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#1
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Re: Lunacy = Greatest Game Ever
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While it was sort of fun to play.... The general public had a very difficult time following the game. Much of the time it was difficult to see who was scoring and on whom... The movement of the Empty Cell to the loading station was almost impossible to see for the spectator unless they were watching one robot very closely...and the supercell entry was also difficult to watch. We took our entire school to the regional and the comments I received were much more of the "what was going on?" type of comment. They had difficulty figuring out which robots were on which teams...(even though the trailers had red and blue colored bumpers...) It was difficult to see the bumpers at times in melees... Because the robots started from all over the field it was also difficult to figure out which robots were on which alliances... Very difficult for spectators to appreciate the nuances of the game when teams were pinned for long periods of time... etc etc.. Even though I was not overly fond of Overdrive... it was easy to cheer for the Red Alliance when the big RED ball went over the bar... |
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#2
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Re: Lunacy = Greatest Game Ever
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When I showed people Lunacy it was a lot simpler. I could basically say "well, it's like basketball with hoops called "trailers" behind each robot. 6 humans try to shoot balls in the trailers, and robots can either get balls from humans or pick up missed shots to score on opponents. There's a special ball that can be brought to the corner to activate a green ball worth more points". Then they'd get it. My parents when watching Lunacy matches knew what was going on without having to ask any questions other than "what's the green ball do". |
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#3
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Re: Lunacy = Greatest Game Ever
It's easy to understand basically what's going on in Lunacy, but it is very hard to actually follow the action itself. If you don't pick one robot and follow it around the whole match you are just going to get lost.
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#4
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Re: Lunacy = Greatest Game Ever
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I find it boring watching all the matches with a 4 robot cluster stuck in one corner for 1:30. I can't imagine how boring that must seem to people who have no idea what FIRST is and have never seen a robotics competition before. |
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#5
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Re: Lunacy = Greatest Game Ever
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Don't get me wrong on these comments though, I thought Lunacy was a good game. It was fun to play and especially fun to strategize in. Above I am simply pointing out the aspects of the game that I thought could have been a little better. Overall I thought Lunacy was great, but I did like the two previous years a little better. Last edited by sgreco : 12-05-2009 at 09:06. |
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#6
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Re: Lunacy = Greatest Game Ever
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No seriously, I wasn't a fan of Lunacy, just my opinion. I didnt think it was as amazing to watch as Overdrive. I do believe this is because I too enjoy a good drive train. I also enjoy a cool manipulator. I didnt see any truly awesome ways of scoring this year. (Opinion again, Im sure people will disagree with me here but hey, Im ok with that) |
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#7
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Re: Lunacy = Greatest Game Ever
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Anyway, all satirical opinions aside, this game really did force teams to push the envelope... As long as their newly created envelope fits inside the rigid and ridiculously strict bumper rules. |
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#8
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Re: Lunacy = Greatest Game Ever
Every year, at the kickoff I profess to dislike the new game and every year at the end of the season I declare my admiration for that year's game; this year was no exception. I can't wait to see what comes next!
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#9
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Re: Lunacy = Greatest Game Ever
I thought lunacy was a great game for this year. with the new control system, I thought is was really important to have a game that a decent driving bot could be effective.
Human players were the main scorers for most teams (yes there are tons of examples where this is not true, but sifting through the data HP players accounted for more than 50% of the scoring) which made it more about the team experience. This year the big programming and chassis stuff was very much controls related. Traction control systems of different levels of complexity yielded distinct advantages. Creavitity of the fan drive system helped those that had the weight and did their homework. While not necessary to win, the properly implemented system were beneficial. As far as watching it from the stands, Lunacy had the same problem as Soccer, Hockey, or Demolition Derbies. If you don't understand what is going on it is hard to recognize a great tactic from wreckless hitting. That being said the rules are much more simple than say Football or "Zone Zeal" where you needed to read a manual before you had any clue what was going on. Some like people like hockey/soccer, some like football, others like baseball/cricket. Thank you game design commitee for another wonderful game. In general I like all of the games (but there are usually a few rules that I don't like). |
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#10
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Re: Lunacy = Greatest Game Ever
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As far as Lunacy being the best game ever, you'll never prove it. Everyone has their favorite game so saying any game was the best ever is just asking for a debate. Even though I liked Lunacy, Would I say it's the best ever? No. It was my favorite to drive in, by far, after having Driven at various levels in every game since Triple Play. This year was the First year in my memory where a good robot wasn't a win, but a good driver almost always was. Anyway, at the end of the day, this is about Inspiration and Recognition. I know for sure as I know anything in this world that I was inspired and so were most of you, so I think Lunacy Served it's purpose. |
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#11
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Re: Lunacy = Greatest Game Ever
Q: Lunacy = Greatest Game Ever?
A: No. |
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#12
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Re: Lunacy = Greatest Game Ever
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I did like how they really changed up the playing field and made veterans come out of their shells. However the bumpers seemed to really limit the design potential. While I don't like bumpers at all, I do see where they have a purpose, and it acts as a design constraint just like ones found in the "real world." My $0.02 summary of the past 5 years: 05-great strategy, heavy objects lifted over 10ft, control a must, end game line not really important 06-similar to basketball, easy to explain, fast paced high scoring, bonus ramp 07-great strategy, work together to lift each other off the ground 08-almost no strategy, easy to score, manipulate huge balls, end game had little impact, limited human player 09- no apparent strategy, new playing surface, human player is key, end game hard to see and had little impact Those are just the games i have actually seen. I would agree with most that the best game was 04. IMHO Lunacy=worst game in at least 6 years |
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#13
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Re: Lunacy = Greatest Game Ever
While I understand and partially agree with most of your concerns, I think Lunacy was one of the most strategy-oriented FIRST games in recent memory. You had to think 20 seconds ahead the whole time to win. I mean, it's certainly better than 2008 strategy wise, which was pretty much equivalent to Nascar in terms of strategy required.
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#14
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Re: Lunacy = Greatest Game Ever
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Maybe the terms gameplan and strategy can be used interchangeably, I'm not sure. However, you say you need to think 20 seconds ahead...but is that really possible? I mean you can anticipate something is going to happen based on scouting, or experience, but can you really follow the same "strategy" through the entire match? I don't think you can. Some of the best teams had a "gameplan" they executed wonderfully. I saw 121 execute the same general gameplan, match in and match out all year...yet they dominated, rightfully so. They would simply collect balls by driving in a loop towards the middle of the field, find a target and dump...rinse and repeat. Is this a strategy that changed a lot for them? nope...and it didn't matter..they still did extremely well, regardless. |
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#15
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Re: Lunacy = Greatest Game Ever
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The real endgame in 2005 was last the second change in goal ownership, and it was one of the more exciting endgames (imho). Who needs a silly gimmick to have a "climatic finisher". I think some of the best game designs are the ones that are naturally exciting down to the buzzer, and even build in intensity as they approach the end. It seems like we've gotten locked in this paradigm of "if it doesn't have a ramp, then the end isn't exciting...this game sucks because it doesn't have a ramp." -John |
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