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#1
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Oh Dear, I Have an Idea
So I was pondering the news for the past week, and I have come across an idea that would definitely fit the GDC's mold of going outside the box to mess with our minds:
Think, what event was recently in the news concerning NASA? That's right, finding water on the moon. Now, before you say "Oh no, not another person dreaming up a water game", consider this: Imagine, if you will, a two-liter soda bottle, filled about 1/2 to 3/4 of the way with water or any other type of liquid. This creates a game piece with, you guessed it, dynamic characteristics. Now imagine several dozen of those, and you have the basis for my idea. After this, the goal could be as simple as hording those pieces and attempting to steal them from the other alliance, or building something with them. We all know the challenges that can be faced with handling an object with predictable traits (center of gravity, force required to move it, etc.), now imagine having to do that all over again with objects that can shift in transit. Add to this the low-friction floor that we saw last year (created to simulate the low gravity of moon driving), and you have what could be a team's biggest nightmare in terms of engineering, but quite a thrill to watch and play. Quote from Dave: "And I would have gotten away with it too, if it wasn't for those dang kids!". Last edited by Bsteckler : 21-11-2009 at 21:13. |
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#2
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Re: Oh Dear, I Have an Idea
I just love it when someone starts out with "Oh Dear, I Have an Idea."
Dynamic characteristics is a very interesting thought. My only concern is that the bottles would have to have quite a seal, or it would quickly turn into a water game. Other than that, this could totally work. Very interesting... |
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#3
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Re: Oh Dear, I Have an Idea
Well they could be bottles or objects filled with sand. Still get the unpredictability without having to dry the carpets.
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#4
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Re: Oh Dear, I Have an Idea
Couldn't sand getting into the electronics cause many of the same problems?
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#5
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Re: Oh Dear, I Have an Idea
Instead of causing shorts, you'd simply stop all the fans. Melted electronics anyone?
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#6
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Re: Oh Dear, I Have an Idea
Well, that sounds a little like rug rage (1993)
http://en.wikipedia.org/wiki/Rug_Rage The hoarding and manipulation is all there, along with water filled balls. |
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#7
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Re: Oh Dear, I Have an Idea
Bash at the Beach was held at the beach a long time ago... safe to say that they figured out that sand and robots don't mix too well.
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#8
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Re: Oh Dear, I Have an Idea
Forget sand or water and plastic bottles. Just take a PVC tube, stick a ball bearing inside and cap each end. Instant cheap scoring object that everyone can make as many of as they want. No mess and dynamically changing COG. Make some short, make some longer for different point values, etc. No more scavenger hunts at WalMarts for the illusive orbit balls, etc. either. Kind of like this: http://www.chiefdelphi.com/media/photos/22847
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#9
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Re: Oh Dear, I Have an Idea
I think a water bottle is to small.. What about a huge ball such as in Overdrive filled with water? Or better yet! Helium!
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#10
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Re: Oh Dear, I Have an Idea
What about those inflatable "punch'em" dummies?
Admittedly thin-skinned inflatables don't last too long around robots, even when they are being careful... but I like the off-centre COG concept. Although, when you were mentioning "finding water on the moon", I was expecting a contest to see how fast a robot could smash into the end wall... the team mates would have to analyze the results before they, too, were smashed into the wall. Speaking of which, I'm sure the whole idea behind the mission was a bunch of engineers sitting around going "wouldn't it be cool to smash a rocket into the moon as fast as we can?" and then going "so how could we JUSTIFY doing it?" Jason |
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#11
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Re: Oh Dear, I Have an Idea
You mean 68 hasn't already won that game? Id say moving the field would be hard enough... and that was hitting the side they started on.
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#12
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Re: Oh Dear, I Have an Idea
BTDT
Attn Dave and GDC- the groundswell is growing for "Send in the Clowns"- look for the old white paper on it or posts from CD from around 2002 WC ![]() |
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