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#1
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Re: Next Year's Game?
i dont know what its going to be but i hope FIRST makes up for lunacy and has the best game yet.
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#2
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Re: Next Year's Game?
I understand people not wanting bumpers. They can be a hassle to make, put on, and take off. But are they really a limitation in a design aspect? such as our team wanted to do X but because of bumpers we had to do the not as good Y.
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#3
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Re: Next Year's Game?
One big thing this year was that many teams wanted to make a narrow robot, with a wide harvester at the front, and the bumpers made that impossible.
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#4
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Re: Next Year's Game?
This bothered me as well. I wish they had put the low end of the bumper range an inch or two above the moon rock. This way you could have a fully bumpered bot, but potentially have rock entrance for the full 360.
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#5
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Re: Next Year's Game?
This is fantastic thinking. Not only would robots have had the potential to be more creative, the protection offered by the bumper zone might actually be more effective if it were higher up. This would help prevent robots from tilting towards each other and "butting heads" from fast collisions.
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#6
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Re: Next Year's Game?
Two things that I hope will be implemented in any game, together or alone.
1) Water (sucks for electrical! )2) Randomization of field components such as walls, etc. (on a larger scale than what was instituted in '08) I am entirely sure that #2 will be completely possible in the future with the possibilities of gps and other advanced sensors combined with the CRio. |
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#7
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Re: Next Year's Game?
yea i would definatly like more of a challenge for the programmers next year.
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#8
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Re: Next Year's Game?
Quote:
In a previous game, there were two beacons on the side of the field that you could lock onto with the intention of giving yourself an absolute position on the field for navigation. I don't think anyone used it at that time. |
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#9
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Re: Next Year's Game?
Quote:
)Jake, the beacons were not so much for absolute positioning, they were more for "Are we there yet" positioning. It is also impossible to determine position using two points, you need at least 3. |
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#10
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Re: Next Year's Game?
It wouldn't be impossible since the playing field tends to be a flat surface. All one would need to do is put both beacons on the same side of the field (separated by a fair distance) so there would be no confusion as to which side of the beacons the robots were on. It would simple triangulation.
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#11
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Re: Next Year's Game?
Quote:
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#12
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Re: Next Year's Game?
All I'm saying is to bring back the pull-up bar and the tetras lol
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#13
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Next year's game should have things that won't be discontinued. Maybe even bring back a few parts and the IFI for lightness and no more digital sidecard malfunctions. Maybe even the van door motor could come back.
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#14
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Re: Next Year's Game?
i'd like to see the game back to the robot limitations on size like the 2008 season of just starting size rules. the height limitations are what made it hard for teams to "think outside the box" when they had to fit inside of one.
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#15
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Re: Next Year's Game?
I really want to see a "capture the flag" type thing to happen. I'm not sure how it would all work out, i have a few ideas though.
also, towards this game. I want to see a game as fun to play as this years (coming from a driver), but with less human player influence (maybe FIRST didn't think people would be quite this accurate?). |
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