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#61
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Re: The ultimate game breaker bot.
In fact, the maximum distance your robot COULD extend (assuming it grabs both side poles on the exact edge of the robot, without even considering bumpers) is 84 inches. 7 feet out. Looking at how the balls roll out of the chute, the opponent's ball lands at about a quarter way into the zone, 4 more feet away from where you need to be. In fact, your robot may be in such a position where it stops the ball from bouncing into your own zone.
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#62
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Re: The ultimate game breaker bot.
as much as I hate to be the party pooper here...
I don't think that would win any Gracious Professionalism or Coopertition awards. It defeats the purpose of actual competition during a match... Your decision. |
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#63
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Re: The ultimate game breaker bot.
Quote:
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#64
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Re: The ultimate game breaker bot.
Quote:
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#65
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Re: The ultimate game breaker bot.
I'm not sure if someone already mentioned this (probably), but rule <G44> says that robots cannot carry a ball, which is defined as controlling the direction and motion of a ball if the ball is not in contact with the field. Also, rule <G45> says that robots can't control a ball with a mechanism above the bumper zone.
It's a very good idea, and I know some people on my team and on the team at my school (192) came up with it as well, but I think they really want us to play "soccer". |
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#66
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Re: The ultimate game breaker bot.
Quote:
The rule you really wanted to refer to was <R19> as added to in Update #2. Simply put, no more than 3" of the ball can enter anything designed to deflect balls in a controlled manner if it's above the bumper zone. |
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#67
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Re: The ultimate game breaker bot.
Update #2:
Quote:
a) 3 inches from a vertical right prism containing all the parts of the mechanism (ie, if you're looking down at it, is it 3 inches past the edge of the mechanism) b) 3 inches inside some sort of other projection of the mechanism. Like if you had a slide with 2" walls at a 45deg tilt. Wouldn't pass the first test, would pass this one. |
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#68
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Re: The ultimate game breaker bot.
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#69
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Re: The ultimate game breaker bot.
Quote:
The update is clear. Read it and re-read it. The ball cannot extend 3" into any MECHANISM above the bumper zone. |
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#70
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Re: The ultimate game breaker bot.
And since the mechanism couldn't have been active, it would have redirected balls in only one direction. A well placed defender with a kicker would make mincemeat of this, even if <R19> didn't ban it.
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#71
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Re: The ultimate game breaker bot.
Quote:
And it is possible to comply with <R19> and still direct the balls in the general direction you want them to go. |
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#72
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Re: The ultimate game breaker bot.
So does this mean if you build protector plates for say your electronics and they are angled, when a ball hits your robot and rolls off in another direction would you get a penalty or not cause it was accidental
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#73
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Re: The ultimate game breaker bot.
as long as the ball doesnt find its way 3 inchs past your plates... no.
so... my origional post still stands... and... as long as you dont activate your servo when a ball is in contact with the robot... you can use a powered mechanizem to direct the ball. (just make sure you dont move your ball director when a ball is touching it!) |
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#74
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Re: The ultimate game breaker bot.
Agree. Changes to G45/R19 as in Team Update #2 have asked more questions than they've answered. It seems that they dont want us to be intentionally deflecting balls in a particular direction, but consider the following scenario:
if i design my holonomic drive bot with a slanted top, and NEVER rotate my robot, instead opting to only translate it, ball hits the slanted top... am i intentionally diverting the ball in the correct direction? |
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#75
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Re: The ultimate game breaker bot.
Im interested in the interaction between this idea and the 3 inch rule.
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