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#1
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Re: Frame design question
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#2
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Re: Frame design question
I was thinking the same thing, Don. Anyone offering to exorcise a possessed ball? Or is it cheaper just to replace it? #5s are too small to be exercise balls, right?
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#3
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Re: Frame design question
What if frame is seriously convex to the point where it is curves a pocket into itself, like an island atoll and having an opening on the wide side just larger than a ball? Would the bumper have to wrap both the outside and the inside "shore" of the "lagoon"? Could several balls be rolling around inside the lagoon area without being considered possessed, or having penetrated more than 3" into the frame zone? Would all the robot's H/W have to be built up ONLY within vertical space directly above the atoll shaped frame, or could some hardware protrude into the space above the lagoon? Why would there even need to be a bumper inside anyway, since no impact could ever happen there, and only "topologically" it is still the "outside" of the frame?
Kind of tricky getting a shooter concept to fit with this scheme for sure. -RRLedford |
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#4
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Re: Frame design question
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I would suggest spending a few more hours digesting the manual before you finalize your designs. You seem to have missed a few key rules. |
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#5
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Re: Frame design question
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#6
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Re: Frame design question
From the definitions at the beginning of Section 8...
FRAME PERIMETER – the polygon defined by the outer-most set of exterior vertices on the ROBOT (without the BUMPERS attached) that are within the BUMPER ZONE. To determine the FRAME PERIMETER, wrap a piece of string around the ROBOT at the level of the BUMPER ZONE - the string describes this polygon. The string in your scenario bridges the lagoon and crosses the island. |
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