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#1
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Is it legal to have more than one shooting mechanism (ie. one on the front and another on the back of your robot)? I looked throgh the rules and couldn't find anything against it, but I may not have seen it.
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#2
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Re: Multiple shooting mechanisms
There should not be a problem with having multiple "shooting" mechanisms as no rules specifically limit the number of functional components on the robot.
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#3
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Re: Multiple shooting mechanisms
Nothing in the rules prohibits this.
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#4
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Re: Multiple shooting mechanisms
I thought you could only have possession of 1 soccer ball at a time
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#5
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Re: Multiple shooting mechanisms
I would think that it would be helpful so you could get a ball without having to turn the robot around, it would increase the speed at which you could play the game.
not to try to play with two balls at once! |
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#6
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Re: Multiple shooting mechanisms
The only issue with the rules would be if you did it to shoot faster than once every 2 seconds
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#7
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Re: Multiple shooting mechanisms
Quote:
Quote:
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#8
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Re: Multiple shooting mechanisms
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So to answer your thought or question yes robots may only possess 1 ball at a time but that was not the question. karatekid was wondering if it was legal to have multiple shooters dosn't mean 2 balls will be in possession at the time. Probably for strategic purpose's. |
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#9
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Re: Multiple shooting mechanisms
According to G30 does this mean that each mechanism can only shoot every 2 seconds, or that once one mechanism breaks the frame perimeter that no other mechanisms can do so for 2 seconds?
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#10
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Re: Multiple shooting mechanisms
yes, at least to my interpretation
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#11
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Re: Multiple shooting mechanisms
If one of these mechanisms acted on multiple balls would it be considered possessing them? I am unclear if kicking i considered possession. The intent of the rule seems to be to stop teams from hoarding balls not stop them from kicking many of them. Any thoughts?
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#12
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Re: Multiple shooting mechanisms
Quote:
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#13
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Re: Multiple shooting mechanisms
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#14
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Re: Multiple shooting mechanisms
What someone on my team mentioned that if you were to have multiple mechanisms to "kick" the ball but they did not pass the bumper perimeter, then in fact you can kick balls as many times as you want because you would never need to wait the reload time of 2 seconds cause your kicker would never break the bumper perimeter
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#15
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Re: Multiple shooting mechanisms
Quote:
Quote:
Quote:
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