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#1
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Re: New Game Criticism
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Winner: 1 seed, 2 Coop, 3 total Loser: 3 seed, 0 coop, 3 total. All you have to do is make sure that there is not a shutout due to scoring capability, and you come out at least even, if not ahead. |
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#2
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Re: New Game Criticism
My team has had a huge discussion about the seeding scoring, and we think it works like this:
First note: Losing alliance gets NO coopertition bonus. Alliance A (the winning alliance) gets their raw score minus any penalties plus double alliance B's raw score. A_final = A_raw - A_penalties + 2*B_raw Alliance B gets alliance A's raw score. B_final = A_raw With this method, the winning alliance always gets more points (logical), yet close games and not blowing out opponents are encouraged. To the rest of the game: Likes: Strategy, easier to understand, many kinds of bots, importance of different scoring types Dislike: The seeding system! And the complicated nature of a lot of the rules (2 second time limits, same position relative to the robot, etc); they will be hard to keep track of mid-game. |
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#3
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Re: New Game Criticism
Coopertition points are a part of Seeding Points, so the above interpretation is correct. It reminds me of seeds in 2000 / 2002?
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#4
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Re: New Game Criticism
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#5
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Re: New Game Criticism
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#6
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Re: New Game Criticism
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<G09>: Quote:
As others have pointed out, this kind of is the autonomous bonus: the ability to score that goal unimpeded. |
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#7
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Re: New Game Criticism
Personally, my oppinion on the game is a little indifferent. This is because it fits my team perfectly in that the game has various distinct tasks which can be accomplished with different subsystems that do not interact with each other (we have a very large team, so a game like that is best). I dislike how we still have restricted expansion rules and how we have to stay low to the ground when manupulating the ball.
I ABSOLUTELY HATE THE SEEDING SYSTEM THOUGH!!!!!!!!!!! Last edited by quinxorin : 11-01-2010 at 07:52. |
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