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#1
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Re: 2010 Game Hint #2
Quote:
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#2
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Re: 2010 Game Hint #2
The standard field perimeter is modular. Side wall sections can be assembled in a way that puts the gates closer to the center.
Based on the angle of the shadows, I think that the shadow from the 6 foot high end wall would be seen if the gate were in the "traditional" location. Obviously, they needed extra room at the ends of the field for the wading pools... |
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#3
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Re: 2010 Game Hint #2
All I am getting out of the two hints are the shadows. idk, but maybe this is a big hint to the game, suggesting that lighting will be a major factor. I'm just guessing off of this, and well it does appear to be carpet flooring to me too but i don't know what to gather from that other then we will actually have traction this year
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#4
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Re: 2010 Game Hint #2
i think that they are gonna add a new alliance to the game so instead of 2v2 its 3v3
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#5
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Quote:
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#6
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Re: 2010 Game Hint #2
Maybe the field is no longer a rectangle? Most venues would allow for changes in the shape of the field. If they changed to 2 alliances of 4 robots or 4 alliances of 2 robots, eight sides would allow for 4 drivers stations and four gated sides. Yellow and green alliances along side red and blue alliances?
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#7
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Re: 2010 Game Hint #2
i have a feeling, that it is actually the only entrance onto and off the field. Obviously they would have one on both sides.
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#8
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Re: 2010 Game Hint #2
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But heres what I took from it; The gate set-up looks a little different, not sure why Appears to be carpet on the floor again And Im guessing the yellow pieces are to protect the tripping hazard created by the wall buttress |
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#9
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Re: 2010 Game Hint #2
I think the field looks a "little different" because I think it's the Delta Field(Or a more complete variation) that was tested at River Rage. They were confirmed as being wider.
http://www.chiefdelphi.com/media/photos/34329 The main thing about this hint that I gather is that if this is indeed showing a loading gate in the middle of the field, which you can't be certain of, but if it is, then the only reason to put it in the middle would be if there's something in the way of having the loading gates in their normal places. Maybe large scoring structures in the far ends? Luckily we only have to wait 3 more days... Edit: two above me have said almost the exact same thing.... therefore we must be right ![]() |
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#10
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Re: 2010 Game Hint #2
The yellow things move up, vision target...
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#11
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Re: 2010 Game Hint #2
I would LOVE carpet back!
I mean, doing doughnuts all day was fun and all, but i like POWER! TORQUE! ACCELERATION! Carpet would be nice this year ![]() I have been the designated driver on the team the past 3 years, and I liked driving for Rack and Roll the best. heres my list: #1: Rack-n-Roll #2: Lunacy #3: Overdrive (our robot was slow and cumbersome/hard to drive, and there were too many line rules for driving lol) |
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#12
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Re: 2010 Game Hint #2
Anyone recognize the program that is rendered in? and if so, would that program render clear plexiglass, or would it remain entirely clear? looking at it, there appears to be no plexiglass in the wall, if that is true, then that would imply there is no need to worry about anything escaping the playing field that is smaller than 1.5-2 feet (correct on size if possible)
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#13
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Re: 2010 Game Hint #2
infinitydex does not know the real game. If he did, he would not have come out to say what it is.
He also appears to be a rookie, without proper field setup knowledge. The plate is in fact a loading ramp, with a hinge point at the bend. |
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#14
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Re: 2010 Game Hint #2
You are now aware that the pinning rule will return to FIRST.
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#15
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Re: 2010 Game Hint #2
I believe this hint is less about the gate itself and more about the floor beneath it. To me it does not look like the regular carpet used by FIRST in the past games. To me it looks closer to maybe the foam tiles similar to the field used in the vex tournaments.
I'm not entirely sure about the exact flooring but i think that is the purpose of the hint. Just my $0.02 lol -Sam Then again I'm probably waaaaaayyy off lol |
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