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#1
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Re: Pic: Flippable robot
You might be wary of using this design. If your robot is upside down it may start the ten second grace period stated in rule <G32>. This will mostly be up to the ref. And that opens up a cornicopia of weird situations. Rules about touching balls, interacting with other robots, etc. Really, to cleare this up though, you have to go to Q&A. It opens at noon EST tomorrow.
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#2
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Re: Pic: Flippable robot
my team number is 1001 so we dont have this issue
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#3
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Re: Pic: Flippable robot
I think it would be awesome if only teams with rotationally symmetric team numbers are allowed build flippable robots...
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#4
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Re: Pic: Flippable robot
Quote:
Quote:
also; here's another interesting way to interpret it: looking at the definition of a MECHANISM: Quote:
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#5
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Re: Pic: Flippable robot
Quote:
That said, the rules state that the mechanism must be active for it to be a penalty, so as long as the wheels are not active thats not an issue. Also there is no rule that he numbers on your bumper need to be upright ... just a minimum height, stroke, and readable . |
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#6
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Re: Pic: Flippable robot
We were talking about similar ideas on our team as well. I feel like that design might distribute the weight too evenly. But maybe that's just because it's a simple idea of your design and not the actual thing. I feel that a lot of people are going to be working with these ideas, which I'm really looking forward to seeing. I also think a configuration like this would make going through the tunnell faster. But again, I also feel like it would be more effective if one end had larger wheels than the other. Like this toy:
![]() But again, I'm not 100% sure. On another note, I think writing your number like an ambigram would be really cool to see! |
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