I have read a lot of
comments that compare this years game to soccer. While I understand using the soccer analogy to explain a non-FIRSTer to the game, I think using it to do any more (like develop strategies) is a big mistake.
Other than the game piece being a soccer ball, the fact that you cannot 'hold it', and there is some sort of goal, there really is not much else they have in common. Soccer is not a 2 minute game, not a 3v3, no bumps, no hanging, more than one ball, no autonomous mode, only one goal, an out of bounds...oh and it is played with people not robots!
But on the other hand, Breakaway has a lot of similarities to other FIRST games (similar goals to in 2006, limited balls that each alliance can use like in 2009, role of defense similar to 2007...). I would suggest looking back at these games to determine what robot were sucessful (was it the teams with omni direction or those with power?) instead of looking at a game played with people.
Just my opinion, but I know I won't base a strategy for my team based on soccer.