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#1
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Re: Effective Drive Base
When I first started analyzing the game I figured that a basic 6 WD robot with 8" wheels could easily climb the bumps. In this configuration there is no bottoming out issues, and the CG can be kept quite low.
However, we discovered a critical flaw when we tested this. When a 6 WD robot climbs a ramp*, the center wheel acts as a pivot as the robot climbs over the crest. This results in half the robot being lifted into the air Highly unstable!Take a look at the demo bots in the game vid (The non-animated ones of course!). They all have FOUR wheels. This is a much more stable configuration b/c all four wheels remain in contact as the robot climbs. There are no sudden rocking movements forwards or back. Of course, as Dean himself pointed out, 4 WD robots don't turn very well... ![]() *or a tracked drive |
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#2
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Re: Effective Drive Base
Quote:
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#3
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Re: Effective Drive Base
can someone explain to me how the serve/crab drive will not be an effective climber? I don't understand how the fact that a swerve is complected would matter when climbing. Climbing is all about traction and a swerve with the right wheels would have the same traction as other systems.
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#4
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Re: Effective Drive Base
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Mecanum would seem like a very poor choice this year, especially with such a small area to get through the tunnel. But some will do it and someone will do a great job with it. There always is at least one good team with mecanum! |
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#5
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Re: Effective Drive Base
Quote:
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#6
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Re: Effective Drive Base
Currently, as a team, we're trying to decide between using mechs or a swerve system. I happen to be privy towards a swerve system, but it would be our first year using it, so a lot of people are nervous. I think that swerve would give better traction than mechs as well as the ability to have a multi-direction robot, but there are arguments against swerve as well (mainly how complicated it is). I guess I'm just a teensy bit biased
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#7
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Re: Effective Drive Base
that is a concern my team will have when we have the drive base argument. we built our first mechanum base this year in off season. so we are fairly new to exotic drive systems.
a big factor with a swerve drive though is that is a lot of weight added to your robot. the more weight you have on the robot the riskier it will be to drive over the bumps. im really interested to see how teams approach this challenge. |
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#8
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Re: Effective Drive Base
For the sake of discussion, I'm attaching a picture that shows an 8WD system going over the bump.
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#9
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Re: Effective Drive Base
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We're debating between a 6wd with 8" wheels or an 8wd with 6" wheels. I'm personally leaning towards the 8wd. Quote:
This weight is at the bottom of your robot, low to the floor. This amounts to a low center of gravity as long as your arm or hanger is also lowered while driving over a bump. Low CG= easier movement over the bump. Last edited by Akash Rastogi : 11-01-2010 at 22:02. |
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#10
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Re: Effective Drive Base
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You should put a CG marker on your sims, things get more interesting when you start looking at where your robot starts tipping, and where you end up after you tip. |
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#11
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Re: Effective Drive Base
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8WD may send the robot "higher" on its way up the bump, but the same behavior that causes that also prevents the end of the robot from falling quite as far as it might on a 6WD system. I am under no illusion that the robot will ever stop successfully on the flat top of the bump and understand that it's going to dive hard into the ground on its way down in all cases, though. It's also possible to implement 6 or 8WD systems wherein the wheels are not equidistant from one another and see some altered behavior from that. In 8WD, moving the center wheels closer makes the system begin to approximate a 6WD frame -- so it won't ride up as high while climbing, but falls correspondingly further on the trip down. It's all about trade offs, obviously, but I am more concerned with minimizing the force of the giant thud that'll happen on the way down than I am with tipping to 45* on the way up. Last edited by Madison : 12-01-2010 at 03:40. |
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#12
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Re: Effective Drive Base
Half-tracks, anyone? Short tank treads in the back, powered omnis up front. Power to push & climb with the addition of maneuverability...
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#13
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Re: Effective Drive Base
We just put these set of screen shots together with a 6WD, 6" wheeled system with a 0.25" drop center. As a powerpoint slideshow it shows the angle changes as the wheels change contact the bump. One can envision the crash at the tipping point on the down slope. Enjoy.
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#14
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Re: Effective Drive Base
Going with tank treads we have a good way to make em
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#15
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Re: Effective Drive Base
The team I'm working with is sponsored by Outback Manufacturing, and they'll be going with tracks built with the sponsor. If people have heard of these or have questions, I'd be glad to answer anything about them.
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