanks
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