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#181
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Re: Next Year's Game?
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The required wheels or suppliers is a concern of a couple people I know, plus, some wheels/parts are better suited to play styles, it is just letting us choose. I mean, what if, because Google is a supporter of FIRST we were required to use Sketchup to design our robot. Would you have a problem with that? Same concept with the wheels (Not saying AndyMark had anything to do with the decision) Autonomous to end of match, hasnt been done before. I think it would be cool to have to figure out where you are and get to another point (randomly chosen at the start of auton of course) No Exotic Surfaces does not mean "Go back to carpet" it means that we need to have a surface that is readily available to teams and cheap. Plywood, Cement etc. I would prefer NOT to see another game where the flooring for a field costs more than we spend on our robot. (397 builds robots from raw materials and the KOP so we don't incur huge costs in the robot) 4, and 5 were done this year* A multi-level playing field has not been done since 2006 had its pair of ramps. The ramps were not really integral playing field components like 2003's ramp. *5 could be argued by some people but let us not get into that debate there are other threads for that. |
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#182
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Re: Next Year's Game?
Thanks Jared!
An idea with less potential: Controlled recycling of game pieces. Imagine the "goal" is a hopper of sorts with a "release valve". A team could send a special packet over wifi to release/fire the pieces. Also, I wouldn't mind the limited return of regolith, if it is more limited. For example, a central contested region. Or, imagine Overdrive with regolith on the ends of the field. I'd just like to see mixed-mode. |
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#183
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Re: Next Year's Game?
I think this is a fantastic concept as a high level idea to build a competition around. I think This is probably the best game idea I have heard described in a long time. Add in some sort of auton mode to release game pieces and some spectacular endgame action and this is pretty cool!
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#184
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#185
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Re: Next Year's Game?
that would be cool! then you'd end up with some neat teather bots like in '02..just mini subs
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#186
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Re: Next Year's Game?
Would that be virtual water?
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#187
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Re: Next Year's Game?
i am hoping for a game with a cubed object this year and have like stairs or a ramp that you need to go up and over a bridge and drop the cube on something or in something. This year was a good game, in this years game, the idea was KISS, which I think is in almost every game. This is my first year but from what team mates have been talking about they are just hoping for nothing to do with a ball this coming season
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#188
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Re: Next Year's Game?
no. real, what humans are 70% make of, H20
the real challenge would be to accomplish the goal, without sinking your robot's brains, because water and electricity do not mix. you'd have to encase the brains and make sure that you could keep it dry. it be sort of a "recover the shipwreck" idea. like how some sunken ships are brought out of the water, or examined in the water because the ship was too big, like... hmm i dont know... the titanic? just an idea. Last edited by TJ Cawley : 30-04-2009 at 13:32. Reason: better insight to my idea |
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#189
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Re: Next Year's Game?
how bout a game with like random objects? like junk yard style
i mean, for example, lets say the game is simple and scoring into your goal at the other end of feild. the game peices that need to be put into the goals? different peices of oversized plastic fruit! like a big round orange, a bunch of grapes, a banana, they have differen't shapes and stuff so whatever kinda arm/thingy you use to pick up has to be very versitile. you never know what your team would have to collect, like on role of dice you get a random fruit that gets you the bonus points for the round, and the rest just regular like one point or something. |
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#190
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Re: Next Year's Game?
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#191
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Re: Next Year's Game?
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NURC http://www.h2orobots.org/ which by the way some members of our team have wanted to compete in for sometime, however Arizona where the comp is held does not look to be in our future anytime soon. Who knows anything could happen. |
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#192
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Re: Next Year's Game?
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Hmm.. Pacman? No, that cant be it!! but you have to admit, it would be an interesting idea.... ![]() |
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#193
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Re: Next Year's Game?
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Personally I think it would be fun to process bed pillows. I know they had the floppies that one year, but I think it would be fun to just try to process and score standard pillows with a Robot Proof pillow case. Insert some sort of clue about falling asleep on the job. |
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#194
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Re: Next Year's Game?
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It combines different object shapes, and the playing field could be split up into room like segments. That means that you would have to use a camera to find the objects. The alliance with the most items wins. |
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#195
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Re: Next Year's Game?
People on this thread have mentioned no bumpers and such, and while the discussion has faded, I would just like to add something that I think is important. People on this thread were constantly saying that bumpers matter because of damage to robots/don't matter because damage to robots doesn't happen. I would like to say that they are also there for human safety reasons. Having a 120lb robot smash it's metal frame into your shins or something else around the room is not a pleasant experience.
Autonomous mode at the end sounds interesting. I like pool noodles and safety cones, but you can't get neither of them very easily...(pool noodles in January?? and where could you ever by safety cones?) I also like the idea of a big wall in the middle that you can't see around. Teams could go around using their cameras, or teams that want to go simple can stay on their side and get points. They could especially do defence agains the other alliance's robots that come around the wall. How about if FIRST builds these little movable platforms which are basically flat moving dollys (not the ones with handles that you tip) with strong boards on top of them. If at the end of the game your robot is on top of this platform, bonus points! That seems like a really interesting challenge. And maybe a game where you don't have to drive around with wheels (stationary robots). It's kind of hard to think of a game where you could do this and make it fun for the crowd, but it's thinking outside of the box. I agree that a water game is totaly unpractical. But I thought once that the game pieces could be large water-tight boxes partially filled with water. The robots would have to transport these by picking them up (maybe they could push them...). The big deal is that they are heavy, awkward, and if a robot stops, the water has a lot of momentum and sloshes around in the box, making it hard to manuver and actually stop. Oh, and tinted water that you could sense with the cameras. I like the pillow idea. Maybe large bags/beanbags with hard-to-break fabric/netting? Or balloons! Decrease points if you break them! Have a big rectangular box that is just barely bigger than the robot size limits. If a robot manuvers itself into this box through an open face on one side at the end of the match, bonus points! NO BALLS FOR GAME PIECES!!! GIVE US SOMETHING UNIQUE!!! ![]() |
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