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Unread 06-02-2010, 21:29
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Team 1592 Final Kicker design

Our final kicker design on our protobot:

http://www.youtube.com/frcteam1592#p/a/u/0/Sfc7erbtuoE
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Unread 06-02-2010, 21:31
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Re: Team 1592 Final Kicker design

Cams!!!! I love cam systems!
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Unread 06-02-2010, 21:32
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Re: Team 1592 Final Kicker design

Clean and effective.

Estimated Range?
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Unread 06-02-2010, 21:33
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Re: Team 1592 Final Kicker design

between 20-25 feet and around 3-6 feet in height
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Unread 06-02-2010, 21:37
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Re: Team 1592 Final Kicker design

Beautiful! thats one of the designs we though of but didn't think of how to make it so well

Can you reduce the kicking distance somehow?
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Unread 06-02-2010, 21:40
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Re: Team 1592 Final Kicker design

Yes, we have lighter springs to do so but if we change one thing on our design, little fact being kept secret , this design can be made for scoring from mid-range, but if also left in this configuration it can maybe score from the defensive position
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Unread 06-02-2010, 21:38
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Re: Team 1592 Final Kicker design

Easily clears 2 bumps.
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Unread 06-02-2010, 21:41
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Re: Team 1592 Final Kicker design

Yeah we can do it manually by switching spings but we also have something to change the tension
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Unread 06-02-2010, 22:10
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Re: Team 1592 Final Kicker design

Is it timed correctly? I counted 5 shots in the 10 second video.
Quote:
Originally Posted by <G30>
a. BALL Interaction Volume – Solely for the purposes of interacting with a BALL, MECHANISMS that are below the BUMPER may extend up to the BUMPER PERIMETER, for a period not exceeding two seconds. After returning inside the FRAMER PERIMETER, such MECHANISMS are not permitted to re-extend beyond the FRAME PERIMETER for at least two seconds.
If your kicker is not retracting almost instantaneously, you will be extending again in less than 2 seconds. I'm sure it won't be a big problem to slow the cycle time down to 2.5 or 3 seconds. Is there a way to fire it at will, rather than regularly and continuously?

If your kicker doesn't go beyond the FRAME PERIMETER at all, please disregard the concerns in this post.
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Unread 06-02-2010, 22:12
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Re: Team 1592 Final Kicker design

Yes we immediately thought of this rule when designing our kicker and yes it does stay inside our frame perimeter so we can multi-fire but most likely will never have the chance to in a real game environment, but its always cool to see
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Unread 06-02-2010, 22:19
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Re: Team 1592 Final Kicker design

Yeah we are putting a switch on it so we can stop it in the cocked position
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Unread 06-02-2010, 22:34
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Re: Team 1592 Final Kicker design

One thing to point out about the video is that not all the balls are filled to the right size, some arent pumped up enough, but they are mostly good.

The last ball shot was the worst, hence why it didnt make it over the burm
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Unread 06-02-2010, 23:12
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Re: Team 1592 Final Kicker design

Simple, clean and effective...I like it
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Unread 06-02-2010, 21:33
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Re: Team 1592 Final Kicker design

ooohhh very nice, how far is it kicking?
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