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#1
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Hey all! Is there a way that I can retract my cylinder after kicker the ball? I am working with a solenoid with 1 input and 2 outputs. I want it to bring the cylinder in because I don't want to get penalized for having something beyond my frame perimeter for more then 2 seconds. Thanks!
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#2
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Re: Retracting cylinder after kicking
once the solenoid is false the cylinder should retract provided it is wired up corectly
for example button three kicks release it and the piston retracts |
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#3
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Re: Retracting cylinder after kicking
can i get it to do it for me? so I don't have to to worry about the penalty! I know that it will retract after I let go of the button but I want the cRIO to do it! Thanks
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#4
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Re: Retracting cylinder after kicking
The easiest way to get quick retracting on something like that would be to use surgical tubing or anything elastic and have it connected to the end of the piston to retract it. Surgical tubing isn't strong enough to cause any resistance against the piston either so you shouldn't lose any power. Good luck.
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#5
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Re: Retracting cylinder after kicking
ok well you will need a sensor to tell the crio when its down for example a limit switch or what we are using which is a IR reciver/transmiter
and for legendaryghost his piston retracts fast enough but he wants it to do it automatically after he kicks |
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#6
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Re: Retracting cylinder after kicking
Quote:
The code is a little bit complex, it's late and I have other things to do before I go to bed, so unfortunately I won't be much help, but it can be done. |
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#7
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Re: Retracting cylinder after kicking
exactly! ok so do I just follow the examples in the LABview "piston with limit switch" or something like that.?
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#8
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Re: Retracting cylinder after kicking
I understand! thanks for your help on the joysticks!!
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#9
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here is a auto bring up for your kicker remember to repush it to kick again
replace the button status with the button 3 unbundle and the solenoid set with the solenoid set vi |
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#10
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Re: Retracting cylinder after kicking
I appreciate all the help! I really do. But what is in this .vi? It looks like something I would use with the gyro. it has rotate to target, axis(x,y) is this what you meant to send me?
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#11
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Re: Retracting cylinder after kicking
It appears to be a VI for mecanum drive control with the camera. Pretty sure that's not what they meant to post....(perhaps a better file naming scheme might help)
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#12
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Re: Retracting cylinder after kicking
that's what I thought! Thanks
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#13
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Re: Retracting cylinder after kicking
sorry i put up the wrong one here
Last edited by bladetech932 : 18-03-2010 at 17:16. |
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