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Unread 20-04-2009, 19:01
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Re: Next Year's Game?

I really like what people are saying about making the game "3D."

The hanging bar would be sweet, someone mentioned either a slowly rising bar, or multiple height bars that would be cool and challenging.

FTC was cool this year with the uneven floor. Maybe we have hills in portions of the floor that would be difficult to go over and if you could its faster and easier to score; but to keep it simple for rookies and not as "elite" teams, they can drive around the hills and still compete. Or better yet those teams could have another way to score that would have simplier terrain to traverse.

I say bring back the Tetra!
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Unread 20-04-2009, 20:18
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Re: Next Year's Game?

I have to agree, a more 3-D terrain would be very exiting... maybe a feild simulating moutinous terrain? I like that idea! Perhaps 2011?

Though I do agree with the game designers that bumpers are good. Perhaps they should merely be... optional?

Last edited by Shelabot : 20-04-2009 at 20:19. Reason: additional statement
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Unread 20-04-2009, 20:22
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Re: Next Year's Game?

one word: Carpet
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Unread 22-04-2009, 08:56
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Re: Next Year's Game?

Quote:
Originally Posted by bigbeezy View Post
FTC was cool this year with the uneven floor. Maybe we have hills in portions of the floor that would be difficult to go over and if you could its faster and easier to score; but to keep it simple for rookies and not as "elite" teams, they can drive around the hills and still compete. Or better yet those teams could have another way to score that would have simplier terrain to traverse.

I say bring back the Tetra!
yes its true that the FTC game had diffrent terrain but there was no bonus if they were used. they also did not stop play it was easy to go around and there was no problem with them. it would be nice if they were going to use diffrent terrain in the future to give a bonus if they are used( if the terrain is not a large protion of the surface
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Unread 20-04-2009, 18:59
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Re: Next Year's Game?

Definitely less focus on camera like sensors. Yes, I know FIRST is extremely proud of NI's camera this year, but to be honest, with many cameras in years past, not only is it hard for most teams to calibrate, but the lighting is never the same from competition to competition.

I agree about multiple game pieces. For example (a mix between 2009 and 2007) shooting balls into a movable goal but for extra points, lift the goal up 2' at the end of the match. Or hurdling, herding, or lapping in 2008.

No more than 3 alliances. Think about the controversy this could cause with 2 alliances that have close teams on it. It becomes a 2 on 1 and in my eyes, strategy from the beginning that is trying to take down 1 alliance and not necessarily win is smart, but non-GP.

And finally....please. More freedom. As someone else said in this thread earlier. No more refrigerator bots.
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Unread 20-04-2009, 20:29
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Lightbulb Re: Next Year's Game?

I think something like Laser Tag would be really cool. it would be a challenge, but it would be really cool to see what kind of robots people would come up with and what kind of terrain the designers would make for the playing feild.
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Unread 20-04-2009, 21:23
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Re: Next Year's Game?

Well i think human players should be more of the game..maybe have them go against the robots...lol....well maybe something with paintball guns,,,,underwater,,,,floating....hovercraft maybe?
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Unread 20-04-2009, 22:00
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Re: Next Year's Game?

I would like to see the return of a meaningful autonomous where points are earned, with a bonus for the team in the lead. Spinning in a circle is not exactly hard. Let the programmers do their thing.
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Unread 20-04-2009, 22:50
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Re: Next Year's Game?

Something where there are smaller blocks that you have to build up to make bigger blocks. Which ever team has the bigger structure wins, and each alliance can also picks up balls to shoot at the opposing team's structure. In between the two there is a short wall that stops robots from switching sides.
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Unread 20-04-2009, 23:22
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Re: Next Year's Game?

[Compleatly_off_but_entirely_necissary] Water Game?
Battle Bots?
Allowence to put speakers on robot's?
[Compleatly_off_but_entirely_necissary]

I'd like a 25-30 second autonomous where there is a bonus or multiplier for scoring.
Also, Less focus on the human players, A LOT less focus.
Longer lasting batteries
No bumpers(I mean, it'd make matches a bit more fun to watch)
Non-Round shaped Game objects(Inflatable cube?)
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Unread 21-04-2009, 00:04
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Re: Next Year's Game?

Overall I liked the basic concept of the game but it had several flaws.
A few things I enjoyed from this year:
1. A return of defense. Though most of the big elimination alliaces didn't rely on this much, many matches were won with defense.
2. Way less robot penalties. I hated all of the touchy penalties in 2008. (Although HPs cost many teams this year wins due to simple mistakes).

Things that need to be changed:
1. Way less HP importace. As a HP I cosistantly scored 1/4-1/3 of my alliaces score and I'm only average. Also HPs had way too much importance with the end of the game bonus.
2. More attonomous please.
3. Optional bumpers.
4. Please don't limit our drive train again. This takes away so much diversity between teams.
5 Just stick to carpet. Our team had no way to test our robot on a comparable surface this year because there was no way we could afford the flooring.

Heres what I think would be a good game.
Have a game field with a 5 ft. wid ramp run across the middle. On each side of the field there are 2 bins for each alliace. The robots would try to collect an assortment of game pieces such as round nerf balls, nerf footballs, and some sort of cube object and deposit them in thier bins for points. At the end of the match robots could try to move the bins across the field for extra points along with battling for a position on the ramp.

Just my thoughts
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Unread 21-04-2009, 01:58
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Re: Next Year's Game?

I would like to see:

- multi-level & multi-surface playing field
- multi-object scoring
- moving goals
- less human player
- robot being used to gain access to different levels/heights (2007 end game)

last and the one that most likely won't happen:

- robot interaction that drivers won't know about that determines something in auto that goes into effect in end game (roulette scoring bonus/multiplier)

This would make it harder to tell who is really going to win. This past year if a team was wining by an outrageous amount (100-20) you could kind of guess they were going to win but but with closer scores at the end of a match (70-60) with human error in real time scoring teams could have pulled ahead which makes the win more exciting.
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Unread 21-04-2009, 02:24
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Re: Next Year's Game?

Game Piece: Construction Cones
Game Field Elements: Jersey Barriers

Bring back the rules from 04 (no bumpers, and wedges were allowed)

prety much the opposite of the things i listed in the lessons learned, the genitives thread
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Unread 20-04-2009, 23:17
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Re: Next Year's Game?

I'd like to see a game piece that is nearly a cube, but with one dimension a few inches longer than the others. I would also like these game pieces to weigh at least 4 pounds each.

The return of friction to the majority of the field as well as to the robot locomotion system.

A game in which large manipulators are necessary. I also want to see robots being allowed to expand outside of their starting configuration like 2004 and prior, as long as out of bumper zone contact isn't penalized for incidental contact. (I love large unfolding manipulators)

Like them or not, I think bumpers are here to stay for the foreseeable future though.
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Unread 22-04-2009, 10:12
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Re: Next Year's Game?

I think it would be neat to have a bigger playing field with more robots. Watching the closing matches on Einstein was difficult from the 2nd floor on the far side of the Curie field. Even in some of the regionals hosted in stadiums... from the stands, the field looks really small.

This would also solve the problem of getting too many teams at one regional while still maintaining a good amount of rounds to play. Maybe a 4v4 or 3v3v3.

I also want to bring back the huge rotating beacon lights. They were a pain in the butt to mount and find weight for, but EVERYONE knew which alliance you were on. Either that, or require a lot more LEDs that can change colors to identify an alliance color.
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Last edited by SuperJake : 22-04-2009 at 10:14. Reason: I want lights!
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