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#1
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Re: Effective Drive Base
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...I...WANT...THOSE |
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#2
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Re: Effective Drive Base
I'd like to thank everyone for all of their input!
I was hoping this thread would generate a good place for a few people to reference and learn. I've learned a lot from everyone's posts. Thanks all =] |
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#3
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Re: Effective Drive Base
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I believe the best overall drive train is either full holonomic or Swerve drive. This would allow being able to rotate the robot to face the goal, as well as drive in the desired direction. Swerve drive allow the team to keep more motors free for other activities such as a kicker, but still retain the "any direction i want, i go, no worries". Also, I do not see the reasoning behind why having smaller wheels will make it more difficult to go over the bump, as long as the wheels are extended further down. Though 4 inches may be pushing it. |
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#4
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Re: Effective Drive Base
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![]() My personal favorite for this year (not tied to any teams i'm working with) is a hang up between 3 different skid steer designs. |
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#5
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Re: Effective Drive Base
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Also, rules say a robot can only be pinned for a maximum of 5 seconds. Also with holonomic, you can just forget about traversing. If it's even important to your strategy. |
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#6
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Re: Effective Drive Base
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Last edited by joek : 16-01-2010 at 14:50. |
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#7
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Re: Effective Drive Base
What in the quoted post is prohibited?
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#8
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Re: Effective Drive Base
How heavy is it? and how well does it turn?
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#9
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Re: Effective Drive Base
In response to several comments and questions regarding my reasoning for my dislike for 6WD and tread designs as a climber... Understand I'm not suggesting that they cannot climb. Of coarse they both can be extremely effective on inclines. But their MAIN advantages are massive weight distribution on unstable surfaces (tanks with treads in sand) and maintaining contact with extremely unpredictable terrain (rovers) when used with a suspension system.
So, my original post was under the heading "Basics"... and I was not considering anything with a suspension a basic design. In a basic (kit-bot) configuration the 6WD and tread option give you the same see-saw effect as you crest the peak of this games "bump". Not exactly the picture of stability. Toss in a reasonably high CG (needed for clearance in a static system) and the likelihood that your weight distribution will be biased in one direction to some extent, and well, I'm not interested. Two points in contact are by definition more stable… We tested this out this evening as well (on a kitbot rolling chassis) and that's all I needed to see! Throw it together and see for yourself. Good luck. |
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#10
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Re: Effective Drive Base
Sir, you should perhaps examine the official field drawings for the bumps that will be on the field. The chamfer on the rib that supports the bump happens to be 10 1/4 high and 10 1/4 wide. Simple trigonometry tells me that the bumps FIRST is going to be building will be at an angle of 45 degrees.
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#11
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Re: Effective Drive Base
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I've attached the relevant image here. 45 degrees is correct... and wow... it sure looks scarier in person when you see an actual bump first hand than it does when you look at the drawings. On a seperate note, a student drew up some drawings very much like Madison's this afternoon... and while I don't think ground clearance will be an issue, so long as teams plan for it, CoG is certainly going to be. After watching teams like 254 climb the ramp, drive sideways across the ramp, basically jump off the ramp and show off what a low CoG can do in Aim High, however, I'm pretty convinced that we can build an even lower CoG for this game. In fact, I wouldn't be surprised if some of those old Aim High robots have already made it over the bump.... I think the really maneuverable robots this year will not only be able to "get air" off the ramp, but to climb a flight of stairs. Jason Edit: And as for making a 4wd robot with big wheels turn... AndyMark might be able to help out a bit http://www.andymark.biz/am-0104.html Last edited by dtengineering : 11-01-2010 at 23:58. |
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#12
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Re: Effective Drive Base
Madison's 8wd picture is looking pretty good...and similar to what we came up with when comparing 6 and 8 wd bots going over the bump.
You can get the CG way lower with 8wd than you can with a 4wd bot that clears the bumps. And playing with raised end wheels does neat things to steering ability. |
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#13
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Re: Effective Drive Base
i think some fast robots are going to be surprised to see how much air they can get flying over that bump, such instances will make for some cool pictures for sure, structural integrity of the chassis not withstanding.
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#14
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Re: Effective Drive Base
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#15
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Re: Effective Drive Base
Would four wheel drive be effective, would it be able to make it over the bumps, how would the turning be?
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