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#106
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Re: The ultimate game breaker bot.
And another ruling which makes the "god-bot" perfectly useable just got posted on Q&A.
http://forums.usfirst.org/showthread.php?t=13831 Quote:
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#107
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Re: The ultimate game breaker bot.
Quote:
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#108
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Re: The ultimate game breaker bot.
Quote:
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#109
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Re: The ultimate game breaker bot.
The robot would have to be able to aim very well, go over or under, and score from several areas on the field.
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#110
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Re: The ultimate game breaker bot.
Quote:
Thank you for pointing this out, it makes some of my other ideas seem possible for deflecting balls the opposing team kicked. Still the first rule i stated would prevent controling the balls placement activley although you could make a fixed design that would deflect the ball into the desireed direction. As everyone else has said though it doesn't seem like it is in the spirit of the game, and although i am new to FIRST i understand that loopholes aren't the way to go. Thanks for pointing out the (potential) error in my understanding of the rule and thanks to the person who posted this to get some good creative ideas going. Joe Stack 1710 |
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#111
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Re: The ultimate game breaker bot.
Im gonna summarize what we have so far.
If you build a robot which can effectively climb up to the top of the tower and use a non active mecanism that can deflect balls from the ball return back into our goal is completely legal as long as the ball does not go more than 3 inches into that mecanism. You could build a robot which could easily change the course of the game. Now im going to point out the major flaw with this tactic, and the reason that it wont be a winning strategy. Flaw: When not in the finale period, it is 100% legal to reach up and knock that robot off the tower. Also, if you do your job too well, it will be difficult to get all the balls back into play on time, if you had more than 5 balls cycling @ once it could be difficult to get them back into game @ sure. I for one, am planning for both parts of it and i will love to see some of what you guys pull off. -Matt B |
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#112
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Re: The ultimate game breaker bot.
Quote:
Worse, if you really didn't plan for it, you're going to get a robot slamming into the top of yours. They can't be penalized, either--YOU knocked them down onto you! If you aren't strong enough to deflect them off of your robot, or agile enough to dodge them as they come down, you could be in a world of hurt. Yes, it is legal to try to do this. Yes, you'd probably get away with it if you didn't do damage. Yes, you'd draw a penalty if you didn't do it right, and even a red card if you really messed up your try at knocking them off. Yes, you could damage your own robot if you really, really messed up. Do the risks outweigh the benefits? You decide. And, knowing that teams are going to try this, teams that try this will design to be, shall we say, tough to get off the bar unless they want to come down. |
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#113
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Re: The ultimate game breaker bot.
I've got to say there are much better counters to this strategy, if it ever appears in a game, than to focus on the robot that isn't doing anything. It's a 3 on 2 match, I'm sure you'll figure something out.
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#114
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Re: The ultimate game breaker bot.
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and as stated below it will be 2 on 3. I think the biggest challenge will be getting balls in your goal first, then after this will dominate, |
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#115
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Re: The ultimate game breaker bot.
Quote:
I think that attacking the climbing robot is going to be given alot of leeway, but i dont know how it will be called honestly. Most likely overpowering that team will be possible, but someone who does this well will be worth the loss of an active robot. <G-37 C V> offers alot of blatent protection, but you definitly need to be aware of what your doing. Last edited by Matthew2c4u : 23-01-2010 at 15:00. |
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#116
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Re: The ultimate game breaker bot.
This is an amazing idea, and i hope someone will try it so I can see it in action.
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#117
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Re: The ultimate game breaker bot.
Great Idea!!
I was thinking about the same idea my self during thr kick-off. I wanted to do a "roof" to the robot that will return balls to the direction you want to and also will help other robots to climb on you so they will be able to get to the tower. Now we are tring to develop this system so we will be able to use t if we want to but we are not counting only on this, we are also conting on the other systems we want to develpo - this will be a system for backup. -Idan KOB #3088 ![]() |
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#118
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Re: The ultimate game breaker bot.
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It's worth it to defend them, as long as you aren't totally stupid about doing it. |
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#119
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Keep in mind that this isn't going to be able to score on its own, at least not with a passive mechanism. Unless, of course, you can build a ramp that can turn a ball around and imbue it with enough momentum to go 22 feet diagonally and then up 8 inches on the ramp in front of the goal. So, if you're just passing to your front field bot, you give away any shot at scoring balls that they score, while they will likely return at least a few of the ones that you try to (by kicking balls back to midfield). Over time, this becomes less effective. Also, you have a problem with the poles being out of the way.
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#120
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Re: The ultimate game breaker bot.
people keep referring this a "loophole" strategy and saying that this is not how the game is "intended" to be played; i personally think this is where innovation and thinking outside the box can take really take flight. Not only are you thinking about different types robots but also different ways to approach this difficult engineering problem. IF FIRST wanted everyone to build kicking (or robots of similar type) then they would have said so, that's the beauty of this program, leaving the door open for anything that is within the rules, which in this particular case have been given the go-ahead by FIRST/GDC.
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