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Unread 20-04-2009, 13:01
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Re: Next Year's Game?

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Originally Posted by delsaner View Post
Before Kickoff, some people on my team were talking about an underwater game
Thats a different thing, but put on with a lot of help from a FIRST team. I'll be there, give it a try if you can! June 12-14 in Phoenix.


Next year's game? hmmm...it would be nice to have non-spherical game pieces, but having them move fast is also nice for the spectators, so round might be the best way to go because it's so easy to make balls fly.

It's tough to make a non-flat playing surface that a kit bot will be effective on.
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Unread 21-04-2009, 22:53
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Re: Next Year's Game?

How about 2 separate autonomous periods? One at the start and at the end? Or maybe just one, but it isn't at the beginning.
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Unread 21-04-2009, 22:57
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Re: Next Year's Game?

For kicks, a game where the robot may only score in autonomous mode
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Unread 21-04-2009, 23:00
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Re: Next Year's Game?

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Originally Posted by Nick Lawrence View Post
For kicks, a game where the robot may only score in autonomous mode
Put auto at the end of the game, where you deposit the scoring objects.
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Unread 21-04-2009, 23:02
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Re: Next Year's Game?

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Originally Posted by Nick Lawrence View Post
For kicks, a game where the robot may only score in autonomous mode
Acquire a shooting solution, select an autonomous mode and step back on a rubber pad (similar to 2005) to score through code.
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Unread 22-04-2009, 01:48
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Re: Next Year's Game?

a game w/ less human player interaction... after all, it's a robotics competition! lol
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Unread 22-04-2009, 07:38
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Re: Next Year's Game?

i think a simple idea would be to have "flying" robots. Make a ramp or something to jump would be really cool. or haveing a step system to jump onto.


I know the danger factor with the ramp would be huge tho (falling 120+ lbs robot not good)
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Unread 22-04-2009, 12:13
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Re: Next Year's Game?

NO MORE BUMPERS where did the tough metal on metal go? the bumpers make the robots look like bumper cars. i want to see damage, this way we can see how a team can make repairs in time before the next match. make a robot that can take a good hit. that's what i want to see in next years game. i understand that in 2008 if you didn't have bumpers you weren't going to last long in this game. Bumpers can go.
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Unread 30-04-2009, 13:25
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Re: Next Year's Game?

i am hoping for a game with a cubed object this year and have like stairs or a ramp that you need to go up and over a bridge and drop the cube on something or in something. This year was a good game, in this years game, the idea was KISS, which I think is in almost every game. This is my first year but from what team mates have been talking about they are just hoping for nothing to do with a ball this coming season
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Unread 21-04-2009, 13:22
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Re: Next Year's Game?

I think there is something to take from this year in terms of designing the "perfect" game as well as things to never bring back again. I'd like to see..

1) Never penalize a team/alliance for doing well (G14)

2) Allow human players to introduce game pieces and in some cases do it strategically, but don't allow them to score. This is a ROBOT competition.

3)Strategy this year was huge and I think it's necessary for a good game. Avoid creating a simple dominant strategy, give teams flexibility.

4) Auton bonus. Simple as that

5) Probably unrealistic, but look into a bigger field. The massive tie-ups this year and in '08 brought the games down.

I'm looking forward to '10 already.
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Unread 21-04-2009, 20:22
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Re: Next Year's Game?

The one thing I'm excpecting is to see the same flooring. If you look back on past games we always had the same rug, and it was still part of this years game, but I'm thinking will see this low friction surface again or perhaps something with an even lower coefficient of friction. In my opinion it was a little too high for what FIRST was trying to challenge us with, it looked like most drivers were able to adjust quite well even with or without traction control, and we never really saw robots sliding halfway across the field trying to stop.
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Unread 21-04-2009, 20:50
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Re: Next Year's Game?

I like the idea of a 12 inch wall with game pieces on one side and scoring on the other, but what if the wall is taller, say 4-5 feet, and you have to climb over the top and grab a piece and return to your side to score it. and maybe a tunnel underneath that you could crawl through.
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Unread 29-04-2009, 21:35
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Re: Next Year's Game?

It may have a triangular or rectangular shaped game piece because it seems to has alternated between spheres in even years (generally [notably 2004, 2006, 2008]) with either a square of some sort (2003 stacking boxes) and tetrahedrons (2005)

Water sounds fun, but wouldn't that technically be an electrical hazard of some sort because of all of the electronics and cRIO on the robots?
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Unread 23-07-2009, 17:37
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Re: Next Year's Game?

Less human interaction. And more exciting. For our team, it was pretty much mutual that Lunacy was nowhere near as exciting as Overdrive.

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Unread 22-08-2009, 01:29
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Re: Next Year's Game?

I enjoyed my first year on an FRC Robotics team and i liked the task because i thought that it was a little bit of a challenge but it was fun. Next Year, I hope that it will be something that is a challenge because its more fun that way, but it could be a little less complicated. Either way, I'm fine with what next years game is.


**Can't wait for next year, GO FIRST!**
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