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#1
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Re: Team Update #13
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Wetzel |
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#2
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Re: Team Update #13
To everyone who would miss the "finality" of the ship date... wouldn't the arrival of the Regional yield the same finality" to robot build time? It's a different finality, but still a finality.
Unlike some previous posters, I completely disagree that this would lead to a greater gulf between "have" and "have not" teams, but rather believe the opposite would occur. The "have" teams already have full practice fields, practice robots, and a dynamic partnership between their mentors, students, teachers, and sponsors. No matter how long the build season is, they will still crank out amazing robots. But for the middle of the road teams, just another week could make the difference between a robot that barely works to one which works quite well, and with a bit of driver experience. For these teams, time is their most limiting resource. Give these teams more time, and they have more man-hours of robot design, fabrication, and testing time. But there comes a point where increasing the number of man-hours leads to decreasing return-on-investment. A gut intuition guess would be that many of the powerhouse teams are nearing this peak, and that an extra week might only help them improve their robot efficiency in its operation by maybe 10%. On the other hand, a middle of the road or rookie team with much less resources and man-hours spent on their robot might see a 50% boost in performance from the same additional week of the build season. Since such an eliminate-ship-date-rule would not in anyway set a glass ceiling limiting how high the "have" teams can reach, while still providing an immeasurable benefit to the middle of the road and rookie teams, as well as drastically increase the competitiveness and excitement of competitions (much to the delight of the audience), this is something I whole-heartedly support. |
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#3
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Re: Team Update #13
I like the hard deadline, but I like a less claustrophobic build time more.
It sure would make the season thousands and thousands of dollars cheaper, for everyone. I'd vote for it, if my vote counted. -Nick Last edited by Nick Lawrence : 25-02-2010 at 00:42. |
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#4
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Re: Team Update #13
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I have yet to be on a team that did not run up against this law. (In my FLL days, probably 40% of the work was done in the week prior to the competition, and we had 3.5 months!) |
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#5
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Re: Team Update #13
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#6
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Re: Team Update #13
Hard deadlines are good for mentors. Burnout is probably one of the biggest reasons that mentors are lost. I have a loving and caring wife who says go and enjoy yourself. I do make sure to take an evening or two during build to take her to dinner. If the season was much longer I believe that things might change at home as hints start coming by the end of week 5.
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