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Unread 22-04-2009, 12:48
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Re: Next Year's Game?

i dont know what its going to be but i hope FIRST makes up for lunacy and has the best game yet.
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Unread 22-04-2009, 14:34
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Re: Next Year's Game?

I understand people not wanting bumpers. They can be a hassle to make, put on, and take off. But are they really a limitation in a design aspect? such as our team wanted to do X but because of bumpers we had to do the not as good Y.
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Unread 22-04-2009, 14:42
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Re: Next Year's Game?

One big thing this year was that many teams wanted to make a narrow robot, with a wide harvester at the front, and the bumpers made that impossible.
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Unread 22-04-2009, 15:09
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Re: Next Year's Game?

Quote:
Originally Posted by squirrel View Post
One big thing this year was that many teams wanted to make a narrow robot, with a wide harvester at the front, and the bumpers made that impossible.
This bothered me as well. I wish they had put the low end of the bumper range an inch or two above the moon rock. This way you could have a fully bumpered bot, but potentially have rock entrance for the full 360.
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Unread 22-04-2009, 15:16
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Re: Next Year's Game?

Quote:
Originally Posted by EricVanWyk View Post
I wish they had put the low end of the bumper range an inch or two above the moon rock. This way you could have a fully bumpered bot, but potentially have rock entrance for the full 360.
This is fantastic thinking. Not only would robots have had the potential to be more creative, the protection offered by the bumper zone might actually be more effective if it were higher up. This would help prevent robots from tilting towards each other and "butting heads" from fast collisions.
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Unread 22-04-2009, 17:19
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Re: Next Year's Game?

Two things that I hope will be implemented in any game, together or alone.

1) Water (sucks for electrical! )
2) Randomization of field components such as walls, etc. (on a larger scale than what was instituted in '08)

I am entirely sure that #2 will be completely possible in the future with the possibilities of gps and other advanced sensors combined with the CRio.
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Unread 22-04-2009, 18:04
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Re: Next Year's Game?

yea i would definatly like more of a challenge for the programmers next year.
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Unread 23-04-2009, 07:06
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Re: Next Year's Game?

Quote:
Originally Posted by M.Wong View Post
I am entirely sure that #2 will be completely possible in the future with the possibilities of gps and other advanced sensors combined with the CRio.
While the controller may be capable of doing it, the competition would need to move outside to get a good GPS link. Even then, the GPS accuracy with all of that EM and RF interference created by the robots and field equipment would be horrendous.

In a previous game, there were two beacons on the side of the field that you could lock onto with the intention of giving yourself an absolute position on the field for navigation. I don't think anyone used it at that time.
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Unread 23-04-2009, 11:01
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Re: Next Year's Game?

Quote:
Originally Posted by M.Wong View Post
Two things that I hope will be implemented in any game, together or alone.

1) Water (sucks for electrical! )
2) Randomization of field components such as walls, etc. (on a larger scale than what was instituted in '08)

I am entirely sure that #2 will be completely possible in the future with the possibilities of gps and other advanced sensors combined with the CRio.
#2 would be awesome and I would love to do it. Only problem is, most GPS receivers are not accurate enough for use on an FRC field. Oh and there is also that pesky thing about being indoors. (Don't suggest out door competitions, us northerners might be able to take the cold but I think that the CRio might have problems )

Jake, the beacons were not so much for absolute positioning, they were more for "Are we there yet" positioning. It is also impossible to determine position using two points, you need at least 3.
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Unread 23-04-2009, 12:15
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Re: Next Year's Game?

Quote:
Originally Posted by Andrew Schreiber View Post
It is also impossible to determine position using two points, you need at least 3.
It wouldn't be impossible since the playing field tends to be a flat surface. All one would need to do is put both beacons on the same side of the field (separated by a fair distance) so there would be no confusion as to which side of the beacons the robots were on. It would simple triangulation.
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Unread 23-04-2009, 12:20
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Re: Next Year's Game?

Quote:
Originally Posted by Robert Cawthon View Post
It wouldn't be impossible since the playing field tends to be a flat surface. All one would need to do is put both beacons on the same side of the field (separated by a fair distance) so there would be no confusion as to which side of the beacons the robots were on. It would simple triangulation.
Oh yeah, two knowns two unknowns... I swear, my brain works sometimes.
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Unread 23-04-2009, 12:46
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Re: Next Year's Game?

All I'm saying is to bring back the pull-up bar and the tetras lol
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Unread 24-04-2009, 13:35
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Smile Re: Next Year's Game?

Next year's game should have things that won't be discontinued. Maybe even bring back a few parts and the IFI for lightness and no more digital sidecard malfunctions. Maybe even the van door motor could come back.
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Unread 24-04-2009, 13:44
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Re: Next Year's Game?

i'd like to see the game back to the robot limitations on size like the 2008 season of just starting size rules. the height limitations are what made it hard for teams to "think outside the box" when they had to fit inside of one.
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Unread 24-04-2009, 14:08
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Re: Next Year's Game?

I really want to see a "capture the flag" type thing to happen. I'm not sure how it would all work out, i have a few ideas though.

also, towards this game. I want to see a game as fun to play as this years (coming from a driver), but with less human player influence (maybe FIRST didn't think people would be quite this accurate?).
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