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#1
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Re: Team update 16
Best. Team. Update. Ever.
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#2
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Re: Team update 16
Couldn't agree more. With my team's first competition this week I was losing sleep hoping balls would never get jammed at the mouth of the ball counter. Thankfully, now we can use the end of the trident!
I guess the 5 points is an ok rule, I guess... |
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#3
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Re: Team update 16
well first off, thank you GDC for fixing these two problems with the game that i saw last weekend. i think that a lot of matches were shutouts, or even 0-0, because of the three inch rule, enforced even if a team was pushed onto a ball (or flipped onto one, as happened a few times). so that fix is great, as is the other, as our team would probably have finished much higher, as a great deal of our matches were shutouts, so a 7-2 record placed us 19th. kinda annoying to change the rule after week 1, as has been said, but at least now everyone else gets to play the game as it should have been. so good luck to everyone else for the rest of the season
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#4
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Re: Team update 16
did any one notice this?
In the event that BALLS become dammed in the GOAL at the mouth of the BALL COUNTER, I think dammed is ment to be jamed. |
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#5
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Re: Team update 16
Quote:
As to the argument of whether 5 points solves this crisis: I don't think it does, but it makes winning more appealing to those who need the Highest qualifying points possible. I can imagine a situations where 6v0 would still be employed, but only for alliances with robots desperate to get easy qualifying points. Could you imagine if robots block their own goals so opponent's can't score on them? Last edited by Tetraman : 10-03-2010 at 08:38. |
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#6
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Re: Team update 16
Team 5000 coach," I don't think so. My kids busted their butt for 6 weeks. Your not picking us anyway so we are here to have fun and play to win. Now you think your so smart come up with a strategy to win"
By the way, a team that could only push balls(at the time) won Kettering. |
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#7
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Re: Team update 16
TheFro approves of this update.
It may not be perfect, but it sure is a hell of a lot better than what we had to work with before. Also, we competed in week 1, and the seeding system wasn't very nice to us either, but that's in the past now. We just have to keep moving forward to bigger and better things. Thanks GDC, at least we know that you're out there somewhere... Listening. |
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#8
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Re: Team update 16
Quote:
Jane Last edited by JaneYoung : 10-03-2010 at 10:03. |
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#9
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Re: Team update 16
Better late than never.
As a team that competed during week 1, the penalties were making the game way less fun than it should have been. This update should take care of all of that and hopefully we'll start to see a lot more ball passing and ball controlling strategies taking place. |
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#10
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Re: Team update 16
Quote:
Before I get flamed, I am not talking about getting forced over a ball on a hump, or something un-avoidable. But if the ball can get under your bot just driving around, you need to make a change. You should have tested for this possibility. The rules were clear. |
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#11
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Re: Team update 16
Quote:
I think what teams failed to expect was just how easy it is to get a ball under your frame. There are a lot of things usually going on to factor in - other robots, the field elements, the driver station lack-of-view. I can easily see how a team could not even see a ball that it ran over depending upon where they're at on the field. Balls near the bumps were often an issue as teams would come over them and land on top of a ball. The inclines near the goals were bad spots too; as teams tried pushing balls in they would often drive over them. The rules were clear, but I'm glad that they've changed them a bit. It should make for higher scores and an all around better competition with a reduced focus on avoiding penalties and an increased focus on scoring points. |
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#12
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Re: Team update 16
It could be argued that for most robots, driving over the ball was not really an incursion violation anyway. If you think of the bottom of the robot in the same terms as the top of the robot, the ball could pass under the bottom without actually penetrating the frame volume by 3", just as it can roll across the top without doing so. The rule is not that the ball cannot come into a verticle projection of the frame perimeter, it is that it cannot incure a concave area of the robot by more than 3". This update is certainly welcome to clarify the intent of the rule. We may have had many penalties called in week 1 that should not have been.
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#13
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Re: Team update 16
Quote:
Now don’t get me wrong, I am ecstatic with the new changes in Update 16. I think it will elevate the game play for all. I am especially happy to see the new rule that you don’t get any seeding points until you field a robot that has passed inspection. Being one of the inspectors in Bayou having to watch 2920 not pass inspection but be ranked in the top 8 all day Friday and Saturday was painful to watch. This is the first time that I can ever remember that FIRST has, as of Update 16, not just let you put your human player out there and you still get the points. |
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#14
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Re: Team update 16
Quote:
I am sure that teams have effectively designed there robot to avoid this (I hope we did!!) but I think it is more of a challenge then we thought it would be. |
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#15
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Re: Team update 16
Quote:
Last edited by Martinez : 10-03-2010 at 13:24. |
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