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#1
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The ultimate game breaker bot.
I may have found something that may be too good to be true... but i have not found anything in the rules that would make it illegal.
Immagine a robot... it cant go over the bump... it cant go under. It starts in the middle zone. in autonomous it uses a very basic pnumatic kicker to get those 2 balls just over to its home field... no aiming into the goals... just getting the balls to the right side of the field. very basic. As soon as tellop starts, it goes in front of its tower, it touches the tower, and then deploys 2 gravity powered guides that physically attach the robot to the sides of the tower, and keep it level. then, using a very basic winch-and hook, it begins climbing. It reaches the top. the top of this robot is shaped in such a manor that the balls that fall off the ball return hit the top of this robot, and the balls are redirected straight back into the goal... a simple servo connected to a bar directs the balls either to the left goal or the right goal. basicly, a bot that all it does, is that as soon as a goal is scored, it returns the balls straight back into the goal... every one of the 12 balls the other 2 robots place into the goal means that as soon as that ball is placed back on the ball return, 5 seconds later its right back in the goal. if a robot trys to block the goal... this "god bot" simply directs its payload towards the opposite goal. and as an added bonus, you got a minimum of 2 points for hanging. any thoughts about this? the only thing that perhaps could be questionable would be the server that redirects the balls to the right goal or left goal... but there are many ways... to use a properly designed lifting mechanism to till the frame one way, and the balls go left, till the frame the other way the ball goes right. |
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#2
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Re: The ultimate game breaker bot.
How do you intend to climb the tower without entering finale mode? It is only allowed during the final 20 seconds, and I don't think that you could climb the tower while staying inside your frame perimeter.
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#3
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Re: The ultimate game breaker bot.
if your touching the tower... you can expand to your final config at any time.
rule g30 c. TOWER Contact ROBOT Volume - During a MATCH, ROBOTS in contact with their ALLIANCE TOWER may extend beyond their NORMAL CONFIGURATION volume but may not exceed the FINALE CONFIGURATION maximum volume. |
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#4
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Re: The ultimate game breaker bot.
Quote:
EDIT: sorry, what pbhead said. |
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#5
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Re: The ultimate game breaker bot.
I'm relatively convinced this game does not have a chokehold. It's too big of a design challenge to fit this within the 84 inch cylinder rule while creating surfaces that balls perfectly bounce off of that will repeatably bounce balls into your goals from the middle zone. I think you're overestimating the force the free falling balls have.
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#6
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Re: The ultimate game breaker bot.
This all hings on the GDC's ruling on carrying that many of us have been waiting on. IF the GDC rules that you can "redirect" returned balls, then this plan is genius!
edit: while balls may not always go in the goal after falling, they will be ease pickings for your alliance Last edited by hipsterjr : 14-01-2010 at 21:02. |
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#7
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Re: The ultimate game breaker bot.
Quote:
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#8
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Re: The ultimate game breaker bot.
Quote:
fly far enough for what? as soon as the ball passes the front of your bumper, its allready on your third of the field... |
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#9
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Re: The ultimate game breaker bot.
That is basically what we're accomplishing right now. Not only will this allow us to redirect but also maintain some control of the game.
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#10
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Re: The ultimate game breaker bot.
Assuming that this is legal:
It sounds like an awesome strategy!!! I wish I had thought of it. I have a couple of concerns around actually building this robot. It could be like 190 in 2008. They had an awesome design, and I was amazed that their creativity. The GDC said it was legal, then changed their mind in between GSR and Atlanta. 190 ended up having to run laps with the slowest robot from that year. Also, I am not sure the human players would be fast enough, you could get quite a "bottle neck" for the middle human player with the trident, and incur a bunch of penalties. Otherwise, it sounds AMAZING!!! |
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#11
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Re: The ultimate game breaker bot.
This would only be able to be done with a PASSIVE mechanism. The balls fall on top of the robot, implying that it falls above the bumper zone.
Quote:
Don't get me wrong, this would be a feat worth seeing in person if it could be pulled off. It is exactly like the space elevator concept. While it's not a chokehold strategy it does leave an additional element in place for the opponents to think about. It is also a good strategy for a robot that can also lift other robots to get two 3-pt suspension bonuses. |
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#12
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Re: The ultimate game breaker bot.
Im quite impressed with this idea...
And actually in regards to this: Quote:
Another way to make it work is to use your hanging device to angle your entire robot and "slide".... I dunno, even if this isnt quite legal, its a really creative idea that is very very close to being legal with the current rules! |
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#13
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Re: The ultimate game breaker bot.
If it can be done without CARRYING, its worth trying
However, one really can't judge effectiveness before its tested |
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#14
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Re: The ultimate game breaker bot.
Quote:
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#15
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Re: The ultimate game breaker bot.
Quote:
Regardless, you have to get your robot to hang from the sides, extend a big lexan plate (which people are free to push), and play 3 on 2 on the ground... when your opponents could hoard balls in their zone and score them all in the last minute or so. |
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